<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[KevinJomes的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/KevinJomes</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; KevinJomes]]></copyright><item><title><![CDATA[unity通过rawimage渲染yuv，h264保存到本地]]></title><link>https://blog.youkuaiyun.com/KevinJomes/article/details/156055322</link><guid>https://blog.youkuaiyun.com/KevinJomes/article/details/156055322</guid><author>KevinJomes</author><pubDate>Thu, 18 Dec 2025 15:35:21 +0800</pubDate><description><![CDATA[【代码】unity通过rawimage渲染yuv，h264保存到本地。]]></description><category></category></item><item><title><![CDATA[CPP编译DLL供Unity的Window端使用]]></title><link>https://blog.youkuaiyun.com/KevinJomes/article/details/155948413</link><guid>https://blog.youkuaiyun.com/KevinJomes/article/details/155948413</guid><author>KevinJomes</author><pubDate>Mon, 15 Dec 2025 18:20:27 +0800</pubDate><description><![CDATA[本文介绍了在Unity中调用C++代码的完整流程：1) 使用extern &quot;C&quot;包裹需要导出的C++函数；2) 安装MSYS2和MinGW工具链；3) 编写CMakeLists.txt配置项目，包括设置FFmpeg路径、头文件目录和库链接；4) 创建符合要求的项目目录结构；5) 使用CMake和MinGW进行编译生成DLL；6) 将生成的DLL放入Unity的Plugins目录；7) 在C#中使用DllImport声明外部函数；8) 最终在Unity中直接调用C++函数。整个过程实现了C]]></description><category></category></item><item><title><![CDATA[【Unity】UGUI按钮的单击，双击，长按]]></title><link>https://blog.youkuaiyun.com/KevinJomes/article/details/150606058</link><guid>https://blog.youkuaiyun.com/KevinJomes/article/details/150606058</guid><author>KevinJomes</author><pubDate>Fri, 22 Aug 2025 11:29:27 +0800</pubDate><description><![CDATA[本文分享了一个Unity VR开发中实现按钮多操作检测的解决方案。通过自定义MyButton脚本实现IPointerDownHandler等接口，解决了继承Button组件时出现的多次触发问题。该脚本支持单击、双击和长按三种交互方式，提供可配置的时间阈值参数，并通过协程处理双击判定逻辑。使用方法简单，直接替换原有Button组件即可，调用方式与Unity原生按钮一致。代码已通过测试验证，相比网上找到的其他方案更加简洁可靠。]]></description><category></category></item><item><title><![CDATA[labelimg崩溃闪退解决办法yolo给数据集打标签]]></title><link>https://blog.youkuaiyun.com/KevinJomes/article/details/138964900</link><guid>https://blog.youkuaiyun.com/KevinJomes/article/details/138964900</guid><author>KevinJomes</author><pubDate>Thu, 16 May 2024 16:00:21 +0800</pubDate><description><![CDATA[参考链接：https://www.bilibili.com/read/cv23215830/直接将canvas.py中526行开始。参数全部强制转换（int）]]></description><category></category></item><item><title><![CDATA[NeuS复现问题解决方案，linux服务器运行]]></title><link>https://blog.youkuaiyun.com/KevinJomes/article/details/138319546</link><guid>https://blog.youkuaiyun.com/KevinJomes/article/details/138319546</guid><author>KevinJomes</author><pubDate>Mon, 29 Apr 2024 17:22:35 +0800</pubDate><description><![CDATA[把pyhocon和pyparsing版本换成和我一样的即可。目前已经成功运行起来，按照这篇文章一步一步来。]]></description><category></category></item><item><title><![CDATA[【超好用】VOC格式数据集转换为YOLO格式，试了那么多，就这个最好用]]></title><link>https://blog.youkuaiyun.com/KevinJomes/article/details/131519459</link><guid>https://blog.youkuaiyun.com/KevinJomes/article/details/131519459</guid><author>KevinJomes</author><pubDate>Mon, 03 Jul 2023 17:03:33 +0800</pubDate><description><![CDATA[VOC格式转换YOLO格式]]></description><category></category></item><item><title><![CDATA[【UnityWebGL】导出WebGL的问题汇总（持续更新）]]></title><link>https://blog.youkuaiyun.com/KevinJomes/article/details/125047625</link><guid>https://blog.youkuaiyun.com/KevinJomes/article/details/125047625</guid><author>KevinJomes</author><pubDate>Mon, 30 May 2022 15:42:41 +0800</pubDate><description><![CDATA[项目场景：
今天做Unity项目在导出WebGL的时候遇到一些问题，打算开个帖子记录一下我的Unity开发经历
问题描述
问题1：
导出WebGL后，谷歌显示器无法打开，显示It seems your browser does not support running Unity WebGL
解决方法：在谷歌浏览器属性中，把 -enable-webgl --ignore-gpu-blacklist --allow-file-access-from-files这段加到双引号后面，主义第一个-前要有个空格，否则会]]></description><category></category></item></channel></rss>