<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Huanzhi_Lin的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Huanzhi_Lin</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Huanzhi_Lin]]></copyright><item><title><![CDATA[资源回收源码阅读参考-下]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/169356759</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/169356759</guid><author>Huanzhi_Lin</author><pubDate>Fri, 30 Oct 2026 17:13:21 +0800</pubDate><description><![CDATA[游戏开发；Laya；LayaAir3.4；Laya3.4；LayaAir；typescript；JavaScript；前端]]></description><category></category></item><item><title><![CDATA[资源回收源码阅读参考-上]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/167270107</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/167270107</guid><author>Huanzhi_Lin</author><pubDate>Wed, 28 Oct 2026 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+0800</pubDate><description><![CDATA[Laya；音频；音效；BGM；SFX；音乐；music；sound]]></description><category></category></item><item><title><![CDATA[数值内存保护]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/166570600</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/166570600</guid><author>Huanzhi_Lin</author><pubDate>Thu, 24 Sep 2026 17:12:39 +0800</pubDate><description><![CDATA[CE；CheatEngine；数值保护；内存保护]]></description><category></category></item><item><title><![CDATA[技能通用模型参考]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/165878929</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/165878929</guid><author>Huanzhi_Lin</author><pubDate>Wed, 23 Sep 2026 16:46:12 +0800</pubDate><description><![CDATA[OOP；ECS；Skill；技能表；技能；技能表模型]]></description><category></category></item><item><title><![CDATA[从0搭建ECS：跨品类评估]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/165622902</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/165622902</guid><author>Huanzhi_Lin</author><pubDate>Fri, 18 Sep 2026 10:55:07 +0800</pubDate><description><![CDATA[ECS；ECS跨品类评估；游戏开发；架构]]></description><category></category></item><item><title><![CDATA[ECS 优缺点与确定性评估]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/165451367</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/165451367</guid><author>Huanzhi_Lin</author><pubDate>Wed, 16 Sep 2026 17:50:28 +0800</pubDate><description><![CDATA[ECS；游戏开发；游戏程序；OOP]]></description><category></category></item><item><title><![CDATA[ECS随笔4：一个技能释放链路]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/164717391</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/164717391</guid><author>Huanzhi_Lin</author><pubDate>Mon, 14 Sep 2026 17:57:51 +0800</pubDate><description><![CDATA[ECS；游戏开发]]></description><category></category></item><item><title><![CDATA[UI业务模块化随笔]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/164325256</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/164325256</guid><author>Huanzhi_Lin</author><pubDate>Tue, 08 Sep 2026 10:12:05 +0800</pubDate><description><![CDATA[MVP；MVC；ECS；UI框架；模块化开发]]></description><category></category></item><item><title><![CDATA[Laya资源管理随笔]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/164294235</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/164294235</guid><author>Huanzhi_Lin</author><pubDate>Wed, 02 Sep 2026 11:54:03 +0800</pubDate><description><![CDATA[Laya；LayaAir；Cocos；Godot；Unity；小游戏；游戏开发；资源管理]]></description><category></category></item><item><title><![CDATA[ECS随笔3]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/164221792</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/164221792</guid><author>Huanzhi_Lin</author><pubDate>Wed, 02 Sep 2026 09:49:49 +0800</pubDate><description><![CDATA[ECS；游戏开发；Laya；架构；Cocos；Unity；Godot]]></description><category></category></item><item><title><![CDATA[ECS随笔2]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/162424732</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/162424732</guid><author>Huanzhi_Lin</author><pubDate>Mon, 29 Jun 2026 17:05:06 +0800</pubDate><description><![CDATA[ECS；游戏；游戏开发；游戏程序]]></description><category></category></item><item><title><![CDATA[ECS随笔1]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/162373328</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/162373328</guid><author>Huanzhi_Lin</author><pubDate>Sat, 27 Jun 2026 20:26:14 +0800</pubDate><description><![CDATA[ECS；游戏开发；OOP]]></description><category></category></item><item><title><![CDATA[spine相关概念]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/161897501</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/161897501</guid><author>Huanzhi_Lin</author><pubDate>Thu, 11 Jun 2026 17:15:02 +0800</pubDate><description><![CDATA[spine;IK;Bones;Slots;Animations;Skins;skeleton;]]></description><category></category></item><item><title><![CDATA[冒泡排序算法]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/161285168</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/161285168</guid><author>Huanzhi_Lin</author><pubDate>Fri, 22 May 2026 18:46:27 +0800</pubDate><description><![CDATA[C++；冒泡排序；算法；C]]></description><category></category></item><item><title><![CDATA[Laya动画从下载到显示到屏幕简单分析]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/161291976</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/161291976</guid><author>Huanzhi_Lin</author><pubDate>Thu, 21 May 2026 19:54:23 +0800</pubDate><description><![CDATA[LayaAir;Laya;Animation；动画；游戏]]></description><category></category></item><item><title><![CDATA[skynet笔记]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/161009973</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/161009973</guid><author>Huanzhi_Lin</author><pubDate>Tue, 12 May 2026 11:06:22 +0800</pubDate><description><![CDATA[lua；skynet；actor模型；actor]]></description><category></category></item><item><title><![CDATA[Laya导出的鸿蒙NEXT工程目录说明]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/160371548</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/160371548</guid><author>Huanzhi_Lin</author><pubDate>Wed, 22 Apr 2026 17:03:29 +0800</pubDate><description><![CDATA[harmonyOS；laya；layaAir；DevEco；DevEcoStudio；鸿蒙]]></description><category></category></item><item><title><![CDATA[鸿蒙NEXT出包]]></title><link>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/160336809</link><guid>https://blog.youkuaiyun.com/Huanzhi_Lin/article/details/160336809</guid><author>Huanzhi_Lin</author><pubDate>Mon, 20 Apr 2026 15:29:12 +0800</pubDate><description><![CDATA[harmonyOS；华为；鸿蒙；Harmony；鸿蒙NEXT；HAP]]></description><category></category></item></channel></rss>