#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#include<queue>
#include<ctype.h>
#define A 17 //地图的高
#define B 17 //地图的宽
#define C 30 //雷的总数
using namespace std;
//全局变量
DWORD a,b;
char map[A][B],news,spare;
int BoomTotalNum,floatx,floaty,flag[A][B],flagnum,mode,slect[A][B],game;
//颜色属性
const WORD FORE_BLUE = FOREGROUND_BLUE; //蓝色文本属性
const WORD FORE_GREEN = FOREGROUND_GREEN; //绿色文本属性
const WORD FORE_RED = FOREGROUND_RED; //红色文本属性
//开垦地图结构体
struct node {
int x;
int y;
};
queue <node> dui;
//打印位置
void position(int x,int y) {
COORD pos={x,y};
HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out,pos);
}
//隐藏光标
void Hide() {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
//初始化
void Beginning() {
while(!dui.empty()) {
dui.pop();
}
game=1;
//BoomTotalNum=C;
floatx=A/2;
floaty=B/2;
flagnum=0;
BoomTotalNum=C;
mode=0;
HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体
GetConsoleScreenBufferInfo(handle_out, &csbi); //获得窗口缓冲区信息
int x,y;
srand((unsigned)time(0));
for(int i=0;i<A;i++) for(int j=0;j<B;j++) {
map[i][j]=' ';
flag[i][j]=0;
slect[i][j]=0;
}
while(BoomTotalNum) {
x=rand()%A;
y=rand()%B;
if(map[x][y]==' ') {
map[x][y]='@';
BoomTotalNum--;
}
}
SetConsoleTextAttribute(handle_out, FORE_GREEN);
for(int i=0;i<A;i++) {
for(int j=0;j<B;j++) printf("█");
printf("\n");
}
position(floaty*2,floatx);
SetConsoleTextAttribute(handle_out, FORE_RED);
printf(""); //光标位置
position(44,9);
printf("扫雷模式");
position(44,5);
printf("剩余雷数:%d ",C-flagnum);
SetConsoleTextAttribute(handle_out, FORE_GREEN);
position(5,22);
printf("按“空格”切换模式");
position(5,23);
printf("按“Enter”确认");
position(5,24);
printf("按“方向键”选择
C++扫雷小游戏
最新推荐文章于 2025-03-02 07:07:34 发布