
// FlashDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Flash.h"
#include "FlashDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFlashDlg dialog
CFlashDlg::CFlashDlg(CWnd* pParent )
: CDialog(CFlashDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFlashDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CFlashDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFlashDlg)
DDX_Control(pDX, IDC_SHOCKWAVEFLASH1, m_Flashplayer);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFlashDlg, CDialog)
//{{AFX_MSG_MAP(CFlashDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFlashDlg message handlers
BOOL CFlashDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CFlashDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CFlashDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CFlashDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
int CFlashDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
m_flash.Create("flash", WS_CHILD | WS_VISIBLE | WS_HSCROLL| WS_VSCROLL, CRect(0,0, 500,500), this, 102); //这段代码在其他方法里面执行没作用的
m_flash.LoadMovie(0,"D:/login.swf"); //flash 10d.ocx没有setMovie方法
m_flash.Play();// TODO: Add your specialized creation code here
return 0;
}
// Flash.h : main header file for the FLASH application
//
#if !defined(AFX_FLASH_H__390FAE81_D26D_4310_BAD0_F6855EF9A468__INCLUDED_)
#define AFX_FLASH_H__390FAE81_D26D_4310_BAD0_F6855EF9A468__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CFlashApp:
// See Flash.cpp for the implementation of this class
//
class CFlashApp : public CWinApp
{
public:
CFlashApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFlashApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CFlashApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLASH_H__390FAE81_D26D_4310_BAD0_F6855EF9A468__INCLUDED_)
// FlashDlg.h : header file
//
//{{AFX_INCLUDES()
#include "shockwaveflash.h"
//}}AFX_INCLUDES
#if !defined(AFX_FLASHDLG_H__E3F78F02_ADD8_4C28_B3E7_ACFAC136B3B7__INCLUDED_)
#define AFX_FLASHDLG_H__E3F78F02_ADD8_4C28_B3E7_ACFAC136B3B7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "shockwaveflash.h"
/////////////////////////////////////////////////////////////////////////////
// CFlashDlg dialog
class CFlashDlg : public CDialog
{
// Construction
public:
CShockwaveFlash m_flash;
CFlashDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CFlashDlg)
enum { IDD = IDD_FLASH_DIALOG };
CShockwaveFlash m_Flashplayer;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFlashDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CFlashDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLASHDLG_H__E3F78F02_ADD8_4C28_B3E7_ACFAC136B3B7__INCLUDED_)
#if !defined(AFX_SHOCKWAVEFLASH_H__C0BDCC00_9CAF_44E2_A228_D4C3B036594C__INCLUDED_)
#define AFX_SHOCKWAVEFLASH_H__C0BDCC00_9CAF_44E2_A228_D4C3B036594C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CShockwaveFlash wrapper class
class CShockwaveFlash : public CWnd
{
protected:
DECLARE_DYNCREATE(CShockwaveFlash)
public:
CLSID const& GetClsid()
{
static CLSID const clsid
= { 0xd27cdb6e, 0xae6d, 0x11cf, { 0x96, 0xb8, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0 } };
return clsid;
}
virtual BOOL Create(LPCTSTR lpszClassName,
LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect,
CWnd* pParentWnd, UINT nID,
CCreateContext* pContext = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }
BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect, CWnd* pParentWnd, UINT nID,
CFile* pPersist = NULL, BOOL bStorage = FALSE,
BSTR bstrLicKey = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
pPersist, bStorage, bstrLicKey); }
// Attributes
public:
// Operations
public:
long GetReadyState();
long GetTotalFrames();
BOOL GetPlaying();
void SetPlaying(BOOL bNewValue);
long GetQuality();
void SetQuality(long nNewValue);
long GetScaleMode();
void SetScaleMode(long nNewValue);
long GetAlignMode();
void SetAlignMode(long nNewValue);
long GetBackgroundColor();
void SetBackgroundColor(long nNewValue);
BOOL GetLoop();
void SetLoop(BOOL bNewValue);
CString GetMovie();
void SetMovie(LPCTSTR lpszNewValue);
long GetFrameNum();
void SetFrameNum(long nNewValue);
void SetZoomRect(long left, long top, long right, long bottom);
void Zoom(long factor);
void Pan(long x, long y, long mode);
void Play();
void Stop();
void Back();
void Forward();
void Rewind();
void StopPlay();
void GotoFrame(long FrameNum);
long CurrentFrame();
BOOL IsPlaying();
long PercentLoaded();
BOOL FrameLoaded(long FrameNum);
long FlashVersion();
CString GetWMode();
void SetWMode(LPCTSTR lpszNewValue);
CString GetSAlign();
void SetSAlign(LPCTSTR lpszNewValue);
BOOL GetMenu();
void SetMenu(BOOL bNewValue);
CString GetBase();
void SetBase(LPCTSTR lpszNewValue);
CString GetScale();
void SetScale(LPCTSTR lpszNewValue);
BOOL GetDeviceFont();
void SetDeviceFont(BOOL bNewValue);
BOOL GetEmbedMovie();
void SetEmbedMovie(BOOL bNewValue);
CString GetBGColor();
void SetBGColor(LPCTSTR lpszNewValue);
CString GetQuality2();
void SetQuality2(LPCTSTR lpszNewValue);
void LoadMovie(long layer, LPCTSTR url);
void TGotoFrame(LPCTSTR target, long FrameNum);
void TGotoLabel(LPCTSTR target, LPCTSTR label);
long TCurrentFrame(LPCTSTR target);
CString TCurrentLabel(LPCTSTR target);
void TPlay(LPCTSTR target);
void TStopPlay(LPCTSTR target);
void SetVariable(LPCTSTR name, LPCTSTR value);
CString GetVariable(LPCTSTR name);
void TSetProperty(LPCTSTR target, long property, LPCTSTR value);
CString TGetProperty(LPCTSTR target, long property);
void TCallFrame(LPCTSTR target, long FrameNum);
void TCallLabel(LPCTSTR target, LPCTSTR label);
void TSetPropertyNum(LPCTSTR target, long property, double value);
double TGetPropertyNum(LPCTSTR target, long property);
double TGetPropertyAsNumber(LPCTSTR target, long property);
CString GetSWRemote();
void SetSWRemote(LPCTSTR lpszNewValue);
CString GetFlashVars();
void SetFlashVars(LPCTSTR lpszNewValue);
CString GetAllowScriptAccess();
void SetAllowScriptAccess(LPCTSTR lpszNewValue);
CString GetMovieData();
void SetMovieData(LPCTSTR lpszNewValue);
LPUNKNOWN GetInlineData();
void SetInlineData(LPUNKNOWN newValue);
BOOL GetSeamlessTabbing();
void SetSeamlessTabbing(BOOL bNewValue);
void EnforceLocalSecurity();
BOOL GetProfile();
void SetProfile(BOOL bNewValue);
CString GetProfileAddress();
void SetProfileAddress(LPCTSTR lpszNewValue);
long GetProfilePort();
void SetProfilePort(long nNewValue);
CString CallFunction(LPCTSTR request);
void SetReturnValue(LPCTSTR returnValue);
void DisableLocalSecurity();
CString GetAllowNetworking();
void SetAllowNetworking(LPCTSTR lpszNewValue);
CString GetAllowFullScreen();
void SetAllowFullScreen(LPCTSTR lpszNewValue);
CString GetAllowFullScreenInteractive();
void SetAllowFullScreenInteractive(LPCTSTR lpszNewValue);
BOOL GetIsDependent();
void SetIsDependent(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SHOCKWAVEFLASH_H__C0BDCC00_9CAF_44E2_A228_D4C3B036594C__INCLUDED_)