需要事先存在配置文件!!!
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.IO;
namespace Lottery
{
public class IniFile
{ //文件INI名称
public string Path;
/**/
声明读写INI文件的API函数
[DllImport("kernel32")]
private static extern long WritePrivateProfileString(string section, string key, string val, string filePath);
[DllImport("kernel32")]
private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);
//类的构造函数,传递INI文件名
public IniFile(string inipath)
{
//
// TODO: Add constructor logic here
//
Path = inipath;
}
//写INI文件
public void IniWriteValue(string Section, string Key, string Value)
{
WritePrivateProfileString(Section, Key, Value, this.Path);
}
//读取INI文件指定
public string IniReadValue(string Section, string Key)
{
StringBuilder temp = new StringBuilder(255);
int i = GetPrivateProfileString(Section, Key, "", temp, 255, this.Path);
return temp.ToString();
}
<summary>
/// 验证文件是否存在
/// </summary>
/// <returns>布尔值</returns>
public bool ExistINIFile()
{
return File.Exists(this.Path);
}
}
}
/*****
//调用
#region 读取INI配置文件
IniFile file = new IniFile(System.IO.Directory.GetCurrentDirectory()+"/Lottery.ini");
if (file.ExistINIFile())
{
_Number = file.IniReadValue("TestIni", "number");
_Speed = int.Parse(file.IniReadValue("TestIni", "speed"));
#endregion
***/