<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Explorer0314的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Explorer0314</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Explorer0314]]></copyright><item><title><![CDATA[【从零开始的C#游戏开发课程】- FarmStory1.0 日志系统和游戏资源的管理]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/161861750</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/161861750</guid><author>Explorer0314</author><pubDate>Wed, 10 Jun 2026 15:41:50 +0800</pubDate><description><![CDATA[日志系统和游戏资源管理]]></description><category></category></item><item><title><![CDATA[OpenGL 学习笔记 第一章:绘制一个窗口]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/155671712</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/155671712</guid><author>Explorer0314</author><pubDate>Sun, 07 Dec 2025 14:11:26 +0800</pubDate><description><![CDATA[OpenGL：第一章：创建窗口]]></description><category></category></item><item><title><![CDATA[【MonoGame游戏开发】| 牧场物语实现 第一卷 ： 农场基础实现 （下）]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/155359675</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/155359675</guid><author>Explorer0314</author><pubDate>Fri, 28 Nov 2025 18:03:05 +0800</pubDate><description><![CDATA[Farmer.cs
修改完我们的Farmer代码后，我们就在我们的状态代码中修改我们的衬衫和裤子的渲染逻辑这部分代码主要是重复性的工作，记住，我们的衬衫动画不是按照原来的代码渲染的，我们需要偏移他的值我们才可以正常渲染，因此我们Walk和Run部分的代码会稍微有点多
FarmerIdle.cs
FarmerWalk.cs
FarmerRun.cs
OK,现在我们的代码已经编辑完成了，我们的章节也已经接近尾声，我们回顾一下我们这一章：我们创建了玩家的移动逻辑，以及创建了玩家的渲染代码，我们还创建了我们的裤子和]]></description><category></category></item><item><title><![CDATA[【MonoGame游戏开发】| 牧场物语实现 第一卷 ： 农场基础实现 (上)]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/155358477</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/155358477</guid><author>Explorer0314</author><pubDate>Fri, 28 Nov 2025 17:50:16 +0800</pubDate><description><![CDATA[牧场物语游戏开发课程]]></description><category></category></item><item><title><![CDATA[网络游戏编程 - Socket 技术以及应用 - 上 -《了解游戏网络基础知识》]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/152227537</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/152227537</guid><author>Explorer0314</author><pubDate>Mon, 29 Sep 2025 11:02:25 +0800</pubDate><description><![CDATA[Socket!!!]]></description><category></category></item><item><title><![CDATA[【游戏开发】- 摄像机]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/151392336</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/151392336</guid><author>Explorer0314</author><pubDate>Wed, 10 Sep 2025 08:33:56 +0800</pubDate><description><![CDATA[在现实生活中摄像机是一种记录生活的方式方法，它可以记录生活的方方面面，那么我们的摄像机在游戏中的应用其实和电影的作用是一样的，都是记录主角的一种方式，我认为游戏开发在于理解他的精髓，我们怎么实现这些底层的东西，那么你应对游戏开发的过程就会更加轻松！]]></description><category></category></item><item><title><![CDATA[【Unity】背包系统 + 物品窗口管理系统（中）]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149935642</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149935642</guid><author>Explorer0314</author><pubDate>Tue, 05 Aug 2025 15:31:23 +0800</pubDate><description><![CDATA[这两天打星露谷物语玩傻了，我要正式投入开发了，不能再颓废下去了，嘻嘻嘻，那么我先把bilibili给删掉吧！好了不开玩笑了，孩子们我要去考科目二了咋办我现在老担心我半坡起步熄火。哎算了明天再去练两天上刑场了。]]></description><category></category></item><item><title><![CDATA[【Unity】背包系统 + 物品管理窗口 （上）]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149841709</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149841709</guid><author>Explorer0314</author><pubDate>Sun, 03 Aug 2025 20:29:14 +0800</pubDate><description><![CDATA[本文实现一个物品编辑器 + 背包存储系统]]></description><category></category></item><item><title><![CDATA[MonoGame游戏开发框架日记 -07]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149840577</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149840577</guid><author>Explorer0314</author><pubDate>Fri, 01 Aug 2025 21:10:35 +0800</pubDate><description><![CDATA[创建了MonoGame的输入管理]]></description><category></category></item><item><title><![CDATA[【Python】 切割图集的小脚本]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149781957</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149781957</guid><author>Explorer0314</author><pubDate>Wed, 30 Jul 2025 17:31:11 +0800</pubDate><description><![CDATA[嘻嘻嘻我又回来了]]></description><category></category></item><item><title><![CDATA[MonoGame 游戏开发框架日记 -06]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149465308</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149465308</guid><author>Explorer0314</author><pubDate>Sat, 19 Jul 2025 16:59:21 +0800</pubDate><description><![CDATA[我回来了！！！]]></description><category></category></item><item><title><![CDATA[【Behavior Tree】-- 行为树AI逻辑实现- Unity 游戏引擎实现]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149175876</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149175876</guid><author>Explorer0314</author><pubDate>Mon, 07 Jul 2025 20:57:20 +0800</pubDate><description><![CDATA[行为树以及代码解析]]></description><category></category></item><item><title><![CDATA[MonoGame 游戏开发框架日记 -05]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149091874</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149091874</guid><author>Explorer0314</author><pubDate>Thu, 03 Jul 2025 15:05:09 +0800</pubDate><description><![CDATA[今天代码好多的]]></description><category></category></item><item><title><![CDATA[MonoGame 游戏开发框架日记 -04]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149073140</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149073140</guid><author>Explorer0314</author><pubDate>Wed, 02 Jul 2025 17:50:08 +0800</pubDate><description><![CDATA[今天将内容管道和渲染纹理啊！]]></description><category></category></item><item><title><![CDATA[MonoGame 游戏开发框架日记 -03]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/149056065</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/149056065</guid><author>Explorer0314</author><pubDate>Tue, 01 Jul 2025 23:34:48 +0800</pubDate><description><![CDATA[创建Core类实现核心渲染窗口]]></description><category></category></item><item><title><![CDATA[【DP动态规划】最大字段和]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/148748989</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/148748989</guid><author>Explorer0314</author><pubDate>Wed, 18 Jun 2025 21:29:54 +0800</pubDate><description><![CDATA[算法：DP动态规划题目描述这个我用中文解释的 伪代码 已经很详细了如果用DP的角度来想的活那么状态转移方程就是这样就可以完成我们的最大子段和了以下是代码。]]></description><category></category></item><item><title><![CDATA[【EasyX】贪吃蛇小游戏]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/148687618</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/148687618</guid><author>Explorer0314</author><pubDate>Mon, 16 Jun 2025 11:56:27 +0800</pubDate><description><![CDATA[贪吃蛇大家都玩过吧，这里我们蛇移动的核心逻辑就是：确定一个当前蛇头的移动方向，我们仅需在蛇头的位置的前面（根据舌头移动方向确定）插入一个新蛇头，接着在舌头的最后删除一个段，我们就实现了蛇的移动，然后一旦触碰到边界/蛇身触发游戏结束。简单的原理搞清楚我们直接上代码，毕竟是水的博客我就不那个详细说明了，但是我还是有些注释的，不过没那么多嘻嘻嘻，只有一个源文件，我们只需要早蛇头插入一个新蛇头即可完成该操作。]]></description><category></category></item><item><title><![CDATA[MonoGame 游戏开发框架日记 -02]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/148634624</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/148634624</guid><author>Explorer0314</author><pubDate>Fri, 13 Jun 2025 21:21:48 +0800</pubDate><description><![CDATA[接下来今天的游戏开发日记就到这了大家想想今天学了啥？]]></description><category></category></item><item><title><![CDATA[MonoGame 游戏开发框架日记 -01]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/148616253</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/148616253</guid><author>Explorer0314</author><pubDate>Fri, 13 Jun 2025 10:45:49 +0800</pubDate><description><![CDATA[这篇文章是我的第一篇教学文章，第一次写这种文章也是非常兴奋，有什么技术上或者表达上的错误大家能多多指出：大家接下来可以思考以下接下来几个问题，今天就搭个环境，最近要备战期末考试，放假回家会不断一直写文章的。]]></description><category></category></item><item><title><![CDATA[【Unity】玩家血条控制方案]]></title><link>https://blog.youkuaiyun.com/Explorer0314/article/details/147076315</link><guid>https://blog.youkuaiyun.com/Explorer0314/article/details/147076315</guid><author>Explorer0314</author><pubDate>Tue, 08 Apr 2025 21:13:24 +0800</pubDate><description><![CDATA[嗨嗨嗨我又来了]]></description><category></category></item></channel></rss>