1)GuukonamatoiMac:/ Guukona$ cd /Users/Guukona/Documents/cocos2d-x-2.1.4
2)GuukonamatoiMac:cocos2d-x-2.1.4 Guukona$ ./create-android-project.sh
3)Input package path. For example: org.cocos2dx.example
Android.app
4)Now cocos2d-x supports Android 2.2 or upper version
Available Android targets:
----------
id: 1 or "android-10"
Name: Android 2.3.3
Type: Platform
API level: 10
Revision: 2
Skins: HVGA, QVGA, WQVGA400, WQVGA432, WVGA800 (default), WVGA854
ABIs : armeabi
----------
id: 2 or "android-17"
Name: Android 4.2
Type: Platform
API level: 17
Revision: 1
Skins: HVGA, QVGA, WQVGA400, WQVGA432, WSVGA, WVGA800 (default), WVGA854, WXGA720, WXGA800, WXGA800-7in
ABIs : armeabi-v7a
input target id:
1
5)input your project name:
ccTest
6)cd ccTest/
./build_native.sh
创建完成