众所周知,RenderScript处理nv21转bitmap效果很高,之前也一直这么用没有出问题。但是因为设备重启功能,apk获取了系统权限,突然app就崩溃了。。。
经查RenderScript在7.0上确实会导致crash。这里有篇博客写的很清楚。使用 RenderScript 时的一个bug。
解决方法也很简单,就是换成v8包的RenderScript即可。
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.support.v8.renderscript.Allocation;
import android.support.v8.renderscript.Element;
import android.support.v8.renderscript.RenderScript;
import android.support.v8.renderscript.ScriptIntrinsicYuvToRGB;
import android.support.v8.renderscript.Type;
public class NV21ToBitmap {
private RenderScript rs;
private ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic;
private Type.Builder yuvType, rgbaType;
private Allocation in, out;
public NV21ToBitmap(Context context) {
rs = RenderScript.create(context);
yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
}
public Bitmap nv21ToBitmap(byte[] nv21, int width, int height){
if (yuvType == null){
yuvType = new Type.Builder(rs, Element.U8(rs)).setX(nv21.length);
in = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);
rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(width).setY(height);
out = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);
}
in.copyFrom(nv21);
yuvToRgbIntrinsic.setInput(in);
yuvToRgbIntrinsic.forEach(out);
Bitmap bmpout = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
out.copyTo(bmpout);
//旋转处理
Matrix m = new Matrix();
m.setRotate(90, (float) bmpout.getWidth() / 2, (float) bmpout.getHeight() / 2);
try {
bmpout = Bitmap.createBitmap(bmpout, 0, 0, bmpout.getWidth(), bmpout.getHeight(), m, true);
} catch (OutOfMemoryError ex) {
}
return bmpout;
}
}
另外还有一种nv21转bitmap的方法,如下:
private static Bitmap nv21ToBitmap(byte[] nv21, int width, int height) {
Bitmap bitmap = null;
try {
YuvImage image = new YuvImage(nv21, ImageFormat.NV21, width, height, null);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
image.compressToJpeg(new Rect(0, 0, width, height), 80, stream);
bitmap = BitmapFactory.decodeByteArray(stream.toByteArray(), 0, stream.size());
stream.close();
} catch (IOException e) {
e.printStackTrace();
}
return bitmap;
}
这种啊,比RenderScript效率低,最主要是它有native级别的内存泄露,当时用虹软人脸识别的时候就出了问题,找了很久。。这里有篇文档写的很好,供参考。Android 系统Api YuvImage.compressToJpeg 存在native级别的内存泄漏。