Let’s imagine that you’re playing the following simple computer game. The screen displays n lined-up cubes. Each cube is painted one of m colors. You are allowed to delete not more than k cubes (that do not necessarily go one after another). After that, the remaining cubes join together (so that the gaps are closed) and the system counts the score. The number of points you score equals to the length of the maximum sequence of cubes of the same color that follow consecutively. Write a program that determines the maximum possible number of points you can score.
Remember, you may delete no more than k any cubes. It is allowed not to delete cubes at all.
Input
The first line contains three integers n, m and k (1 ≤ n ≤ 2·105, 1 ≤ m ≤ 105, 0 ≤ k < n). The second line contains n integers from 1 to m — the numbers of cube colors. The numbers of colors are separated by single spaces.
Output
Print the maximum possible number of points you can score.
Sample test(s)
Input
10 3 2
1 2 1 1 3 2 1 1 2 2
Output
4
Input
10 2 2
1 2 1 2 1 1 2 1 1 2
Output
5
Input
3 1 2
1 1 1
Output
3
Note
In the first sample you should delete the fifth and the sixth cubes.
In the second sample you should delete the fourth and the seventh cubes.
In the third sample you shouldn’t delete any cubes.
对颜色分组,然后组内用尺取法就行了
/*************************************************************************
> File Name: CF-116-E.cpp
> Author: ALex
> Mail: zchao1995@gmail.com
> Created Time: 2015年03月30日 星期一 19时53分05秒
************************************************************************/
#include <functional>
#include <algorithm>
#include <iostream>
#include <fstream>
#include <cstring>
#include <cstdio>
#include <cmath>
#include <cstdlib>
#include <queue>
#include <stack>
#include <map>
#include <bitset>
#include <set>
#include <vector>
using namespace std;
const double pi = acos(-1.0);
const int inf = 0x3f3f3f3f;
const double eps = 1e-15;
typedef long long LL;
typedef pair <int, int> PLL;
const int N = 200100;
vector <int> cols[100100];
int main()
{
int n, m, k;
while (~scanf("%d%d%d", &n, &m, &k))
{
for (int i = 1; i <= m; ++i)
{
cols[i].clear();
}
int val;
for (int i = 1; i <= n; ++i)
{
scanf("%d", &val);
cols[val].push_back(i);
}
int ans = 0;
for (int i = 1; i <= m; ++i)
{
int cnt = cols[i].size();
int s = 0;
int e = s;
int num = 0;
while (1)
{
while (e < cnt && num <= k)
{
++e;
if (e >= cnt)
{
break;
}
num += cols[i][e] - cols[i][e - 1] - 1;
}
ans = max(ans, e - s);
if (e >= cnt)
{
break;
}
++s;
num -= cols[i][s] - cols[i][s - 1] - 1;
}
}
printf("%d\n", ans);
}
return 0;
}

本文介绍了一种计算机游戏中优化玩家得分的算法。通过将相同颜色的方块进行分组,并使用滑动窗口的方法来确定可以删除的方块,从而获得最大连续相同颜色方块的序列,实现最高得分。

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