1、贝塞尔曲线BEZIER.C:
/*
贝塞尔曲线:一条二维的贝塞尔曲线由四个点定义-两个端点和两个控制点。
曲线的端点在两个端点上,控制点就好像「磁石」一样把曲线从两个端点间的直线处拉走。
这一点可以由底下的BEZIER互动交谈程序做出最好的展示。
BEZIER.C——Bezier Splines(样条函数) Demo.
*/
#include<windows.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Bezier") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc= WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground= (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclasswndclass.lpszMenuName= NULL ;
wndclass.lpszClassName= szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Bezier Splines"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while(GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
void DrawBezier (HDC hdc, POINT apt[])
{
PolyBezier (hdc, apt, 4) ;
MoveToEx (hdc, apt[0].x, apt[0].y, NULL) ;
LineTo (hdc, apt[1].x, apt[1].y) ;
MoveToEx (hdc, apt[2].x, apt[2].y, NULL) ;
LineTo (hdc, apt[3].x, apt[3].y) ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static POINT apt[4];
HDC hdc ;
int cxClient,cyClient;
PAINTSTRUCT ps ;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
apt[0].x = cxClient / 4 ;
apt[0].y = cyClient / 2 ;
apt[1].x = cxClient / 2 ;
apt[1].y = cyClient / 4 ;
apt[2].x = cxClient / 2 ;
apt[2].y = 3 * cyClient / 4 ;
apt[3].x = 3 * cxClient / 4 ;
apt[3].y = cyClient / 2 ;
return 0 ;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON || wParam & MK_RBUTTON)
{
hdc = GetDC (hwnd) ;
SelectObject (hdc, GetStockObject (WHITE_PEN)) ;
DrawBezier (hdc, apt) ;
if (wParam & MK_LBUTTON)
{
apt[1].x = LOWORD (lParam) ;
apt[1].y = HIWORD (lParam) ;
}
if (wParam & MK_RBUTTON)
{
apt[2].x = LOWORD (lParam) ;
apt[2].y = HIWORD (lParam) ;
}
SelectObject (hdc, GetStockObject (BLACK_PEN)) ;
DrawBezier (hdc, apt) ;
ReleaseDC (hwnd, hdc) ;
}
return 0 ;
case WM_PAINT:
InvalidateRect (hwnd, NULL, TRUE) ;
hdc = BeginPaint (hwnd, &ps) ;
DrawBezier (hdc, apt) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
/*
1、在这个程序中,两个顶点设定在显示区域的上下居中、左右位于1/4和3/4处的位置;两个控制点可以改变,按住鼠标左键或右键并拖动鼠标可以分别改动两个控制点之一。
2、,贝塞尔曲线总是受限于一个四边形(叫做「凸包」),这个四边形由端点和控制点连接而成。
3、曲线总是与第一个控制点到起点的直线相切,并保持同一方向;同时,也与第二个控制点到终点的直线
相切,并保持同一方向。这是用于推导贝塞尔公式时所做的另外两个假设。
*/
/*32位系统前后操作贝塞尔曲线对比*/
前:
x(t) = (1 - t)3 x0 + 3t (1 - t)2 x1 + 3t2 (1 - t) x2 + t3 x3
y(t) = (1 - t)3 y0 + 3t (1 - t)2 y1 + 3t2 (1 - t) y2 + t3 y3
后:
PolyBezier (hdc, apt, iCount) ;
PolyBezierTo (hdc, apt, iCount) ;
/*apt都是POINT结构的数组。对PolyBezier,前四个点(按照顺序)给出贝塞尔曲线的起点、第一个控制点、第二个控制点和终点。此后的每一条贝塞尔曲线只需给出三个点,因为后一条贝塞尔曲线的起点就是前一条贝塞尔曲线的终点,所以,iCount参数等于1加上您所绘制的这些首尾相接曲线条数的三倍。*/
/*注意:在画一系列相连的贝塞尔曲线时,只有当第一条贝塞尔曲线的第二个控制点、第一条贝塞尔曲线的终点(也就是第二条曲线的起点)和第二条贝塞尔曲线的第一个控制点线性相关时,也就是说这三个点在同一条直线上时,曲线在连接点处才是光滑的。*/
可编译代码:
#if defined(UNICODE) && !defined(_UNICODE)
#define _UNICODE
#elif defined(_UNICODE) && !defined(UNICODE)
#define UNICODE
#endif
#include <tchar.h>
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
TCHAR szClassName[ ] = _T("Bezier");
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
_T("Bezier"), /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
void DrawBezier (HDC hdc, POINT apt[])
{
PolyBezier (hdc, apt, 4) ;
MoveToEx (hdc, apt[0].x, apt[0].y, NULL) ;
LineTo (hdc, apt[1].x, apt[1].y) ;
MoveToEx (hdc, apt[2].x, apt[2].y, NULL) ;
LineTo (hdc, apt[3].x, apt[3].y) ;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static POINT apt[4];
HDC hdc ;
int cxClient,cyClient;
PAINTSTRUCT ps ;
switch (message) /* handle the messages */
{
case WM_SIZE:
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
apt[0].x = cxClient / 4 ;
apt[0].y = cyClient / 2 ;
apt[1].x = cxClient / 2 ;
apt[1].y = cyClient / 4 ;
apt[2].x = cxClient / 2 ;
apt[2].y = 3 * cyClient / 4 ;
apt[3].x = 3 * cxClient / 4 ;
apt[3].y = cyClient / 2 ;
return 0 ;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON || wParam & MK_RBUTTON)
{
hdc = GetDC (hwnd) ;
SelectObject (hdc, GetStockObject (WHITE_PEN)) ;
DrawBezier (hdc, apt) ;
if (wParam & MK_LBUTTON)
{
apt[1].x = LOWORD (lParam) ;
apt[1].y = HIWORD (lParam) ;
}
if (wParam & MK_RBUTTON)
{
apt[2].x = LOWORD (lParam) ;
apt[2].y = HIWORD (lParam) ;
}
SelectObject (hdc, GetStockObject (BLACK_PEN)) ;
DrawBezier (hdc, apt) ;
ReleaseDC (hwnd, hdc) ;
}
return 0 ;
case WM_PAINT:
InvalidateRect (hwnd, NULL, TRUE) ;
hdc = BeginPaint (hwnd, &ps) ;
DrawBezier (hdc, apt) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}