外观模式: 从原有系统中抽出一些接口(也可以自己扩展)形成一个新的接口(外观类), 供客户使用 减少了客户与原系统内部的耦合,只需要与外观类接口发生耦合即可
适配器模式:创建一个拥有所需接口的新类,然后包装原来类的方法,达到适配的效果
桥接模式:抽象变化 实现也变化 找到变化点并进行封装 少用继承多用组合防止类爆炸 将实现部分封装在一个抽象类中 在被实现的抽象部分积累中包含一个实现部分基类的句柄
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BridgePattern
{
interface Drawing
{
void DrawLine();
void DrawCircle();
}
abstract class Shape
{
Drawing IDraw;
abstract public void Draw();
public void SetInterface(Drawing d)
{
IDraw = d;
}
public void DrawLine()
{
IDraw.DrawLine();
}
public void DrawCircle()
{
IDraw.DrawCircle();
}
}
class Rectangle : Shape
{
public override void Draw() {
DrawLine();
}
}
class Circle:Shape
{
public override void Draw()
{
DrawCircle();
}
}
class DrawingA:Drawing
{
public void DrawLine()
{
MethodA.DrawLineA();
}
public void DrawCircle()
{
MethodA.DrawCircleA();
}
}
class DrawingB : Drawing
{
public void DrawLine()
{
MethodB.DrawLineB();
}
public void DrawCircle()
{
MethodB.DrawCircleB();
}
}
static class MethodA
{
public static void DrawLineA()
{
Console.WriteLine("DrawLineA");
}
public static void DrawCircleA()
{
Console.WriteLine("DrawCircleA");
}
}
static class MethodB
{
public static void DrawLineB()
{
Console.WriteLine("DrawLineB");
}
public static void DrawCircleB()
{
Console.WriteLine("DrawCircleB");
}
}
class Program
{
static void Main(string[] args)
{
Shape s = new Rectangle();
s.SetInterface(new DrawingA());
s.Draw();
Console.Read();
}
}
}
抽象工厂模式:是要提供一个创建一系列相关或相互依赖对象的接口,而不需要指定它们具体的类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AbstractFactoryPattern
{
abstract class AbstractProductA
{
public abstract void Show();
}
class ProductA1:AbstractProductA
{
public override void Show()
{
Console.WriteLine("ProductA1");
}
}
class ProductA2 : AbstractProductA
{
public override void Show()
{
Console.WriteLine("ProductA2");
}
}
abstract class AbstractProductB
{
public abstract void Show();
}
class ProductB1 : AbstractProductB
{
public override void Show()
{
Console.WriteLine("ProductB1");
}
}
class ProductB2 : AbstractProductB
{
public override void Show()
{
Console.WriteLine("ProductB2");
}
}
abstract class AbstractFactory
{
public abstract AbstractProductA CreateProuctA();
public abstract AbstractProductB CreateProuctB();
}
class ProductFactory1:AbstractFactory
{
public override AbstractProductA CreateProuctA()
{
return new ProductA1();
}
public override AbstractProductB CreateProuctB()
{
return new ProductB1();
}
}
class ProductFactory2 : AbstractFactory
{
public override AbstractProductA CreateProuctA()
{
return new ProductA2();
}
public override AbstractProductB CreateProuctB()
{
return new ProductB2();
}
}
class Program
{
static void Main(string[] args)
{
AbstractFactory af = new ProductFactory1();
AbstractProductA ap = af.CreateProuctA();
ap.Show();
Console.Read();
}
}
}
策略模式:使用不同的业务规则或者算法 讲算法的选择和实现分离 让客户可以基于场景做出选择
装饰模式 为一个对象现在有的功能动态添加附加功能的一个方法 被装饰和装饰类都继承同一个抽象类 装饰类存有被装饰类的引用,对功能进行重新包装
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewDecoratorPattern
{
abstract class Component
{
public abstract void Operation();
}
class ConcreteComponent : Component
{
public override void Operation()
{
Console.WriteLine("具体组件方法");
}
}
abstract class Decorator:Component
{
private Component component;
public void SetDecorator(Component com)
{
this.component = com;
}
public override void Operation()
{
component.Operation();
}
}
class DecoratorA:Decorator
{
public override void Operation()
{
base.Operation();
Console.WriteLine("Decorator A");
}
}
class DecoratorB: Decorator
{
public override void Operation()
{
base.Operation();
Console.WriteLine("Decorator B");
}
}
class Program
{
static void Main(string[] args)
{
ConcreteComponent c = new ConcreteComponent();
DecoratorA ad = new DecoratorA();
ad.SetDecorator(c);
ad.Operation();
Console.Read();
}
}
}
单例模式:类只存在一个实例 多线程需要进行检测