[MenuItem("Tools/检测Text字体设置是否规范")]
public static void CheckTextFont()
{
string[] allPath = AssetDatabase.FindAssets("t:Prefab", new string[] {"Assets/GameResources/UI"});
for (int i = 0; i < allPath.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(allPath[i]);
var obj = AssetDatabase.LoadAssetAtPath(path, typeof(GameObject)) as GameObject;
if (obj!=null)
{
var texts = obj.GetComponentsInChildren<Text>();
foreach (var text in texts)
{
if (text.font.name == "RADIO" || text.font.name == "eurostile" || text.font.name == "Arial" )
{
Debug.Log("预制体:["+ obj.name+"] 的组件 ["+ text.name +"] 有误");
// break;
}
}
}
}
}