import pygame as pg
import sys
import time
import random
pg.init()
game_window=pg.display.set_mode((600,500))
pg.display.set_caption('game')
window_color=(0,0,255)
ball_color=(255,165,0)
rect_color=(255,0,0)
ball_x=random.randint(20,580)
ball_y=20
move_x=1
move_y=1
score=0
count=0
point=1
font=pg.font.Font(None,70)
while True:
game_window.fill(window_color)
for event in pg.event.get():
if event.type==pg.QUIT:
sys.exit()
mouse_x,mouse_y=pg.mouse.get_pos()
pg.draw.circle(game_window,ball_color,(ball_x,ball_y),20)
pg.draw.rect(game_window,rect_color,(mouse_x,490,100,10))
ball_x+=move_x
ball_y+=move_y
my_text=font.render(str(score),False,(255,255,255))
game_window.blit(my_text,(500,30))
if ball_x<20 or ball_x>580:
move_x=-move_x
if ball_y<20:
move_y=-move_y
elif mouse_x-20<ball_x<mouse_x+120 and ball_y>470:
move_y=-move_y
#加分并且加快速度
score+=point
count+=1
if count==3:
count=0
point+=point
if move_x>0:
move_x+=1
else:
move_x-=1
move_y-=1
elif ball_y>=480 and (ball_x<mouse_x-20 or ball_x>mouse_x+120):
break
pg.display.update()
time.sleep(0.005)