using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveTest : MonoBehaviour
{
public float x = 189f;
public float y = 1f;
public float z = 562f;
[SerializeField]
private Transform camera;
public float dx = 2;
public float dy = 14;
public float dz = -10;
public int speed = 1