myapp.cpp

本文档展示了CMyAppApp类的行为定义及其初始化过程,包括消息映射、构造函数和初始化实例等内容,适用于理解MFC应用程序框架。

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// MyApp.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MyApp.h"
#include "MyAppDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyAppApp

BEGIN_MESSAGE_MAP(CMyAppApp, CWinApp)
 //{{AFX_MSG_MAP(CMyAppApp)
  // NOTE - the ClassWizard will add and remove mapping macros here.
  //    DO NOT EDIT what you see in these blocks of generated code!
 //}}AFX_MSG
 ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyAppApp construction

CMyAppApp::CMyAppApp()
{
 // TODO: add construction code here,
 // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMyAppApp object

CMyAppApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMyAppApp initialization

BOOL CMyAppApp::InitInstance()
{
 AfxEnableControlContainer();

 // Standard initialization
 // If you are not using these features and wish to reduce the size
 //  of your final executable, you should remove from the following
 //  the specific initialization routines you do not need.

#ifdef _AFXDLL
 Enable3dControls();   // Call this when using MFC in a shared DLL
#else
 Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

 CMyAppDlg dlg;
 m_pMainWnd = &dlg;
 int nResponse = dlg.DoModal();
 if (nResponse == IDOK)
 {
  // TODO: Place code here to handle when the dialog is
  //  dismissed with OK
 }
 else if (nResponse == IDCANCEL)
 {
  // TODO: Place code here to handle when the dialog is
  //  dismissed with Cancel
 }

 // Since the dialog has been closed, return FALSE so that we exit the
 //  application, rather than start the application's message pump.
 return FALSE;
}

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