<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Exclaiming的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Exclaiming</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Exclaiming]]></copyright><item><title><![CDATA[Hololens读取本地文件            string[] content = File.ReadAllLines("setup.ini");             foreach (va]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/90146356</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/90146356</guid><author>Exclaiming</author><pubDate>Sun, 12 May 2019 22:14:36 +0800</pubDate><description><![CDATA[参考https://blog.youkuaiyun.com/zq1564171310/article/details/77528936

读取ini中的ip地址和零件位置：


private async void ReadData()
        {
            StorageFolder docLib = ApplicationData.Current.LocalFolder;
     ...]]></description><category></category></item><item><title><![CDATA[python 列表 list]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/89639000</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/89639000</guid><author>Exclaiming</author><pubDate>Sun, 28 Apr 2019 15:26:13 +0800</pubDate><description><![CDATA[name_list = ["zhangsan", "lisi", "wangwu"]

#1.取值和取索引
print(name_list[0])
print(name_list.index("lisi"))

#2.修改
name_list[1] = "李四"

#3.增加
#append会在列表的末尾追加数据
name_list.append("nihao")

#insert会在指定索...]]></description><category></category></item><item><title><![CDATA[Arduino输入A时LED变量，输入B时LED变暗]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/89108553</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/89108553</guid><author>Exclaiming</author><pubDate>Mon, 08 Apr 2019 21:14:15 +0800</pubDate><description><![CDATA[#define LED  10               //定义LED灯引脚
void setup()
{
   Serial.begin(9600);       //设置波特率为9600，一般是这个波特率
  pinMode(LED,OUTPUT);       //设定LED引脚为输出
}
 
void loop()
{  delay(1000);
// Serial.println(...]]></description><category></category></item><item><title><![CDATA[C++调用函数创建txt并存储字符串]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/88626936</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/88626936</guid><author>Exclaiming</author><pubDate>Sun, 17 Mar 2019 21:11:43 +0800</pubDate><description><![CDATA[void WriteFile(char* s)
{
	ofstream out1;
	out1.open(&quot;proj2.txt&quot;, ios_base::binary | ios_base::app);//打开文件proj2
	out1 &amp;lt;&amp;lt; s;                    //写入字符串s
	out1.close();

}


]]></description><category></category></item><item><title><![CDATA[用struct声明的类和class声明的类的区别]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/87966292</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/87966292</guid><author>Exclaiming</author><pubDate>Wed, 27 Feb 2019 09:29:36 +0800</pubDate><description><![CDATA[用struct声明的类，如果对其成员不作private或public的声明，系统会将其默认为public(公有的），如果想分别指定私有和公用成员，则应用private或public作显示声明。而用class声明的类，如果不作private或public的声明，系统将其成员默认为private（私有的），在使用时也可以自己用显示声明改变。...]]></description><category></category></item><item><title><![CDATA[Unity调用C++动态链接库（DLL）或者C#类库]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/86077965</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/86077965</guid><author>Exclaiming</author><pubDate>Tue, 08 Jan 2019 16:09:51 +0800</pubDate><description><![CDATA[一、Unity调用C++动态链接库

1.新建DLL

2.新建头文件及源文件CPP

（头文件U3DTest.h）


#if defined (EXPORTBUILD)
# define _DLLExport __declspec (dllexport)
# else
# define _DLLExport __declspec (dllimport)
#endif


extern &quot;C&quot; ...]]></description><category></category></item><item><title><![CDATA[C#保存二进制文件到本地，并进行加载]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/86011541</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/86011541</guid><author>Exclaiming</author><pubDate>Mon, 07 Jan 2019 16:51:21 +0800</pubDate><description><![CDATA[直接写了变量和对应的函数，需要的名词空间自己引用一下


string path = &quot;D:/Works/DEMO/Hands/Assets/StreamingAssets/&quot;;
string Leftpath = &quot;D:/Works/DEMO/Hands/Assets/StreamingAssets/LeftHand.bytes&quot;;
public static byte[] currentFra...]]></description><category></category></item><item><title><![CDATA[Unity两个物体之间动态生成圆柱]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/85276543</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/85276543</guid><author>Exclaiming</author><pubDate>Thu, 27 Dec 2018 12:54:31 +0800</pubDate><description><![CDATA[
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NewBehaviourScript : MonoBehaviour {
    public GameObject obj1;
    public GameObject obj2;
    // Use th...]]></description><category></category></item><item><title><![CDATA[Unity在监视面板批量赋值]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/85050654</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/85050654</guid><author>Exclaiming</author><pubDate>Mon, 17 Dec 2018 15:50:42 +0800</pubDate><description><![CDATA[https://jingyan.baidu.com/article/db55b609c33c474ba30a2ffe.html?qq-pf-to=pcqq.c2c]]></description><category></category></item><item><title><![CDATA[C#编码、解码]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/84887695</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/84887695</guid><author>Exclaiming</author><pubDate>Fri, 07 Dec 2018 21:44:54 +0800</pubDate><description><![CDATA[编码四元数：


//使用前先申请空间
private  byte[] currentFrameLeft = new byte[4 * sizeof(double)];//里面放置4个double类型的数

//编码四元数，从0开始每次间隔一个double的长度存一个值
public byte[] EncodeLeftToByteArray()
    {
        int index = ...]]></description><category></category></item><item><title><![CDATA[Unity中协程(IEnumerator)]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/84887550</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/84887550</guid><author>Exclaiming</author><pubDate>Fri, 07 Dec 2018 21:36:21 +0800</pubDate><description><![CDATA[在Unity中，一般的方法都是顺序执行的，一般的方法也都是在一帧中执行完毕的，当我们所写的方法需要耗费一定时间时，便会出现帧率下降，画面卡顿的现象。当我们调用一个方法想要让一个物体缓慢消失时，除了在Update中执行相关操作外，Unity还提供了更加便利的方法，这便是协程。 


IEnumerator Loadlefthandbyte(string path)
    {
        WWW...]]></description><category></category></item><item><title><![CDATA[c#使用#Region将指定程序段收起来]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/84335771</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/84335771</guid><author>Exclaiming</author><pubDate>Thu, 22 Nov 2018 11:05:30 +0800</pubDate><description><![CDATA[
#region 把我收起来
void max()
{

............
}
#endregion

 ]]></description><category></category></item><item><title><![CDATA[Unity中B脚本调用A脚本中的变量]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/84109395</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/84109395</guid><author>Exclaiming</author><pubDate>Thu, 15 Nov 2018 19:11:10 +0800</pubDate><description><![CDATA[A脚本中将变量定义为：


public static int num;

B脚本中调用时只需在调用变量之前加上A脚本的名称即可：


A.num = 0;

 ]]></description><category></category></item><item><title><![CDATA[Hololens利用WWW类从服务器下载资源失败]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/83345437</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/83345437</guid><author>Exclaiming</author><pubDate>Wed, 24 Oct 2018 16:17:16 +0800</pubDate><description><![CDATA[将资源进行打包，放到服务器进行远程加载过程中，将客户端在其他PC端完美运行，但是将程序发布到Hololens时总是提示资源为空：

程序WWW asset=new WWW(path) 方法的path路劲虽然没错，也访问到了服务器上的资源，但是并不能将其加载到程序中进来，使得后面的bunddle为空，进而导致后面的实例化失败，在网上查看有说资源类型不对，Hololens加载AB包的资源必须是WSAP...]]></description><category></category></item><item><title><![CDATA[C++输入大写字母转小写字母]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/82963951</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/82963951</guid><author>Exclaiming</author><pubDate>Mon, 08 Oct 2018 09:54:56 +0800</pubDate><description><![CDATA[
#include&amp;lt;iostream&amp;gt;
using namespace std;
int main()
{
	//①
	//char c;
	//c = getchar(); putchar(c + 32); putchar('\n');
	//②
	putchar(getchar() + 32); putchar('\n');
	return 0;
}

 ]]></description><category></category></item><item><title><![CDATA[C++输出双精度数的输出控制]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/82963553</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/82963553</guid><author>Exclaiming</author><pubDate>Mon, 08 Oct 2018 09:25:53 +0800</pubDate><description><![CDATA[
#include&amp;lt;iostream&amp;gt;
#include&amp;lt;iomanip&amp;gt;//注意名词空间的引用
using namespace std;
int main()
{
	double a = 123.456789012345;
	cout &amp;lt;&amp;lt; a &amp;lt;&amp;lt; endl;//默认格式输出，全部有效数为6位
	cout &amp;lt;&amp;lt; setprecisio...]]></description><category></category></item><item><title><![CDATA[OpenCV打开相机]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/82911806</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/82911806</guid><author>Exclaiming</author><pubDate>Sun, 30 Sep 2018 17:10:38 +0800</pubDate><description><![CDATA[
#include&amp;lt;opencv2/opencv.hpp&amp;gt;
using namespace cv;
int main()
{
	//1.从摄像头读入视频
	VideoCapture cap(0);
	//2.循环显示每一帧
	while (1)
	{
		Mat cam;
		cap &amp;gt;&amp;gt; cam;//获取当前帧图像
		imshow(&quot;相机&quot;,cam);//显示当前帧图像...]]></description><category></category></item><item><title><![CDATA[OpenCV读取、播放视频]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/82911470</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/82911470</guid><author>Exclaiming</author><pubDate>Sun, 30 Sep 2018 16:50:08 +0800</pubDate><description><![CDATA[
#include&amp;lt;opencv2/opencv.hpp&amp;gt;
using namespace cv;
int main()
{
	//1.读入视频
	VideoCapture capture(&quot;1.avi&quot;);
	//2.循环显示每一帧
	while (1)
	{
		Mat fram;//定义一个Mat变量，用于存储每一帧的图像
		capture &amp;gt;&amp;gt; fram;//读取...]]></description><category></category></item><item><title><![CDATA[OpenCV边缘检测]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/82911451</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/82911451</guid><author>Exclaiming</author><pubDate>Sun, 30 Sep 2018 16:48:42 +0800</pubDate><description><![CDATA[
#include&amp;lt;opencv2/opencv.hpp&amp;gt;
#include&amp;lt;opencv2/imgproc/imgproc.hpp&amp;gt;
using namespace cv;

int main()
{
	//1.载入图片
	Mat img=imread(&quot;2.jpg&quot;);;
	Mat img1;
	resize(img,img1,Size(800,600));
	imsh...]]></description><category></category></item><item><title><![CDATA[OpenCV模糊处理]]></title><link>https://blog.youkuaiyun.com/Exclaiming/article/details/82911421</link><guid>https://blog.youkuaiyun.com/Exclaiming/article/details/82911421</guid><author>Exclaiming</author><pubDate>Sun, 30 Sep 2018 16:47:03 +0800</pubDate><description><![CDATA[
#include&amp;lt;iostream&amp;gt;
#include &quot;opencv2/highgui/highgui.hpp&quot; 
#include &quot;opencv2/imgproc/imgproc.hpp&quot; 
using namespace cv;
int main()
{
//读入一张图片
	Mat img = imread(&quot;1.jpg&quot;);
	Mat img2;
//显示原图 
	resi...]]></description><category></category></item></channel></rss>