import java.awt.*;
import java.awt.event.*;
class ChessPad extends Panel implements MouseListener,ActionListener
{
int x=-1,y=-1,棋子颜色=1;
Button button=new Button("return");
TextField text_1=new TextField("请黑子下棋"),text_2=new TextField();
ChessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.orange);
addMouseListener(this);
add(button);
button.setBounds(10,5,60,26);
button.addActionListener(this);
add(text_1);text_1.setBounds(90,5,90,24);
add(text_2);text_2.setBounds(290,5,90,24);
text_1.setEditable(false);
text_2.setEditable(false);
}
public void paint(Graphics g)
{
for(int i=40;i<=380;i=i+20)
{
g.drawLine(40,i,400,i);
}
g.drawLine(40,400,400,400);
for(int j=40;j<=380;j=j+20)
{
g.drawLine(j,40,j,400);
}
g.drawLine(400,40,400,400);
g.fillOval(97,97,6,6);
g.fillOval(337,97,6,6);
g.fillOval(97,337,6,6);
g.fillOval(337,337,6,6);
g.fillOval(217,217,6,6);
}
public void mousePressed(MouseEvent e)
{
if(e.getModifiers()==InputEvent.BUTTON1_MASK)
{
x=(int)e.getX();
y=(int)e.getY();
ChessPoint_black chesspoint_black=new ChessPoint_black(this);
ChessPoint_white chesspoint_white=new ChessPoint_white(this);
int a=(x+10)/20,b=(y+10)/20;
if(x/20<2||y/20<2||x/20>19||y/20>19)
{}
else
{
if(棋子颜色==1)
{
this.add(chesspoint_black);
chesspoint_black.setBounds(a*20-10,b*20-10,20,20);
棋子颜色=棋子颜色*(-1);
text_2.setText("请白棋下子");
text_1.setText("");
}
else if(棋子颜色==-1)
{
this.add(chesspoint_white);
chesspoint_white.setBounds(a*20-10,b*20-10,20,20);
棋子颜色=棋子颜色*(-1);
text_1.setText("请黑棋下子");
text_2.setText("");
}
}
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void actionPerformed(ActionEvent e)
{
this.removeAll();
棋子颜色=1;
add(button);
button.setBounds(10,5,60,26);
add(text_1);
text_1.setBounds(90,5,60,24);
text_2.setText("");
text_2.setText("请黑棋下子");
add(text_2);
text_2.setBounds(290,5,90,24);
}
}
class ChessPoint_black extends Canvas implements MouseListener
{
ChessPad chesspad=null;
ChessPoint_black(ChessPad p)
{
setSize(20,20);
chesspad=p;
addMouseListener(this);
}
public void paint(Graphics g)
{
g.setColor(Color.black);
g.fillOval(0,0,20,20);
}
public void mousePressed(MouseEvent e)
{
if(e.getModifiers()==InputEvent.BUTTON3_MASK)
{
chesspad.remove(this);
chesspad.棋子颜色=1;
chesspad.text_2.setText("");
chesspad.text_1.setText("请黑子下棋");
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e)
{
if(e.getClickCount()>=2)
chesspad.remove(this);
}
}
class ChessPoint_white extends Canvas implements MouseListener
{
ChessPad chesspad=null;
ChessPoint_white(ChessPad p)
{
setSize(20,20);
addMouseListener(this);
chesspad=p;
}
public void paint(Graphics g)
{
g.setColor(Color.white);
g.fillOval(0,0,20,20);
}
public void mousePressed(MouseEvent e)
{
if(e.getModifiers()==InputEvent.BUTTON3_MASK)
{
chesspad.remove(this);
chesspad.棋子颜色=-1;
chesspad.text_2.setText("");
chesspad.text_1.setText("请白子下棋");
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e)
{
if(e.getClickCount()>=2)
chesspad.remove(this);
}
}
public class Chess extends Frame
{
ChessPad chesspad=new ChessPad();
Chess()
{
setVisible(true);
setLayout(null);
Label label=new Label("单击下子,双击吃子,右键后退",Label.CENTER);
add(label);
label.setBounds(70,55,440,26);
label.setBackground(Color.orange);
add(chesspad);
chesspad.setBounds(70,90,440,440);
addWindowListener(new WindowAdapter()
{public void windowClosing(WindowEvent e)
{System.exit(0);
}
});
pack();
setSize(600,550);
}
public static void main(String args[])
{
Chess chess=new Chess();
}
}Java编程
最新推荐文章于 2022-01-02 22:01:02 发布
本文介绍了一个使用Java编写的简单围棋程序。该程序包括一个棋盘类ChessPad,用于绘制棋盘并处理玩家落子;两个棋子类ChessPoint_black和ChessPoint_white,用于表示黑色和白色棋子,并支持鼠标操作;以及主程序Chess,负责窗口管理和游戏初始化。
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