工厂设计模式
工厂模式种类:
1)简单工厂模式
2)方法工厂模式
3)抽象工厂模式
1、简单工厂模式
简单工厂模式是属于创建型模式,是工厂模式的一种,简单工厂模式是由一个工厂对象决定创建出哪一种产品类的实例。简单工厂模式是工厂模式家族中最简单实用的模式
简单工厂模式:顶一个创建对象的类,由这个类来封装实例对象的行为
在软件开发中,当我们用到大量的创建某种、某类或者某批对象时,就会用到工厂模式
package designPatterns.factory.simple;
//披萨抽象类
public abstract class Pizza {
abstract void prepare();
public void bake(){
System.out.println("---back---");
}
public void cut(){
System.out.println("---cut---");
}
public void box(){
System.out.println("---box---");
}
}
package designPatterns.factory.simple;
//奶酪披萨
public class CheessPizza extends Pizza{
private String name;
public CheessPizza(){
this.name="奶酪披萨";
}
@Override
void prepare() {
System.out.println(name+"---prepare---");
}
}
package designPatterns.factory.simple;
//奶酪披萨
public class CheessPizza extends Pizza{
private String name;
public CheessPizza(){
this.name="奶酪披萨";
}
@Override
void prepare() {
System.out.println(name+"---prepare---");
}
}
package designPatterns.factory.simple;
//简单工厂类,创建劈杀
public class SimpleFactory {
private Pizza pizza;
public SimpleFactory(){
}
public static Pizza createPizza(String pizzType){
Pizza pizza = null;
switch (pizzType){
case "chesspizza":
pizza=new CheessPizza();
case "greekpizza":
pizza=new GreekPizza();
default:
break;
}
if(pizza!=null){
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
}
return pizza;
}
}
//测试
package designPatterns.factory.simple;
import java.io.BufferedInputStream;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
public class OrderPizza {
public OrderPizza() {
}
public static String getType() {
String type = "";
BufferedReader bufferedReader = null;
try {
bufferedReader = new BufferedReader(new InputStreamReader(System.in));
System.out.println("请输入披萨类型:");
type = bufferedReader.readLine();
} catch (IOException e) {
e.printStackTrace();
}
return type;
}
public static void main(String args[]) {
String type = getType();
Pizza pizza = SimpleFactory.createPizza(type);
}
}
2、工厂方法模式
披萨项目新的需求:客户在点披萨时,可以点不同口味的披萨,比如,北京的奶酪披萨,北京的希腊披萨或伦敦的奶酪披萨、伦敦的希腊披萨
思路:使用简单工厂模式,创建不同的简单工厂类,比如BJPizzSimpleFactory、LDPizzaSimpleFactory等等。从当前这个案例来说,也是可以的,但是考虑到项目的规模,以及软件的可维护性、可扩展性并不是特别好
新思路:使用工厂方法模式
工厂方法模式设计方案:将披萨项目的实例化功能抽象成抽象方法,在不同的口味点餐字类中具体实现。
工厂方法模式:定义一个创建对象的抽象方法,由字类决定要实例化的类。工厂方法模式将对象的实例化推迟到字类。
案例:
package designPatterns.factory.factoryMethod;
//披萨抽象类
public abstract class Pizza {
private String name;
public Pizza(){
}
abstract void prepare();
public void bake(){
System.out.println(name+"---back---");
}
public void cut(){
System.out.println(name+"---cut---");
}
public void box(){
System.out.println(name+"---box---");
}
public void setName(String name){
this.name=name;
}
}
//北京奶酪披萨
package designPatterns.factory.factoryMethod;
public class BJChessPizza extends Pizza{
@Override
void prepare() {
setName("奶酪披萨");
System.out.println("北京奶酪披萨---prepare---");
}
}
package designPatterns.factory.factoryMethod;
//北京希腊披萨
public class BJGreekPizza extends Pizza{
@Override
void prepare() {
setName("希腊披萨");
System.out.println("北京希腊披萨---prepare---");
}
}
package designPatterns.factory.factoryMethod;
//伦敦奶酪披萨
public class LDChessPizza extends Pizza{
@Override
void prepare() {
setName("奶酪披萨");
System.out.println("伦敦奶酪披萨---prepare---");
}
}
package designPatterns.factory.factoryMethod;
//伦敦希腊披萨
public class LDGreekPizza extends Pizza{
@Override
void prepare() {
setName("希腊披萨");
System.out.println("伦敦希腊披萨");
}
}
package designPatterns.factory.factoryMethod;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
//工厂抽象方法
public abstract class OrderFactory {
private String pizzType;
private Pizza pizza;
//创建实例由字类实现
abstract Pizza createPizza(String pizzType);
public OrderFactory() {
this.pizzType = getPizzType();
this.pizza = createPizza(pizzType);
}
public void show() {
this.pizza.prepare();
this.pizza.bake();
this.pizza.cut();
this.pizza.box();
}
public String getPizzType() {
String pizzType = "";
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(System.in));
try {
System.out.println("请输入类型:");
pizzType = bufferedReader.readLine();
} catch (IOException e) {
e.printStackTrace();
}
return pizzType;
}
}
package designPatterns.factory.factoryMethod;
//北京工厂
public class BJOrderFactory extends OrderFactory{
@Override
Pizza createPizza(String pizzType) {
Pizza pizza=null;
switch (pizzType){
case "chessPizza":
pizza=new BJChessPizza();
break;
case "greekPizza":
pizza=new BJGreekPizza();
break;
default:
System.out.println("退出");
}
return pizza;
}
}
package designPatterns.factory.factoryMethod;
//伦敦工厂
public class LDOrderFactroy extends OrderFactory{
@Override
Pizza createPizza(String pizzType) {
Pizza pizza=null;
switch (pizzType){
case "chessPizza":
pizza=new LDChessPizza();
break;
case "greekPizza":
pizza=new BJGreekPizza();
break;
default:
System.out.println("退出");
}
return pizza;
}
}
package designPatterns.factory.factoryMethod;
//测试
public class TestMain {
public static void main(String[] args){
OrderFactory ldOrderFactroy = new LDOrderFactroy();
ldOrderFactroy.show();
}
}
3、抽象工厂模式
抽象工厂模式:定义了一个interface用于创建相关或有依赖关系的对象簇,而无需指明具体的类
抽象工厂模式可以将简单工厂模式和工厂方法模式进行整合
从设计层面来看,抽象工厂模式就是对象简单工厂模式的改进(或者称为进一步抽象)。
将工厂抽象成两层,AbsFactory(抽象工厂)和具体实现的工厂子类。程序员可以根据创建对象类型使用对应的工厂子类。这样将单个的简单工厂类变成了工厂簇,便于代码的维护和扩展
package designPatterns.factory.factoryMethod;
//披萨抽象类
public abstract class Pizza {
private String name;
public Pizza(){
}
abstract void prepare();
public void bake(){
System.out.println(name+"---back---");
}
public void cut(){
System.out.println(name+"---cut---");
}
public void box(){
System.out.println(name+"---box---");
}
public void setName(String name){
this.name=name;
}
}
//北京奶酪披萨
package designPatterns.factory.factoryMethod;
public class BJChessPizza extends Pizza{
@Override
void prepare() {
setName("奶酪披萨");
System.out.println("北京奶酪披萨---prepare---");
}
}
package designPatterns.factory.factoryMethod;
//北京希腊披萨
public class BJGreekPizza extends Pizza{
@Override
void prepare() {
setName("希腊披萨");
System.out.println("北京希腊披萨---prepare---");
}
}
package designPatterns.factory.factoryMethod;
//伦敦奶酪披萨
public class LDChessPizza extends Pizza{
@Override
void prepare() {
setName("奶酪披萨");
System.out.println("伦敦奶酪披萨---prepare---");
}
}
package designPatterns.factory.factoryMethod;
//伦敦希腊披萨
public class LDGreekPizza extends Pizza{
@Override
void prepare() {
setName("希腊披萨");
System.out.println("伦敦希腊披萨");
}
}
package designPatterns.factory.abstractFactroy;
//一个抽象工厂模式的抽象层
public interface AbsFactory {
//让工厂子类来具体实现
Pizza createPizza(String pizzaType);
}
package designPatterns.factory.abstractFactroy;
//这是工厂字类
public class BJFactory implements AbsFactory{
@Override
public Pizza createPizza(String pizzaType) {
Pizza pizza=null;
switch(pizzaType){
case "chessPizza":
pizza=new BJChessPizza();
break;
case "greekPizza":
pizza=new BJGreekPizza();
break;
default:
System.out.println("退出");
}
return pizza;
}
}
package designPatterns.factory.abstractFactroy;
//这是工厂子类
public class LDFactory implements AbsFactory{
@Override
public Pizza createPizza(String pizzaType) {
Pizza pizza=null;
switch(pizzaType){
case "chessPizza":
pizza=new LDChessPizza();
break;
case "greekPizza":
pizza=new LDGreekPizza();
break;
default:
System.out.println("退出");
}
return pizza;
}
}
package designPatterns.factory.abstractFactroy;
//测试
public class TestMain {
public static void main(String[] args){
AbsFactory ldFactory = new LDFactory();
Pizza chessPizza = ldFactory.createPizza("chessPizza");
if (chessPizza!=null){
chessPizza.show();
}
}
}
工厂模式源码jdk
jdk中的Calendar类中,就使用了简单工厂模式
源码部分:
package jdkTest;
import java.util.Calendar;
public class FactoryTest {
public static void main(String[] args){
//getInstance时Calendar静态方法
Calendar cal = Calendar.getInstance();
//注意月份下标从0开始,所以取月份要+1
System.out.println("年:"+cal.get(Calendar.YEAR));
System.out.println("月:"+cal.get(Calendar.MONDAY));
System.out.println("日:"+cal.get(Calendar.DAY_OF_MONTH));
System.out.println("时:"+cal.get(Calendar.HOUR_OF_DAY));
System.out.println("分:"+cal.get(Calendar.MINUTE));
System.out.println("秒:"+cal.get(Calendar.SECOND));
}
}
Calendar.java部分源码:
public static Calendar getInstance()
{
return createCalendar(TimeZone.getDefault(), Locale.getDefault(Locale.Category.FORMAT));
}
Calendar cal = null;
if (aLocale.hasExtensions()) {
String caltype = aLocale.getUnicodeLocaleType("ca");
if (caltype != null) {
switch (caltype) {
case "buddhist":
cal = new BuddhistCalendar(zone, aLocale);
break;
case "japanese":
cal = new JapaneseImperialCalendar(zone, aLocale);
break;
case "gregory":
cal = new GregorianCalendar(zone, aLocale);
break;
}
}
}
if (cal == null) {
// If no known calendar type is explicitly specified,
// perform the traditional way to create a Calendar:
// create a BuddhistCalendar for th_TH locale,
// a JapaneseImperialCalendar for ja_JP_JP locale, or
// a GregorianCalendar for any other locales.
// NOTE: The language, country and variant strings are interned.
if (aLocale.getLanguage() == "th" && aLocale.getCountry() == "TH") {
cal = new BuddhistCalendar(zone, aLocale);
} else if (aLocale.getVariant() == "JP" && aLocale.getLanguage() == "ja"
&& aLocale.getCountry() == "JP") {
cal = new JapaneseImperialCalendar(zone, aLocale);
} else {
cal = new GregorianCalendar(zone, aLocale);
}
}
return cal;
工厂模式小结
将实例化对象的代码取出来,放到一个类中统一管理和维护,到达和主项目的依赖关系解耦。从而提高项目的扩展和维护性。
三种工厂模式(简单工厂模式,工厂方法模式,抽象工厂模式)
设计模式的依赖抽象原则:
- 创建对象实例时,不要直接new类,二十把这个new类的动作放在一个工厂的方法中,并返回。有的书上说,变量不要直接持有具体类的引用。
- 不要让类继承具体类,二十继承抽象类或者时实现interface接口
- 不要覆盖基类中已经实现的方法。