//#include <config.h>
/* Get prototype. */
#include "so_base64.h"
/* Get malloc. */
#include <stdlib.h>
/* Get UCHAR_MAX. */
#include <limits.h>
/* C89 compliant way to cast 'char' to 'unsigned char'. */
static inline unsigned char to_uchar (char ch)
{
return ch;
}
/* Base64 encode IN array of size INLEN into OUT array of size OUTLEN.
If OUTLEN is less than BASE64_LENGTH(INLEN), write as many bytes as
possible. If OUTLEN is larger than BASE64_LENGTH(INLEN), also zero
terminate the output buffer. */
int
base64_encode (const char *in, size_t inlen,
char *out, size_t outlen)
{
static const char b64str[64] =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
while (inlen && outlen)
{
*out++ = b64str[(to_uchar (in[0]) >> 2) & 0x3f];
if (!--outlen)
break;
*out++ = b64str[((to_uchar (in[0]) << 4)
+ (--inlen ? to_uchar (in[1]) >> 4 : 0))
& 0x3f];
if (!--outlen)
break;
*out++ =
(inlen
? b64str[((to_uchar (in[1]) << 2)
+ (--inlen ? to_uchar (in[2]) >> 6 : 0))
& 0x3f]
: '=');
if (!--outlen)
break;
*out++ = inlen ? b64str[to_uchar (in[2]) & 0x3f] : '=';
if (!--outlen)
break;
if (inlen)
inlen--;
if (inlen)
in += 3;
}
if (outlen)
*out = '\0';
return 0;
}
/* Allocate a buffer and store zero terminated base64 encoded data
from array IN of size INLEN, returning BASE64_LENGTH(INLEN), i.e.,
the length of the encoded data, excluding the terminating zero. On
return, the OUT variable will hold a pointer to newly allocated
memory that must be deallocated by the caller. If output string
length would overflow, 0 is returned and OUT is set to NULL. If
memory allocation failed, OUT is set to NULL, and the return value
indicates length of the requested memory block, i.e.,
BASE64_LENGTH(inlen) + 1. */
size_t
base64_encode_alloc (const char *in, size_t inlen, char **out)
{
size_t outlen = 1 + BASE64_LENGTH (inlen);
/* Check for overflow in outlen computation.
*
* If there is no overflow, outlen >= inlen.
*
* If the operation (inlen + 2) overflows then it yields at most +1, so
* outlen is 0.
*
* If the multiplication overflows, we lose at least half of the
* correct value, so the result is < ((inlen + 2) / 3) * 2, which is
* less than (inlen + 2) * 0.66667, which is less than inlen as soon as
* (inlen > 4).
*/
if (inlen > outlen)
{
*out = NULL;
return 0;
}
*out = malloc (outlen);
if (!*out)
return outlen;
base64_encode (in, inlen, *out, outlen);
return outlen - 1;
}
/* With this approach this file works independent of the charset used
(think EBCDIC). However, it does assume that the characters in the
Base64 alphabet (A-Za-z0-9+/) are encoded in 0..255. POSIX
1003.1-2001 require that char and unsigned char are 8-bit
quantities, though, taking care of that problem. But this may be a
potential problem on non-POSIX C99 platforms.
IBM C V6 for AIX mishandles "#define B64(x) ...'x'...", so use "_"
as the formal parameter rather than "x". */
#define B64(_) \
((_) == 'A' ? 0 \
: (_) == 'B' ? 1 \
: (_) == 'C' ? 2 \
: (_) == 'D' ? 3 \
: (_) == 'E' ? 4 \
: (_) == 'F' ? 5 \
: (_) == 'G' ? 6 \
: (_) == 'H' ? 7 \
: (_) == 'I' ? 8 \
: (_) == 'J' ? 9 \
: (_) == 'K' ? 10 \
: (_) == 'L' ? 11 \
: (_) == 'M' ? 12 \
: (_) == 'N' ? 13 \
: (_) == 'O' ? 14 \
: (_) == 'P' ? 15 \
: (_) == 'Q' ? 16 \
: (_) == 'R' ? 17 \
: (_) == 'S' ? 18 \
: (_) == 'T' ? 19 \
: (_) == 'U' ? 20 \
: (_) == 'V' ? 21 \
: (_) == 'W' ? 22 \
: (_) == 'X' ? 23 \
: (_) == 'Y' ? 24 \
: (_) == 'Z' ? 25 \
: (_) == 'a' ? 26 \
: (_) == 'b' ? 27 \
: (_) == 'c' ? 28 \
: (_) == 'd' ? 29 \
: (_) == 'e' ? 30 \
: (_) == 'f' ? 31 \
: (_) == 'g' ? 32 \
: (_) == 'h' ? 33 \
: (_) == 'i' ? 34 \
: (_) == 'j' ? 35 \
: (_) == 'k' ? 36 \
: (_) == 'l' ? 37 \
: (_) == 'm' ? 38 \
: (_) == 'n' ? 39 \
: (_) == 'o' ? 40 \
: (_) == 'p' ? 41 \
: (_) == 'q' ? 42 \
: (_) == 'r' ? 43 \
: (_) == 's' ? 44 \
: (_) == 't' ? 45 \
: (_) == 'u' ? 46 \
: (_) == 'v' ? 47 \
: (_) == 'w' ? 48 \
: (_) == 'x' ? 49 \
: (_) == 'y' ? 50 \
: (_) == 'z' ? 51 \
: (_) == '0' ? 52 \
: (_) == '1' ? 53 \
: (_) == '2' ? 54 \
: (_) == '3' ? 55 \
: (_) == '4' ? 56 \
: (_) == '5' ? 57 \
: (_) == '6' ? 58 \
: (_) == '7' ? 59 \
: (_) == '8' ? 60 \
: (_) == '9' ? 61 \
: (_) == '+' ? 62 \
: (_) == '/' ? 63 \
: -1)
static const signed char b64[0x100] = {
B64 (0), B64 (1), B64 (2), B64 (3),
B64 (4), B64 (5), B64 (6), B64 (7),
B64 (8), B64 (9), B64 (10), B64 (11),
B64 (12), B64 (13), B64 (14), B64 (15),
B64 (16), B64 (17), B64 (18), B64 (19),
B64 (20), B64 (21), B64 (22), B64 (23),
B64 (24), B64 (25), B64 (26), B64 (27),
B64 (28), B64 (29), B64 (30), B64 (31),
B64 (32), B64 (33), B64 (34), B64 (35),
B64 (36), B64 (37), B64 (38), B64 (39),
B64 (40), B64 (41), B64 (42), B64 (43),
B64 (44), B64 (45), B64 (46), B64 (47),
B64 (48), B64 (49), B64 (50), B64 (51),
B64 (52), B64 (53), B64 (54), B64 (55),
B64 (56), B64 (57), B64 (58), B64 (59),
B64 (60), B64 (61), B64 (62), B64 (63),
B64 (64), B64 (65), B64 (66), B64 (67),
B64 (68), B64 (69), B64 (70), B64 (71),
B64 (72), B64 (73), B64 (74), B64 (75),
B64 (76), B64 (77), B64 (78), B64 (79),
B64 (80), B64 (81), B64 (82), B64 (83),
B64 (84), B64 (85), B64 (86), B64 (87),
B64 (88), B64 (89), B64 (90), B64 (91),
B64 (92), B64 (93), B64 (94), B64 (95),
B64 (96), B64 (97), B64 (98), B64 (99),
B64 (100), B64 (101), B64 (102), B64 (103),
B64 (104), B64 (105), B64 (106), B64 (107),
B64 (108), B64 (109), B64 (110), B64 (111),
B64 (112), B64 (113), B64 (114), B64 (115),
B64 (116), B64 (117), B64 (118), B64 (119),
B64 (120), B64 (121), B64 (122), B64 (123),
B64 (124), B64 (125), B64 (126), B64 (127),
B64 (128), B64 (129), B64 (130), B64 (131),
B64 (132), B64 (133), B64 (134), B64 (135),
B64 (136), B64 (137), B64 (138), B64 (139),
B64 (140), B64 (141), B64 (142), B64 (143),
B64 (144), B64 (145), B64 (146), B64 (147),
B64 (148), B64 (149), B64 (150), B64 (151),
B64 (152), B64 (153), B64 (154), B64 (155),
B64 (156), B64 (157), B64 (158), B64 (159),
B64 (160), B64 (161), B64 (162), B64 (163),
B64 (164), B64 (165), B64 (166), B64 (167),
B64 (168), B64 (169), B64 (170), B64 (171),
B64 (172), B64 (173), B64 (174), B64 (175),
B64 (176), B64 (177), B64 (178), B64 (179),
B64 (180), B64 (181), B64 (182), B64 (183),
B64 (184), B64 (185), B64 (186), B64 (187),
B64 (188), B64 (189), B64 (190), B64 (191),
B64 (192), B64 (193), B64 (194), B64 (195),
B64 (196), B64 (197), B64 (198), B64 (199),
B64 (200), B64 (201), B64 (202), B64 (203),
B64 (204), B64 (205), B64 (206), B64 (207),
B64 (208), B64 (209), B64 (210), B64 (211),
B64 (212), B64 (213), B64 (214), B64 (215),
B64 (216), B64 (217), B64 (218), B64 (219),
B64 (220), B64 (221), B64 (222), B64 (223),
B64 (224), B64 (225), B64 (226), B64 (227),
B64 (228), B64 (229), B64 (230), B64 (231),
B64 (232), B64 (233), B64 (234), B64 (235),
B64 (236), B64 (237), B64 (238), B64 (239),
B64 (240), B64 (241), B64 (242), B64 (243),
B64 (244), B64 (245), B64 (246), B64 (247),
B64 (248), B64 (249), B64 (250), B64 (251),
B64 (252), B64 (253), B64 (254), B64 (255)
};
#if UCHAR_MAX == 255
# define uchar_in_range(c) true
#else
# define uchar_in_range(c) ((c) <= 255)
#endif
/* Return true if CH is a character from the Base64 alphabet, and
false otherwise. Note that '=' is padding and not considered to be
part of the alphabet. */
bool
isbase64 (char ch)
{
return uchar_in_range (to_uchar (ch)) && 0 <= b64[to_uchar (ch)];
}
/* Decode base64 encoded input array IN of length INLEN to output
array OUT that can hold *OUTLEN bytes. Return true if decoding was
successful, i.e. if the input was valid base64 data, false
otherwise. If *OUTLEN is too small, as many bytes as possible will
be written to OUT. On return, *OUTLEN holds the length of decoded
bytes in OUT. Note that as soon as any non-alphabet characters are
encountered, decoding is stopped and false is returned. This means
that, when applicable, you must remove any line terminators that is
part of the data stream before calling this function. */
int
base64_decode (const char *in, size_t inlen,
char *out, size_t *outlen)
{
size_t outleft = *outlen;
while (inlen >= 2)
{
if (!isbase64 (in[0]) || !isbase64 (in[1]))
break;
if (outleft)
{
*out++ = ((b64[to_uchar (in[0])] << 2)
| (b64[to_uchar (in[1])] >> 4));
outleft--;
}
if (inlen == 2)
break;
if (in[2] == '=')
{
if (inlen != 4)
break;
if (in[3] != '=')
break;
}
else
{
if (!isbase64 (in[2]))
break;
if (outleft)
{
*out++ = (((b64[to_uchar (in[1])] << 4) & 0xf0)
| (b64[to_uchar (in[2])] >> 2));
outleft--;
}
if (inlen == 3)
break;
if (in[3] == '=')
{
if (inlen != 4)
break;
}
else
{
if (!isbase64 (in[3]))
break;
if (outleft)
{
*out++ = (((b64[to_uchar (in[2])] << 6) & 0xc0)
| b64[to_uchar (in[3])]);
outleft--;
}
}
}
in += 4;
inlen -= 4;
}
*outlen -= outleft;
if (inlen != 0)
return 0;
return 1;
}
/* Allocate an output buffer in *OUT, and decode the base64 encoded
data stored in IN of size INLEN to the *OUT buffer. On return, the
size of the decoded data is stored in *OUTLEN. OUTLEN may be NULL,
if the caller is not interested in the decoded length. *OUT may be
NULL to indicate an out of memory error, in which case *OUTLEN
contains the size of the memory block needed. The function returns
true on successful decoding and memory allocation errors. (Use the
*OUT and *OUTLEN parameters to differentiate between successful
decoding and memory error.) The function returns false if the
input was invalid, in which case *OUT is NULL and *OUTLEN is
undefined. */
int
base64_decode_alloc (const char *in, size_t inlen, char **out,
size_t *outlen)
{
/* This may allocate a few bytes too much, depending on input,
but it's not worth the extra CPU time to compute the exact amount.
The exact amount is 3 * inlen / 4, minus 1 if the input ends
with "=" and minus another 1 if the input ends with "==".
Dividing before multiplying avoids the possibility of overflow. */
size_t needlen = 3 * (inlen / 4) + 2;
*out = malloc (needlen);
if (!*out)
return 1;
if (!base64_decode (in, inlen, *out, &needlen))
{
free (*out);
*out = NULL;
return 0;
}
if (outlen)
*outlen = needlen;
return 1;
}
base64.c
最新推荐文章于 2024-06-06 21:23:40 发布
本文介绍了如何使用C语言实现Base64编码和解码算法,包括编码函数base64_encode、内存分配版本base64_encode_alloc,以及对应的解码函数base64_decode和内存分配版base64_decode_alloc。这些函数可用于跨平台的数据压缩与传输。
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