/*
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> children;
Node() {}
Node(int _val) {
val = _val;
}
Node(int _val, vector<Node*> _children) {
val = _val;
children = _children;
}
};
*/
class Solution {
public:
vector<vector<int>> levelOrder(Node* root) {
queue<Node*> q;
if(root!=NULL) q.push(root);
vector<vector<int>> res;
vector<Node*> curN;
while(!q.empty()){
vector<int> vec;
int size=q.size();
for(int i=0;i<size;i++){
Node* cur=q.front();
q.pop();
vec.push_back(cur->val);
curN=cur->children;
for(int j=0;j<curN.size();j++){
q.push(curN[j]);
}
}
res.push_back(vec);
}
return res;
}
};