<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[GunGunSeeBlood的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/GunGunSeeBlood</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; GunGunSeeBlood]]></copyright><item><title><![CDATA[试验]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/83111163</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/83111163</guid><author>GunGunSeeBlood</author><pubDate>Wed, 17 Oct 2018 15:49:34 +0800</pubDate><description><![CDATA[​ ||A||F=∑i,jA2i,j‾‾‾‾‾‾‾√||A||F=∑i,jAi,j2 （有另一种描述方式，见迹运算）

 

 

​ Ci,j=∑kAi,kBk,j]]></description><category></category></item><item><title><![CDATA[一些知识点的关联]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/83060614</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/83060614</guid><author>GunGunSeeBlood</author><pubDate>Mon, 15 Oct 2018 16:25:35 +0800</pubDate><description><![CDATA[RefineNet

论文阅读：《RefineNet: Multi-Path Refinement Networks for High-Resolution Semantic Segmentation》

其中提到了Atrous，可以参考这篇：

deeplabcv2 的 Atrous Convolution(带孔卷机核)，感受野，及tensorflow实现crf的一点理解。...]]></description><category></category></item><item><title><![CDATA[论文笔记：Classification-Driven Dynamic Image Enhancement]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/82975164</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/82975164</guid><author>GunGunSeeBlood</author><pubDate>Mon, 08 Oct 2018 22:50:38 +0800</pubDate><description><![CDATA[Vivek Sharma1, Ali Diba2, Davy Neven2, Michael S. Brown3, Luc Van Gool2,4, and Rainer Stiefelhagen1 1CV:HCI, KIT, Karlsruhe, 2ESAT-PSI, KU Leuven, 3York University, Toronto, and 4CVL, ETH Zu ̈rich

 
...]]></description><category></category></item><item><title><![CDATA[论文笔记： FSRNet: End-to-End Learning Face Super-Resolution with Facial Priors]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/82975076</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/82975076</guid><author>GunGunSeeBlood</author><pubDate>Mon, 08 Oct 2018 22:42:57 +0800</pubDate><description><![CDATA[Yu Chen1,5∗ Ying Tai2∗ Xiaoming Liu3 Chunhua Shen4 Jian Yang1 1Nanjing University of Science and Technology 2Youtu Lab, Tencent 3Michigan State University 4University of Adela

具体而言，我们首先构造粗SR网络来恢复粗高分辨...]]></description><category></category></item><item><title><![CDATA[论文笔记：Dual Skipping Networks  双跳网络]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/82779866</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/82779866</guid><author>GunGunSeeBlood</author><pubDate>Wed, 19 Sep 2018 23:12:21 +0800</pubDate><description><![CDATA[Changmao Cheng1∗, Yanwei Fu2∗, Yu-Gang Jiang1†,
Wei Liu3, Wenlian Lu4, Jianfeng Feng4, Xiangyang Xue1
1 School of Computer Science, Fudan University 3 Tencent AI Lab
2 School of Data Science, Fudan Un...]]></description><category></category></item><item><title><![CDATA[关于google map api中的球平投影算法接口: GProjection和GMercatorProjection类]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1861547</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1861547</guid><author>GunGunSeeBlood</author><pubDate>Thu, 01 Nov 2007 16:53:00 +0800</pubDate><description><![CDATA[ 转自 http://www.blogjava.net/tim-wu/archive/2006/05/11/45464.html  偷懒了一个月，今天终于重新修改了mapeasy中的球平算法应用。以前的mapeasy中使用google map data的例子不能正确使用经纬度，现在终于可以了。google map api中有个很有用的接口：GProjection，官方对这个接口的解释是： ]]></description><category></category></item><item><title><![CDATA[google map 裂分公式]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1861395</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1861395</guid><author>GunGunSeeBlood</author><pubDate>Thu, 01 Nov 2007 15:36:00 +0800</pubDate><description><![CDATA[                         发表: 2006-07-02 18:11:28            第41楼                                    南北方向不是根据纬度平分的，是根据平面直角坐标平分的，所以要根据纬度换算直角坐标投影计算公式：y = Log(Tan(pi / 4 + wd / 2]]></description><category></category></item><item><title><![CDATA[fromLatLngToPixel]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1861382</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1861382</guid><author>GunGunSeeBlood</author><pubDate>Thu, 01 Nov 2007 15:27:00 +0800</pubDate><description><![CDATA[Its not simple at all if youre not allowed to make calls to         GProjection().fromLatLngToPixel(point,zoom) The rest of the formula is straight forward:         Convert your lat lon to a pix]]></description><category></category></item><item><title><![CDATA[研究Google maps及51ditu的图片切割及存储方法(转)]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1861372</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1861372</guid><author>GunGunSeeBlood</author><pubDate>Thu, 01 Nov 2007 15:21:00 +0800</pubDate><description><![CDATA[说明：个人见解，可能与实际实现不同，更或者观点有错误之处，敬请注意！Google maps切割方法1.         缩放等级与图幅数       Google maps的缩放等级是0-17共18个等级，比例尺与缩放等级是成反比的（比例尺越大地图越详细），其第17等级只有一幅世界地图，某一等级下所含地图数的计算公式为 2^(17-n)^2（n为缩放等级）。2.    ]]></description><category></category></item><item><title><![CDATA[display yahoo map in swf without wrapper html]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1859590</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1859590</guid><author>GunGunSeeBlood</author><pubDate>Wed, 31 Oct 2007 15:20:00 +0800</pubDate><description><![CDATA[Goal:To run a SWF shows yahoo map in some device rather than IE or Firefox . In my device, I can run swf only, no html.Till now what I know:   I built a Flex project following the Yahoo map tuto]]></description><category></category></item><item><title><![CDATA[swfobject]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1859291</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1859291</guid><author>GunGunSeeBlood</author><pubDate>Wed, 31 Oct 2007 12:52:00 +0800</pubDate><description><![CDATA[有一种东西叫做swfobject，用来在javascript中载如swf。http://labs.splashlabs.com/heatmap/swfobject-ff.html]]></description><category></category></item><item><title><![CDATA[Flex 2.0 and Yahoo Maps]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1857489</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1857489</guid><author>GunGunSeeBlood</author><pubDate>Tue, 30 Oct 2007 17:30:00 +0800</pubDate><description><![CDATA[Flex 2.0 and Yahoo MapsIf you are programming in Flex, it looks like the only native maps solution is Yahoo Maps. However Yahoo so far has been very slow to update their Flex 1.5 (Actionscript 2.0]]></description><category></category></item><item><title><![CDATA[Yahoo!Maps Flash APIs（３種類）]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1856297</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1856297</guid><author>GunGunSeeBlood</author><pubDate>Tue, 30 Oct 2007 12:06:00 +0800</pubDate><description><![CDATA[Yahoo!Maps Flash APIはFlash、Flex、Javascript三種類があって、それぞれちがうことを注意してください。 Yahoo! Maps Flash APIs    ActionScript-Flash API - Create a rich Flash application using a Yahoo! Map using ActionScript® ]]></description><category></category></item><item><title><![CDATA[使用 Yahoo! Maps Flash API]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1856291</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1856291</guid><author>GunGunSeeBlood</author><pubDate>Tue, 30 Oct 2007 12:04:00 +0800</pubDate><description><![CDATA[随着 Yahoo! Maps Beta 版 (一个基于 ActionScript 和 Flex 的地图应用程序) 的发布, Yahoo! 也发布了 Maps beta API。 此 API 设计用于为您将许多增强功能和精确的地图数据集成到您自己的 Macromedia Flash 应用程序中提供独特的机遇。Yahoo! Maps API 是作为一个 Flash 组件进行分发的, 并进行打包以轻]]></description><category></category></item><item><title><![CDATA[YahooMap works in FLEX3]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1843670</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1843670</guid><author>GunGunSeeBlood</author><pubDate>Thu, 25 Oct 2007 17:17:00 +0800</pubDate><description><![CDATA[Notes about the sample code in this article:    The examples in the article are full copy-and-paste code excerpts. While I encourage you to add your own elements, I wanted to provide you with as]]></description><category></category></item><item><title><![CDATA[See what in Yahoo pipe]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1843559</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1843559</guid><author>GunGunSeeBlood</author><pubDate>Thu, 25 Oct 2007 16:33:00 +0800</pubDate><description><![CDATA[http://pipes.yahoo.com/pipes/hPD_lmy_2xGykI16dbq02Q/run?numberinput1=2&locationinput1=95120&_render=rsshttp://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:content="http://purl.org/rss/1.0/modules/conten]]></description><category></category></item><item><title><![CDATA[国外flash as高级程序特效研究探索网站（提供源码下载） ]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1831506</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1831506</guid><author>GunGunSeeBlood</author><pubDate>Thu, 18 Oct 2007 18:17:00 +0800</pubDate><description><![CDATA[Oct 09国外flash as高级程序特效研究探索网站（提供源码下载） 网站author website:http://liquidjourney.com纯as实现模拟海底世界鱼类随机游动嬉戏的效果 演示demo还有其他上百种千奇百怪的效果，包括动力学、粒子、三维空间、人工智能、声音、视频方面的特效。提供免费下载。。。 类似的还有早前在蓝色论坛介绍过的http://w]]></description><category></category></item><item><title><![CDATA[五分钟搞定Flex+PHP+MYSQL(转)]]></title><link>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1827214</link><guid>https://blog.youkuaiyun.com/GunGunSeeBlood/article/details/1827214</guid><author>GunGunSeeBlood</author><pubDate>Tue, 16 Oct 2007 11:49:00 +0800</pubDate><description><![CDATA[国庆的时候，Kenshin写了一篇文章《[Flex]Adobe Flex? 3 beta 2激动人心的功能（一） 》本篇是《[Flex]Adobe Flex? 3 beta 2激动人心的功能（一） 》的延续（注：不是第二篇哦(*^__^*) ） Adobe Flex™ 3 beta 2的新功能之一：增强的Create Application from DataBase 在F]]></description><category></category></item></channel></rss>