<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Druid的博客]]></title><description><![CDATA[学习Code的杂记]]></description><link>https://blog.youkuaiyun.com/DruidTing</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; DruidTing]]></copyright><item><title><![CDATA[Unity 鼠标拖曳物件旋转]]></title><link>https://blog.youkuaiyun.com/DruidTing/article/details/85612885</link><guid>https://blog.youkuaiyun.com/DruidTing/article/details/85612885</guid><author>DruidTing</author><pubDate>Wed, 02 Jan 2019 14:02:32 +0800</pubDate><description><![CDATA[当你希望可以透过鼠标拖曳物件旋转可以利用下方的代码


public class OnMouseDrage : MonoBehaviour {

    
    [Header(&quot;旋转速度&quot;)]
	public float rotSpeed = 4f;
    [Header(&quot;旋转开关&quot;)]
    public bool RoteX = true;
    public bool RoteＹ...]]></description><category></category></item><item><title><![CDATA[Unity 用C#变更Material中的Emission的Texture]]></title><link>https://blog.youkuaiyun.com/DruidTing/article/details/84673789</link><guid>https://blog.youkuaiyun.com/DruidTing/article/details/84673789</guid><author>DruidTing</author><pubDate>Sat, 01 Dec 2018 15:01:02 +0800</pubDate><description><![CDATA[在使用Unity的時候會希望可以變更一些比較不常用的材質屬性，這次講一下Emission這個屬性。

需要注意的是_EmissionMap這是指直接使用Shader的屬性名稱。


範例


public class EmissionColor : MonoBehaviour {


    public Texture MyTexture_A;
    public Texture MyText...]]></description><category></category></item><item><title><![CDATA[unity3D 使用rigidbody.AddForce()]]></title><link>https://blog.youkuaiyun.com/DruidTing/article/details/83992756</link><guid>https://blog.youkuaiyun.com/DruidTing/article/details/83992756</guid><author>DruidTing</author><pubDate>Mon, 12 Nov 2018 15:28:06 +0800</pubDate><description><![CDATA[旧的代码写法
void OnMouseDown () {
		rigidbody.AddForce (transform.forward * 500f);
		rigidbody.useGravity = true;
	}

unity 2017 新的代码写法
void OnMouseDown () {
		GetComponent&amp;lt;Rigidbody&amp;gt; ().AddForce (tr...]]></description><category></category></item><item><title><![CDATA[unity 获取位置與角度值]]></title><link>https://blog.youkuaiyun.com/DruidTing/article/details/83306882</link><guid>https://blog.youkuaiyun.com/DruidTing/article/details/83306882</guid><author>DruidTing</author><pubDate>Tue, 23 Oct 2018 14:54:23 +0800</pubDate><description><![CDATA[有时候需要得知gameobject的位置与角度，可以透过GetComponent的函式来取得。
void Update () {
		//Get the Gameobject Position data
		PosX = GetComponent&amp;lt;Transform&amp;gt; ().position.x;
		PosY = GetComponent&amp;lt;Transform&amp;gt; ().po...]]></description><category></category></item></channel></rss>