*************
C++
topic: 1232. 缀点成线 - 力扣(LeetCode)
*************
Give the topic an inspection.
![]() |
This is so important. All are based on math. I like the lines.
The very basic function is something like: y = ax + b;
So the first step is to figure out a.
class Solution {
public:
bool checkStraightLine(vector<vector<int>>& coordinates) {
int x0 = coordinates[0][0];
int y0 = coordinates[0][1];
int x1 = coordinates[1][0];
int y1 = coordinates[1][1];
int dx = x1 - x0;
int dy = y1 - y0;
int a = dy / dx;
}
};
Then calculate the other a.
class Solution {
public:
bool checkStraightLine(vector<vector<int>>& coordinates) {
int x0 = coordinates[0][0];
int y0 = coordinates[0][1];
int x1 = coordinates[1][0];
int y1 = coordinates[1][1];
int dx = x1 - x0;
int dy = y1 - y0;
int a = dy / dx;
int n = coordinates.size();
for (int i = 0; i < n; i++)
{
int xi = coordinates[i][0];
int yi = coordinates[i][1];
if ((yi - y1) / (xi - x1) != (yi - y0) / (xi - x0))
{
return false;
}
}
return true;
}
};
![]() |
wrong. 0 cannot be devided.
class Solution {
public:
bool checkStraightLine(vector<vector<int>>& coordinates) {
int x0 = coordinates[0][0];
int y0 = coordinates[0][1];
int x1 = coordinates[1][0];
int y1 = coordinates[1][1];
int dx = x1 - x0;
int dy = y1 - y0;
int n = coordinates.size();
for (int i = 0; i < n; i++)
{
int xi = coordinates[i][0];
int yi = coordinates[i][1];
if ((yi - y0) * dx != (xi - x0) * dy)
{
return false;
}
}
return true;
}
};
a is unnecessary here.
![]() |