特定时间内,有大量绘制操作可能触发,优先处理WM_PAINT消息。
MSG msg;
while (::PeekMessage(&msg, NULL, WM_PAINT, WM_PAINT, PM_REMOVE)){
DispatchMessage(&msg);
}
特定时间内,有大量绘制操作可能触发,优先处理WM_PAINT消息。
MSG msg;
while (::PeekMessage(&msg, NULL, WM_PAINT, WM_PAINT, PM_REMOVE))