<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Journey_Two_Year的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Journey_Two_Year</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Journey_Two_Year]]></copyright><item><title><![CDATA[Java中一些jar包的作用]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/108711153</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/108711153</guid><author>Journey_Two_Year</author><pubDate>Mon, 21 Sep 2020 15:17:39 +0800</pubDate><description><![CDATA[axis.jar SOAP引擎包

commons-discovery-0.2.jar 用来发现、查找和实现可插入式接口，提供一些一般类实例化、单件的生命周期管理的常用方法.

jaxrpc.jar Axis运行所需要的组件包
saaj.jar 创建到端点的点到点连接的方法、创建并处理SOAP消息和附件的方法，以及接收和处理SOAP错误的方法. 
wsdl4j-1.5.1.jar Axis运行所需要的组件包
activation.jar JAF框架的jar包
annotations-api.j...]]></description><category></category></item><item><title><![CDATA[ToJson的注意事项]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/108080865</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/108080865</guid><author>Journey_Two_Year</author><pubDate>Tue, 18 Aug 2020 16:26:29 +0800</pubDate><description><![CDATA[1.如果想字典tojson()，一定注意key值一定是string类型的，不能是其他，否则异常。
]]></description><category></category></item><item><title><![CDATA[Material xxx doesn‘t have _Stencil property UnityEngine.Canvas:SendWillRenderCanvases()]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/107908095</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/107908095</guid><author>Journey_Two_Year</author><pubDate>Mon, 10 Aug 2020 11:21:22 +0800</pubDate><description><![CDATA[原因：物体上面可能用UI中Mask剔除组件，里面使用到shader中某个属性，而当前材质球的Shader中没有该属性，就会报警告
]]></description><category></category></item><item><title><![CDATA[Unity通过代码实现预制体Apply保存]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/107081559</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/107081559</guid><author>Journey_Two_Year</author><pubDate>Thu, 02 Jul 2020 12:02:25 +0800</pubDate><description><![CDATA[if (PrefabUtility.GetPrefabParent(weaponPanel.gameObject) != null)
{
 PrefabUtility.ReplacePrefab(weaponPanel.gameObject,PrefabUtility.GetPrefabParent(weaponPanel), ReplacePrefabOptions.ConnectToPrefab);
}




]]></description><category></category></item><item><title><![CDATA[解决 java.lang.UnsatisfiedLinkError: No implementation found for xxx]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/106543373</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/106543373</guid><author>Journey_Two_Year</author><pubDate>Thu, 04 Jun 2020 11:54:04 +0800</pubDate><description><![CDATA[解决方案如下：在model下的build.gradle文件中的Android{*******}添加

1.第一种方案


 ndk {
            //设置支持的SO库架构
            abiFilters 'armeabi-v7a' //, 'x86', 'armeabi-v7a', 'x86_64', 'arm64-v8a'
        }


sourceSets.main {
        jni.srcDirs = []
        jniLibs.srcDirs]]></description><category></category></item><item><title><![CDATA[升级AndroidX库解决java.lang.ClassNotFoundException: android.support.v4.content.FileProvider]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/106373612</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/106373612</guid><author>Journey_Two_Year</author><pubDate>Wed, 27 May 2020 09:52:44 +0800</pubDate><description><![CDATA[我这个问题的解决方案是:AndroidManifest中

android.support.v4.content.FileProvider 替换成 androidx.core.content.FileProvider

分析原因:把工程升级到Androidx库下面,把原来的com.android.support:support-v4或com.android.support:support-v7库全部清除掉了,但文件里面还用到v4包里面的东西

AndroidX的库对照表官方网址:https://d...]]></description><category></category></item><item><title><![CDATA[Android Studio导入arr包的多种使用方式]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/106353284</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/106353284</guid><author>Journey_Two_Year</author><pubDate>Tue, 26 May 2020 12:08:32 +0800</pubDate><description><![CDATA[1.直接在build.grade中的dependencies下添加


  implementation fileTree(dir: 'libs', include: ['*.jar', '*.aar'])

例如:



dependencies {
    implementation fileTree(dir: 'libs', include: ['*.jar', '*.aar'])
    implementation 'androidx.legacy:legacy-support-v4:1.0.0]]></description><category></category></item><item><title><![CDATA[com.android.tools.r8.CompilationFailedException: Compilation failed to complete]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/106025222</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/106025222</guid><author>Journey_Two_Year</author><pubDate>Sat, 09 May 2020 18:09:30 +0800</pubDate><description><![CDATA[解决方案：在build.gradle文件的defaultConfig标签里添加multiDexEnabled true配置


]]></description><category></category></item><item><title><![CDATA[android support v4 v7 v13 jar找不到]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/105999061</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/105999061</guid><author>Journey_Two_Year</author><pubDate>Fri, 08 May 2020 15:51:20 +0800</pubDate><description><![CDATA[如果是Android Studio 的版本3.6.0以上的如果出现这个错误，那就把工程中引用到android support v4 v7 v13 jar包的java代码和Xml中引用到的都用Androidx库中去代替，都能在这库中找得到

注意：appcompat 库已经迁移到AndroidX库，后者是一个Android Jetpack组件。您可以在Sunflower演示应用中查看它...]]></description><category></category></item><item><title><![CDATA[升级ndk报错：No toolchains found in the NDK toolchains folder for ABI with prefix: mips64el-linux-android]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/105820124</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/105820124</guid><author>Journey_Two_Year</author><pubDate>Tue, 28 Apr 2020 18:52:02 +0800</pubDate><description><![CDATA[主要记录碰到这个问题记录下来，让记忆深刻点，摘抄的

方法1. 更改项目 gradle 版本高于3.2


buildscript {
    dependencies {
        classpath 'com.android.tools.build:gradle:3.2.0'
    }
}

此处更改还会要求更改Gradle Version 到大概5.6的样子



此版本号 位于：...]]></description><category></category></item><item><title><![CDATA[Unity中资源名中代码修改]]></title><link>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/103432507</link><guid>https://blog.youkuaiyun.com/Journey_Two_Year/article/details/103432507</guid><author>Journey_Two_Year</author><pubDate>Sat, 07 Dec 2019 09:55:59 +0800</pubDate><description><![CDATA[写此篇博客的原因两点：1.熟悉。2自己以后也能更快的找到。

源代码：


public class AlterAessetName : MonoBehaviour
{
 
	[MenuItem("Assets/ AssetRename")]
 
	public static void AssetRename()
	{
 
		Object[] m_objects = Selection.GetF...]]></description><category></category></item></channel></rss>