<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Gulo_的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Gulo_</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Gulo_]]></copyright><item><title><![CDATA[【Godot_4.3】预加载preload失败]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/145913168</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/145913168</guid><author>Gulo_</author><pubDate>Thu, 27 Feb 2025 20:53:01 +0800</pubDate><description><![CDATA[Godot，4.3，预加载，preload，加载，load]]></description><category></category></item><item><title><![CDATA[【Godot_4.3】2d像素在移动时有抖动/模糊]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/144746083</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/144746083</guid><author>Gulo_</author><pubDate>Thu, 26 Dec 2024 15:37:23 +0800</pubDate><description><![CDATA[Godot，4.2.2，4.3，2d，像素，角色，移动，抖动，模糊]]></description><category></category></item><item><title><![CDATA[【Godot_4.3】2d俯视角下的move_and_slide()]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/144730601</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/144730601</guid><author>Gulo_</author><pubDate>Thu, 26 Dec 2024 15:28:58 +0800</pubDate><description><![CDATA[Godot，4.3，2d，俯视角，move_and_slide()，角色，移动]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于Android的Android SDK、Java SDK、密钥库]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/142636272</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/142636272</guid><author>Gulo_</author><pubDate>Sun, 29 Sep 2024 16:11:42 +0800</pubDate><description><![CDATA[Godot，4.2.2，Android，导出，Android SDK，Java SDK，密钥库]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于Android的屏幕适应]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/142634956</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/142634956</guid><author>Gulo_</author><pubDate>Sun, 29 Sep 2024 14:54:03 +0800</pubDate><description><![CDATA[Godot，4.2.2，Android，屏幕适配，屏幕尺寸，拉伸]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于2d背景循环滚动]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/142359814</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/142359814</guid><author>Gulo_</author><pubDate>Thu, 19 Sep 2024 20:34:00 +0800</pubDate><description><![CDATA[Godot，4.2.2，2d，背景循环滚动，TextureRect]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于延迟设置set_deferred()]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/142306305</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/142306305</guid><author>Gulo_</author><pubDate>Mon, 16 Sep 2024 20:07:20 +0800</pubDate><description><![CDATA[Godot，4.2.2，set_deferred()，延迟触发]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于字符串引用&（string reference）]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/142281541</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/142281541</guid><author>Gulo_</author><pubDate>Sun, 15 Sep 2024 11:09:15 +0800</pubDate><description><![CDATA[Godot，4.2.2，字符串应用，&，string reference]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】2d小地图缩放问题]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/142142233</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/142142233</guid><author>Gulo_</author><pubDate>Wed, 11 Sep 2024 16:12:09 +0800</pubDate><description><![CDATA[Godot，4.2.2，2d，小地图，Viewport，SubViewportContainer，SubViewport，CanvasLayer]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】2d阴影显示问题处理]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141931040</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141931040</guid><author>Gulo_</author><pubDate>Thu, 05 Sep 2024 15:26:10 +0800</pubDate><description><![CDATA[Godot，4.2.2，2d，阴影，LightOccluder2D，PointLight2D]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于_draw()方法]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141823561</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141823561</guid><author>Gulo_</author><pubDate>Mon, 02 Sep 2024 16:49:48 +0800</pubDate><description><![CDATA[Godot，4.2.2，CanvasItem，_draw()，绘画]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】像素资源显示模糊]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141784108</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141784108</guid><author>Gulo_</author><pubDate>Sun, 01 Sep 2024 14:36:58 +0800</pubDate><description><![CDATA[Godot，4.2.2，像素，模糊，不清晰，锐利]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于归一化normalized()]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141637890</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141637890</guid><author>Gulo_</author><pubDate>Wed, 28 Aug 2024 12:51:30 +0800</pubDate><description><![CDATA[Godot，4.2.2，归一化，2d，velocity.normalized()]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于await]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141266927</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141266927</guid><author>Gulo_</author><pubDate>Fri, 16 Aug 2024 18:36:12 +0800</pubDate><description><![CDATA[Godot，4.2.2，await]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】free()和queue_free()的区别]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141197486</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141197486</guid><author>Gulo_</author><pubDate>Wed, 14 Aug 2024 18:32:19 +0800</pubDate><description><![CDATA[Godot，4.2.2，free()，queue_free()]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】静态方法和普通方法的区别]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141166630</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141166630</guid><author>Gulo_</author><pubDate>Tue, 13 Aug 2024 16:20:00 +0800</pubDate><description><![CDATA[Godot，4.2.2，静态方法，普通方法]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】静态变量和普通变量的区别]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141164823</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141164823</guid><author>Gulo_</author><pubDate>Tue, 13 Aug 2024 15:28:49 +0800</pubDate><description><![CDATA[Godot，4.2.2，静态变量，普通变量]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】关于导出变量]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141128066</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141128066</guid><author>Gulo_</author><pubDate>Mon, 12 Aug 2024 12:03:43 +0800</pubDate><description><![CDATA[Godot，4.2.2，导出变量，导出，变量]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】_init()和_ready()的区别]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141113836</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141113836</guid><author>Gulo_</author><pubDate>Sun, 11 Aug 2024 23:39:22 +0800</pubDate><description><![CDATA[Godot，4.2.2，_init()，_ready()]]></description><category></category></item><item><title><![CDATA[【Godot_4.2.2】静态变量和全局变量的区别]]></title><link>https://blog.youkuaiyun.com/Gulo_/article/details/141065168</link><guid>https://blog.youkuaiyun.com/Gulo_/article/details/141065168</guid><author>Gulo_</author><pubDate>Fri, 09 Aug 2024 16:57:30 +0800</pubDate><description><![CDATA[Godot，4.2.2，静态变量，全局变量]]></description><category></category></item></channel></rss>