using System.IO;
using UnityEngine;
public class DeleteName : MonoBehaviour
{
/// <summary>
/// 获得文件下的所有文件名
/// </summary>
/// <param name="path">路径</param>
private void Start()
{
var filesPath = Application.dataPath + "/Prefab";
GetDirectoryFile(filesPath);
}
private void GetDirectoryFile(string path)
{
string[] strs = new string[200];
if (Directory.Exists(path))
{
DirectoryInfo direction = new DirectoryInfo(path);
FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories);
for (int i = 0; i < files.Length; i++)
{
if (files[i].Name.EndsWith(".meta")|| files[i].Name.EndsWith(".prefab"))
{
continue;
}
}
string paths = Application.dataPath + "/Name.txt";
File.WriteAllLines(paths, strs);
}
}
}
批量更改文件夹中文件名
最新推荐文章于 2025-12-03 17:30:03 发布
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