Android 4.0 Launcher源码分析系列(三)

本文详细解读了Android4.0Launcher中实现桌面左右滑动功能的核心机制,包括PagedView类的onInterceptTouchEvent和onTouchEvent方法的工作流程,以及如何通过VelocityTracker跟踪滑动速度,最终实现页面翻转和滚动指示条的显示。

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本文为笔名“傻蛋”的51CTO特约专家的《Android 4.0 Launcher源码分析系列》专栏的第三篇,这一篇傻蛋将带我们研究一下整个桌面的左右滑动是如何实现的。

AD:


    首先傻蛋先画了个图来再来阐述一下WorkSpace的结构。如下图:

    WorkSpace的结构

    点击查看大图

    桌面的左右滑动功能主要是在PagedView类中实现的,而WorkSpace是PagedView类的子类,所以会继承PagedView中的方法。当我们的手指点击WorkSpace时,首先就会触发PageView中的onInterceptTouchEvent()方法,会根据相应的条件来判断是否对Touch事件进行拦截,如果onInterceptTouchEvent()方法返回为true,则会对Touch事件进行拦截,PageView类的onTouch方法会进行响应从而得到调用。如果返回false,就分两钟情况:(1)我们是点击在它的子控键上进行滑动时,比如我们是点击在桌面的图标上进行左右滑动的,workspace则会把Touch事件分发给它的子控件。(2)而如果仅仅是点击到桌面的空白出Touch事件就不会发生响应。

    在我们手指第一次触摸到屏幕时,首先会对onInterceptTouchEvent中的事件进行判断,如果是按下事件(MotionEvent.ACTION_DOWN), 则会记录按下时的X坐标、Y坐标等等数据,同时改变现在Workspace的状态为滚动状态(OUCH_STATE_SCROLLING),这时会返回ture,把事件交给onTouchEvent函数来处理,onTouchEvent中同样会对事件类型进行判断,当事件方法为(otionEvent.ACTION_DOWN)的时候,就可以开始显示滚动的指示条了(就是Hotseat上显示第几屏的屏点)。当我们按着屏幕不放进行滑动的时候,又会在onInterceptTouchEvent进行事件拦截,但是现在的事件类型变为了 MotionEvent.ACTION_MOVE,因为是移动的操作,所以会在拦截的时候取消桌面长按的事件的响应,同时转到onTouchEvent中对ACTION_MOVE事件的响应中,判断我们移动了多少距离,使用scrollBy方法来对桌面进行移动,并刷新屏幕。最后我们放开手后会触发onTouchEvent中的MotionEvent.ACTION_UP事件,这时会根据滑动的情况来判断是朝左滑动还是朝右滑动,如果手指只滑动了屏幕宽度的少一半距离,则会弹回原来的页面,滑动多于屏幕宽度的一半则会进行翻页。同时要注意无论在什么情况下触发了WorkSpace滑动的事件,则系统会不断调用computeScroll()方法,我们重写这个方法同时在这个方法中调用刷新界面等操作。

    滑动过程中所要注意的主要方法如下,具体见代码注释。

       
    1. //对Touch事件进行拦截 主要用于在拦截各种Touch事件时,设置mTouchState的各种状态
    2. @Override
    3. public boolean onInterceptTouchEvent(MotionEvent ev) {
    4. /*
    5. * This method JUST determines whether we want to intercept the motion.
    6. * If we return true, onTouchEvent will be called and we do the actual
    7. * scrolling there.
    8. * 这个方法仅仅决定了我们是否愿意去对滑动事件进行拦截,如果返回为true,则会调用onTouchEvent我们将会在那里进行事件处理
    9. */
    10. //对滑动的速率进行跟踪。
    11. acquireVelocityTrackerAndAddMovement(ev);
    12. // Skip touch handling if there are no pages to swipe
    13. // 如果没有页面,则跳过操作。
    14. if (getChildCount() <= 0) return super.onInterceptTouchEvent(ev);
    15. /*
    16. * Shortcut the most recurring case: the user is in the dragging
    17. * state and he is moving his finger. We want to intercept this
    18. * motion.
    19. * shortcut最常见的情况是:用户处于拖动的状态下,同时在移动它的手指,这时候我们需要拦截这个动作。
    20. *
    21. */
    22. final int action = ev.getAction();
    23. //如果是在MOVE的情况下,则进行Touch事件拦截
    24. if ((action == MotionEvent.ACTION_MOVE) &&
    25. (mTouchState == TOUCH_STATE_SCROLLING)) {
    26. return true;
    27. }
    28. switch (action & MotionEvent.ACTION_MASK) {
    29. case MotionEvent.ACTION_MOVE: {
    30. /*
    31. * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
    32. * whether the user has moved far enough from his original down touch.
    33. * 如果mIsBeingDragged==false ,否则快捷方式应该捕获到该事件,检查一下用户从它点击的地方位移是否足够
    34. */
    35. if (mActivePointerId != INVALID_POINTER) {
    36. //根据移动的距离判断是翻页还是移动一段位移,同时设置lastMotionX或者mTouchState这些值。同时取消桌面长按事件。
    37. determineScrollingStart(ev);
    38. break;
    39. }
    40. // if mActivePointerId is INVALID_POINTER, then we must have missed an ACTION_DOWN
    41. // event. in that case, treat the first occurence of a move event as a ACTION_DOWN
    42. // i.e. fall through to the next case (don't break)
    43. // (We sometimes miss ACTION_DOWN events in Workspace because it ignores all events
    44. // while it's small- this was causing a crash before we checked for INVALID_POINTER)
    45. // 如果mActivePointerId 是 INVALID_POINTER,这时候我们应该已经错过了ACTION_DOWN事件。在这种情况下,把
    46. // 第一次发生移动的事件当作ACTION——DOWN事件,直接进入下一个情况下。
    47. // 我们有时候会错过workspace中的ACTION_DOWN事件,因为在workspace变小的时候会忽略掉所有的事件。
    48. }
    49. case MotionEvent.ACTION_DOWN: {
    50. final float x = ev.getX();
    51. final float y = ev.getY();
    52. // Remember location of down touch
    53. // 记录按下的位置
    54. mDownMotionX = x;
    55. mLastMotionX = x;
    56. mLastMotionY = y;
    57. mLastMotionXRemainder = 0;
    58. mTotalMotionX = 0;
    59. //Return the pointer identifier associated with a particular pointer data index is this event.
    60. //The identifier tells you the actual pointer number associated with the data,
    61. //accounting for individual pointers going up and down since the start of the current gesture.
    62. //返回和这个事件关联的触点数据id,计算单独点的id会上下浮动,因为手势的起始位置挥发声改变。
    63. mActivePointerId = ev.getPointerId(0);
    64. mAllowLongPress = true;
    65. /*
    66. * If being flinged and user touches the screen, initiate drag;
    67. * otherwise don't. mScroller.isFinished should be false when
    68. * being flinged.
    69. * 如果被拖动同时用户触摸到了屏幕,就开始初始化拖动,否则便不会。
    70. * 当拖动完成后mScroller.isFinished就应该设置为false.
    71. *
    72. */
    73. final int xDist = Math.abs(mScroller.getFinalX() - mScroller.getCurrX());
    74. final boolean finishedScrolling = (mScroller.isFinished() || xDist < mTouchSlop);
    75. if (finishedScrolling) {
    76. //标记为TOUCH_STATE_REST状态
    77. mTouchState = TOUCH_STATE_REST;
    78. //取消滚动动画
    79. mScroller.abortAnimation();
    80. } else {
    81. //状态为TOUCH_STATE_SCROLLING
    82. mTouchState = TOUCH_STATE_SCROLLING;
    83. }
    84. // check if this can be the beginning of a tap on the side of the pages
    85. // to scroll the current page
    86. // 检测此事件是不是开始于点击页面的边缘来对当前页面进行滚动。
    87. if (mTouchState != TOUCH_STATE_PREV_PAGE && mTouchState != TOUCH_STATE_NEXT_PAGE) {
    88. if (getChildCount() > 0) {
    89. //根据触点的点位来判断是否点击到上一页,从而更新相应的状态
    90. if (hitsPreviousPage(x, y)) {
    91. mTouchState = TOUCH_STATE_PREV_PAGE;
    92. } else if (hitsNextPage(x, y)) {
    93. mTouchState = TOUCH_STATE_NEXT_PAGE;
    94. }
    95. }
    96. }
    97. break;
    98. }
    99. case MotionEvent.ACTION_UP:
    100. case MotionEvent.ACTION_CANCEL:
    101. //触点不被相应时,所做的动作
    102. mTouchState = TOUCH_STATE_REST;
    103. mAllowLongPress = false;
    104. mActivePointerId = INVALID_POINTER;
    105. //释放速率跟踪
    106. releaseVelocityTracker();
    107. break;
    108. case MotionEvent.ACTION_POINTER_UP:
    109. onSecondaryPointerUp(ev);
    110. releaseVelocityTracker();
    111. break;
    112. }
    113. /*
    114. * The only time we want to intercept motion events is if we are in the
    115. * drag mode.
    116. * 我们唯一会去对移动事件进行拦截的情况时我们在拖动模式下
    117. */
    118. if(DEBUG) Log.d(TAG, "onInterceptTouchEvent "+(mTouchState != TOUCH_STATE_REST));
    119. //只要是mTouchState的状态不为TOUCH_STATE_REST,那么就进行事件拦截
    120. return mTouchState != TOUCH_STATE_REST;
    121. }

    onTouchEvent方法,详细见代码注释:

       
    1. @Override
    2. public boolean onTouchEvent(MotionEvent ev) {
    3. // Skip touch handling if there are no pages to swipe
    4. // 如果没有子页面,就直接跳过
    5. if (getChildCount() <= 0) return super.onTouchEvent(ev);
    6. acquireVelocityTrackerAndAddMovement(ev);
    7. final int action = ev.getAction();
    8. switch (action & MotionEvent.ACTION_MASK) {
    9. case MotionEvent.ACTION_DOWN:
    10. /*
    11. * If being flinged and user touches, stop the fling. isFinished
    12. * will be false if being flinged.
    13. * 如果在滑动的过程中下用户又点击桌面,则取消滑动,从而响应当前的点击。
    14. * 在滑动的isFinished将返回false.
    15. */
    16. if (!mScroller.isFinished()) {
    17. mScroller.abortAnimation();
    18. }
    19. // Remember where the motion event started
    20. mDownMotionX = mLastMotionX = ev.getX();
    21. mLastMotionXRemainder = 0;
    22. mTotalMotionX = 0;
    23. mActivePointerId = ev.getPointerId(0);
    24. //主要用来显示滚动条,表明要开始滚动了,这里可以进行调整,滚动条时逐渐显示还是立刻显示。
    25. if (mTouchState == TOUCH_STATE_SCROLLING) {
    26. pageBeginMoving();
    27. }
    28. break;
    29. case MotionEvent.ACTION_MOVE:
    30. if (mTouchState == TOUCH_STATE_SCROLLING) {
    31. // Scroll to follow the motion event
    32. final int pointerIndex = ev.findPointerIndex(mActivePointerId);
    33. final float x = ev.getX(pointerIndex);
    34. final float deltaX = mLastMotionX + mLastMotionXRemainder - x;
    35. //总共移动的距离
    36. mTotalMotionX += Math.abs(deltaX);
    37. // Only scroll and update mLastMotionX if we have moved some discrete amount. We
    38. // keep the remainder because we are actually testing if we've moved from the last
    39. // scrolled position (which is discrete).
    40. // 如果我们移动了一小段距离,我们则移动和更新mLastMotionX 。我们保存Remainder变量是因为会检测我们
    41. //是否是从最后的滚动点位移动的。
    42. if (Math.abs(deltaX) >= 1.0f) {
    43. mTouchX += deltaX;
    44. mSmoothingTime = System.nanoTime() / NANOTIME_DIV;
    45. if (!mDeferScrollUpdate) {
    46. scrollBy((int) deltaX, 0);
    47. if (DEBUG) Log.d(TAG, "onTouchEvent().Scrolling: " + deltaX);
    48. } else {
    49. invalidate();
    50. }
    51. mLastMotionX = x;
    52. mLastMotionXRemainder = deltaX - (int) deltaX;
    53. } else {
    54. //Trigger the scrollbars to draw. When invoked this method starts an animation to fade the
    55. //scrollbars out after a default delay. If a subclass provides animated scrolling,
    56. //the start delay should equal the duration of the scrolling animation.
    57. //触发scrollbar进行绘制。 使用这个方法来启动一个动画来使scrollbars经过一段时间淡出。如果子类提供了滚动的动画,则
    58. //延迟的时间等于动画滚动的时间。
    59. awakenScrollBars();
    60. }
    61. } else {
    62. determineScrollingStart(ev);
    63. }
    64. break;
    65. case MotionEvent.ACTION_UP:
    66. if (mTouchState == TOUCH_STATE_SCROLLING) {
    67. final int activePointerId = mActivePointerId;
    68. final int pointerIndex = ev.findPointerIndex(activePointerId);
    69. final float x = ev.getX(pointerIndex);
    70. final VelocityTracker velocityTracker = mVelocityTracker;
    71. velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
    72. int velocityX = (int) velocityTracker.getXVelocity(activePointerId);
    73. final int deltaX = (int) (x - mDownMotionX);
    74. final int pageWidth = getScaledMeasuredWidth(getPageAt(mCurrentPage));
    75. // 屏幕的宽度*0.4f
    76. boolean isSignificantMove = Math.abs(deltaX) > pageWidth *
    77. SIGNIFICANT_MOVE_THRESHOLD;
    78. final int snapVelocity = mSnapVelocity;
    79. mTotalMotionX += Math.abs(mLastMotionX + mLastMotionXRemainder - x);
    80. boolean isFling = mTotalMotionX > MIN_LENGTH_FOR_FLING &&
    81. Math.abs(velocityX) > snapVelocity;
    82. // In the case that the page is moved far to one direction and then is flung
    83. // in the opposite direction, we use a threshold to determine whether we should
    84. // just return to the starting page, or if we should skip one further.
    85. // 这钟情况是页面朝一个方向移动了一段距离,然后又弹回去了。我们使用一个阀值来判断是进行翻页还是返回到初始页面
    86. boolean returnToOriginalPage = false;
    87. if (Math.abs(deltaX) > pageWidth * RETURN_TO_ORIGINAL_PAGE_THRESHOLD &&
    88. Math.signum(velocityX) != Math.signum(deltaX) && isFling) {
    89. returnToOriginalPage = true;
    90. }
    91. int finalPage;
    92. // We give flings precedence over large moves, which is why we short-circuit our
    93. // test for a large move if a fling has been registered. That is, a large
    94. // move to the left and fling to the right will register as a fling to the right.
    95. //朝右移动
    96. if (((isSignificantMove && deltaX > 0 && !isFling) ||
    97. (isFling && velocityX > 0)) && mCurrentPage > 0) {
    98. finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage - 1;
    99. snapToPageWithVelocity(finalPage, velocityX);
    100. //朝左移动
    101. } else if (((isSignificantMove && deltaX < 0 && !isFling) ||
    102. (isFling && velocityX < 0)) &&
    103. mCurrentPage < getChildCount() - 1) {
    104. finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage + 1;
    105. snapToPageWithVelocity(finalPage, velocityX);
    106. //寻找离屏幕中心最近的页面移动
    107. } else {
    108. snapToDestination();
    109. }
    110. }
    111. //直接移动到前一页
    112. else if (mTouchState == TOUCH_STATE_PREV_PAGE) {
    113. // at this point we have not moved beyond the touch slop
    114. // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so
    115. // we can just page
    116. int nextPage = Math.max(0, mCurrentPage - 1);
    117. if (nextPage != mCurrentPage) {
    118. snapToPage(nextPage);
    119. } else {
    120. snapToDestination();
    121. }
    122. }
    123. //直接移动到下一页
    124. else if (mTouchState == TOUCH_STATE_NEXT_PAGE) {
    125. // at this point we have not moved beyond the touch slop
    126. // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so
    127. // we can just page
    128. int nextPage = Math.min(getChildCount() - 1, mCurrentPage + 1);
    129. if (nextPage != mCurrentPage) {
    130. snapToPage(nextPage);
    131. } else {
    132. snapToDestination();
    133. }
    134. } else {
    135. onUnhandledTap(ev);
    136. }
    137. mTouchState = TOUCH_STATE_REST;
    138. mActivePointerId = INVALID_POINTER;
    139. releaseVelocityTracker();
    140. break;
    141. //对事件不响应
    142. case MotionEvent.ACTION_CANCEL:
    143. if (mTouchState == TOUCH_STATE_SCROLLING) {
    144. snapToDestination();
    145. }
    146. mTouchState = TOUCH_STATE_REST;
    147. mActivePointerId = INVALID_POINTER;
    148. releaseVelocityTracker();
    149. break;
    150. case MotionEvent.ACTION_POINTER_UP:
    151. onSecondaryPointerUp(ev);
    152. break;
    153. }
    154. return true;
    155. }

    最后有个小知识点要搞清楚,不少网友都问到过我。就是scrollTo和scrollBy的区别。我们查看View类的源代码如下所示,mScrollX记录的是当前View针对屏幕坐标在水平方向上的偏移量,而mScrollY则是记录的时当前View针对屏幕在竖值方向上的偏移量。

    从以下代码我们可以得知,scrollTo就是把View移动到屏幕的X和Y位置,也就是绝对位置。而scrollBy其实就是调用的 scrollTo,但是参数是当前mScrollX和mScrollY加上X和Y的位置,所以ScrollBy调用的是相对于mScrollX和mScrollY的位置。我们在上面的代码中可以看到当我们手指不放移动屏幕时,就会调用scrollBy来移动一段相对的距离。而当我们手指松开后,会调用 mScroller.startScroll(mUnboundedScrollX, 0, delta, 0, duration); 来产生一段动画来移动到相应的页面,在这个过程中系统回不断调用computeScroll(),我们再使用scrollTo来把View移动到当前Scroller所在的绝对位置。

       
    1. /**
    2. * Set the scrolled position of your view. This will cause a call to
    3. * {@link #onScrollChanged(int, int, int, int)} and the view will be
    4. * invalidated.
    5. * @param x the x position to scroll to
    6. * @param y the y position to scroll to
    7. */
    8. public void scrollTo(int x, int y) {
    9. if (mScrollX != x || mScrollY != y) {
    10. int oldX = mScrollX;
    11. int oldY = mScrollY;
    12. mScrollX = x;
    13. mScrollY = y;
    14. invalidateParentCaches();
    15. onScrollChanged(mScrollX, mScrollY, oldX, oldY);
    16. if (!awakenScrollBars()) {
    17. invalidate(true);
    18. }
    19. }
    20. }
    21. /**
    22. * Move the scrolled position of your view. This will cause a call to
    23. * {@link #onScrollChanged(int, int, int, int)} and the view will be
    24. * invalidated.
    25. * @param x the amount of pixels to scroll by horizontally
    26. * @param y the amount of pixels to scroll by vertically
    27. */
    28. public void scrollBy(int x, int y) {
    29. scrollTo(mScrollX + x, mScrollY + y);
    30. }
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