using UnityEngine;
using System.Collections;
using UnityEditor ;
//自定义样式的脚本
[CustomEditor(typeof(CubeScript))]
public class EditorTest :Editor {
//自定义Inspector视图
public override void OnInspectorGUI(){
EditorGUILayout.Foldout (true,"装备属性");
EditorGUILayout .PrefixLabel ("人物属性");
//自定义之后,该脚本是一个target类型对象,将强转为CubeScript
CubeScript cubeScript =(CubeScript)target ;
// 在属性面板里绘制label
EditorGUILayout .LabelField("隐藏属性了!");
EditorGUILayout .Toggle ("开关",true);
EditorGUILayout .Togg
using System.Collections;
using UnityEditor ;
//自定义样式的脚本
[CustomEditor(typeof(CubeScript))]
public class EditorTest :Editor {
//自定义Inspector视图
public override void OnInspectorGUI(){
EditorGUILayout.Foldout (true,"装备属性");
EditorGUILayout .PrefixLabel ("人物属性");
//自定义之后,该脚本是一个target类型对象,将强转为CubeScript
CubeScript cubeScript =(CubeScript)target ;
// 在属性面板里绘制label
EditorGUILayout .LabelField("隐藏属性了!");
EditorGUILayout .Toggle ("开关",true);
EditorGUILayout .Togg