原地址 . http://www.qdfuns.com/notes/25573/c983d0def24ac412b22d53a9bec3ae89.html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>canvas</title>
<style type="text/css">
body{
text-align: center;
background: #F7FAFC;
overflow: hidden;
background: #fff;
}
</style>
</head>
<body>
<canvas id="Mycanvas"></canvas>
<script> //定义画布宽高和生成点的个数 var WIDTH = window.innerWidth, HEIGHT = window.innerHeight, POINT = 35;
var canvas = document.getElementById('Mycanvas'); canvas.width = WIDTH, canvas.height = HEIGHT; var context = canvas.getContext('2d'); context.strokeStyle = 'rgba(0,0,0,0.02)', context.strokeWidth = 1, context.fillStyle = 'rgba(0,0,0,0.05)'; var circleArr = [];
//线条:开始xy坐标,结束xy坐标,线条透明度 function Line(x, y, _x, _y, o) { this.beginX = x, this.beginY = y, this.closeX = _x, this.closeY = _y, this.o = o; } //点:圆心xy坐标,半径,每帧移动xy的距离 function Circle(x, y, r, moveX, moveY) { this.x = x, this.y = y, this.r = r, this.moveX = moveX, this.moveY = moveY; } //生成max和min之间的随机数 function num(max, _min) { var min = arguments[1] || 0; return Math.floor(Math.random() * (max - min + 1) + min); } // 绘制原点 function drawCricle(cxt, x, y, r, moveX, moveY) { var circle = new Circle(x, y, r, moveX, moveY) cxt.beginPath() cxt.arc(circle.x, circle.y, circle.r, 0, 2 * Math.PI) cxt.closePath() cxt.fill(); return circle; } //绘制线条 function drawLine(cxt, x, y, _x, _y, o) { var line = new Line(x, y, _x, _y, o) cxt.beginPath() cxt.strokeStyle = 'rgba(0,0,0,' + o + ')' cxt.moveTo(line.beginX, line.beginY) cxt.lineTo(line.closeX, line.closeY) cxt.closePath() cxt.stroke();
} //初始化生成原点 function init() { circleArr = []; for (var i = 0; i < POINT; i++) { circleArr.push(drawCricle(context, num(WIDTH), num(HEIGHT), num(15, 2), num(10, -10) / 40, num(10, -10) / 40)); } draw(); }
//每帧绘制 function draw() { context.clearRect(0, 0, canvas.width, canvas.height); for (var i = 0; i < POINT; i++) { drawCricle(context, circleArr[i].x, circleArr[i].y, circleArr[i].r); } for (var i = 0; i < POINT; i++) { for (var j = 0; j < POINT; j++) { if (i + j < POINT) { var A = Math.abs(circleArr[i + j].x - circleArr[i].x), B = Math.abs(circleArr[i + j].y - circleArr[i].y); var lineLength = Math.sqrt(A * A + B * B); var C = 1 / lineLength * 7 - 0.009; var lineOpacity = C > 0.03 ? 0.03 : C; if (lineOpacity > 0) { drawLine(context, circleArr[i].x, circleArr[i].y, circleArr[i + j].x, circleArr[i + j].y, lineOpacity); } } } } }
//调用执行 window.onload = function () { init(); setInterval(function () { for (var i = 0; i < POINT; i++) { var cir = circleArr[i]; cir.x += cir.moveX; cir.y += cir.moveY; if (cir.x > WIDTH) cir.x = 0; else if (cir.x < 0) cir.x = WIDTH; if (cir.y > HEIGHT) cir.y = 0; else if (cir.y < 0) cir.y = HEIGHT;
} draw(); }, 16); } </script>
</body>
</html>
本文介绍了一种使用HTML5 Canvas实现的动态点线交互效果。通过生成多个移动的点,并根据点间的距离动态绘制不同透明度的连线,创造出美观且流畅的视觉效果。适用于网页背景装饰或其他需要类似效果的应用场景。
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