Description
在数学上,平面直角坐标系上的点用X轴和Y轴上的两个坐标值唯一确定。现在我们封装一个“Point类”来实现平面上的点的操作。
根据“append.cc”,完成Point类的构造方法和show()方法,输出各Point对象的构造和析构次序。
接口描述:
Point::show()方法:按输出格式输出Point对象。
Input
输入多行,每行为一组坐标“x,y”,表示点的x坐标和y坐标,x和y的值都在double数据范围内。
Output
输出每个Point对象的构造和析构行为。对每个Point对象,调用show()方法输出其值:X坐标在前,Y坐标在后,Y坐标前面多输出一个空格。每个坐标的输出精度为最长16位。输出格式见sample。
C语言的输入输出被禁用。
Sample Input
1,23,32,1
Sample Output
Point : (0, 0) is created.Point : (1, 2) is created.Point : (1, 2)Point : (1, 2) is erased.Point : (3, 3) is created.Point : (3, 3)Point : (3, 3) is erased.Point : (2, 1) is created.Point : (2, 1)Point : (2, 1) is erased.Point : (0, 0) is copied.Point : (1, 1) is created.Point : (0, 0)Point : (1, 1)Point : (0, 0)Point : (1, 1) is erased.Point : (0, 0) is erased.Point : (0, 0) is erased.
HINT
思考构造函数、拷贝构造函数、析构函数的调用时机。
Append Code
1
#include <iostream>
#include <iomanip>
using namespace std;
class Point
{
private:
double x,y;
public:
Point(double _x = 0,double _y = 0) // What ? I love it!
{
x = _x;
y = _y;
cout <<setprecision(16)<<"Point : (" << x << ", " << y << ") is created." << endl;
}
Point(int xy)
{
x = xy;
y = xy;
cout <<setprecision(16)<<"Point : (" << x << ", " << y << ") is created." << endl;
}
void show()
{
//cout << setiosflags(ios::fixed);
cout << "Point : (";
cout << setprecision(16) << x << ',';
cout << " " << y << ')' << endl;
}
Point(const Point & k)
{
this->x = k.x;
this->y = k.y;
cout <<setprecision(16)<<"Point : (" << x << ", " << y << ") is copied." << endl;
}
~Point()
{
cout <<setprecision(16)<<"Point : (" << x << ", " << y << ") is erased." << endl;
}
};
int main()
{
char c;
double a, b;
Point q;
while(std::cin>>a>>c>>b)
{
Point p(a, b);
p.show();
}
Point q1(q), q2(1);
q1.show();
q2.show();
q.show();
}