class Skill:
def __init__(self, name="", time=0, atk=0, consumes=0):
self.name=name
self.time=time
self.atk=atk
self.consumes=consumes
@property
def time(self):
return self.__time
@time.setter
def time(self,v):
if 1<=v<=60:
self.__time=v
else:
raise Exception("技能时间错误")
@property
def atk(self):
return self.__atk
@atk.setter
def atk(self,v):
if 0<=v<=500:
self.__atk=v
else:
raise Exception("技能时间错误")
@property
def consumes(self):
return self.__consumes
@consumes.setter
def consumes(self,v):
if 0<=v<=1000:
self.__consumes=v
else:
raise Exception("技能时间错误")
def print_self(self):
print("%s技能持续时间是%d攻击力是%d消耗法力值为%d" %(self.name,self.time,self.atk,self.consumes))
list_skill=[
Skill("降龙十八掌",60,30,18),
Skill("九阳神功",40,100,800),
Skill("九阴白骨爪",40,40,800),
Skill("乾坤大挪移",50,50,900)
]
def get_atk():
list_result=[]
for item in list_skill:
if item.atk >=100:
list_result.append((item.name,item.atk,item.consumes))
return list_result
def max_consumes():
number=list_skill[0]
for i in range(1, len(list_skill)):
if number.consumes < list_skill[i].consumes:
number = list_skill[i]
return number
def del_time():
count=0
for item in list_skill[::-1]:
if item.time>50:
count+=1
return count
def min_consumes():
for r in range(len(list_skill)-1):
for c in range(r+1,len(list_skill)):
if list_skill[r].consumes>list_skill[c].consumes:
list_skill[r],list_skill[c]=list_skill[c],list_skill[r]
def min_atk():
for item in list_skill:
if item.atk<100:
item.consumes=0
def homology_time():
for r in range(len(list_skill) - 1):
for c in range(r + 1, len(list_skill)):
if list_skill[r].time==list_skill[c].time:
del list_skill[c]
break
homology_time()
for item in list_skill:
item.print_self()