<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/DriftSoul</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; DriftSoul]]></copyright><item><title><![CDATA[Privacy Policy]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/132021259</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/132021259</guid><author>DriftSoul</author><pubDate>Mon, 31 Jul 2023 14:10:42 +0800</pubDate><description><![CDATA[MarketingPlace。]]></description><category></category></item><item><title><![CDATA[Privacy]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/128242438</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/128242438</guid><author>DriftSoul</author><pubDate>Thu, 08 Dec 2022 19:31:16 +0800</pubDate><description><![CDATA[Privacy Policy]]></description><category></category></item><item><title><![CDATA[Tearms]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/128242395</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/128242395</guid><author>DriftSoul</author><pubDate>Thu, 08 Dec 2022 19:27:42 +0800</pubDate><description><![CDATA[About the terms]]></description><category></category></item><item><title><![CDATA[Privacy Policy]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/122660181</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/122660181</guid><author>DriftSoul</author><pubDate>Mon, 24 Jan 2022 01:13:42 +0800</pubDate><description><![CDATA[UU Studio built the this app as a Free app. This SERVICE is provided by UU Studioat no cost and is intended for use as is.

This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyo.]]></description><category></category></item><item><title><![CDATA[Privacy Policy]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/114683583</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/114683583</guid><author>DriftSoul</author><pubDate>Fri, 12 Mar 2021 00:04:18 +0800</pubDate><description><![CDATA[Toy Blast Game built the this app as a Free app. This SERVICE is provided by Toy Blast Game at no cost and is intended for use as is.This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information]]></description><category></category></item><item><title><![CDATA[Privacy Policy]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/110592461</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/110592461</guid><author>DriftSoul</author><pubDate>Thu, 03 Dec 2020 23:13:53 +0800</pubDate><description><![CDATA[Free Arcade Shooting Games built the this app as a Free app. This SERVICE is provided by Free Arcade Shooting Gamesat no cost and is intended for use as is.

This page is used to inform visitors regarding my policies with the collection, use, and disclosu.]]></description><category></category></item><item><title><![CDATA[Merge Airplane Privacy Policy]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/109724434</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/109724434</guid><author>DriftSoul</author><pubDate>Mon, 16 Nov 2020 16:43:06 +0800</pubDate><description><![CDATA[Free Arcade Shooting Games built the Merge AirPlane &amp; Virus Shooting app as a Free app. This SERVICE is provided by Free Arcade Shooting Gamesat no cost and is intended for use as is.

This page is used to inform visitors regarding my policies with th.]]></description><category></category></item><item><title><![CDATA[unity更改shader变量，所有使用该shader的都被影响]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/105785180</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/105785180</guid><author>DriftSoul</author><pubDate>Mon, 27 Apr 2020 10:37:00 +0800</pubDate><description><![CDATA[Material material = GetComponent&lt;SkinnedMeshRenderer&gt; ().material;

Material material = GetComponent&lt;SkinnedMeshRenderer&gt; ().sharedMaterial;    // 不能用这个

material.SetColor ("_Color"，new C...]]></description><category></category></item><item><title><![CDATA[Privacy Policy]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/104579356</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/104579356</guid><author>DriftSoul</author><pubDate>Sat, 29 Feb 2020 18:41:23 +0800</pubDate><description><![CDATA[Yoyo Free Games built the Virus War : Space Shooter Games app as a Free app. This SERVICE is provided by Yoyo Free Games at no cost and is intended for use as is.

This page is used to inform visit...]]></description><category></category></item><item><title><![CDATA[Unity 在Project目录创建Lua脚本]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/84531473</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/84531473</guid><author>DriftSoul</author><pubDate>Mon, 26 Nov 2018 11:38:20 +0800</pubDate><description><![CDATA[选中Project目录中你需要创建脚本的文件夹，点击右键，然后选择创建Lua脚本。

创建Lua脚本后，将脚本文件改为rename mode，修改脚本名字。


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using S...]]></description><category></category></item><item><title><![CDATA[python切割plist图片]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/81975634</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/81975634</guid><author>DriftSoul</author><pubDate>Thu, 23 Aug 2018 10:17:55 +0800</pubDate><description><![CDATA[在别人的代码基础上做了一点修改，修正裁剪不准确的问题。

脚本用法请参考https://blog.youkuaiyun.com/linuxchen/article/details/16865645

主要是result_box不对。


result_box=(    
                ( sizelist[0] - width )/2,    
                ( sizel...]]></description><category></category></item><item><title><![CDATA[Android平台的unity应用调起另外一个应用]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/81666235</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/81666235</guid><author>DriftSoul</author><pubDate>Tue, 14 Aug 2018 14:37:27 +0800</pubDate><description><![CDATA[
 bool fail = false;
 string bundleId = &quot;com.xxxx.另外一个应用包名&quot;;
 AndroidJavaClass up = new AndroidJavaClass(&quot;com.unity3d.player.UnityPlayer&quot;);
 AndroidJavaObject ca = up.GetStatic&amp;lt;AndroidJavaObject&amp;gt...]]></description><category></category></item><item><title><![CDATA[Unity获取wifi的mac地址-iOS]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/60874468</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/60874468</guid><author>DriftSoul</author><pubDate>Wed, 08 Mar 2017 16:15:01 +0800</pubDate><description><![CDATA[wifi的mac地址其实是BSSID
#if UNITY_IOS || UNITY_IPHONE    [DllImport("__Internal")]
    private static extern string _GetBSSID();
#endif

string mac = _GetBSSID();


//
//  MyIOSSDK.m
//  Unity-iPhone
/]]></description><category></category></item><item><title><![CDATA[进度条动画]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/45577479</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/45577479</guid><author>DriftSoul</author><pubDate>Fri, 08 May 2015 11:31:41 +0800</pubDate><description><![CDATA[进度条在某段时间内从一个值变化到另外一个值的动画。private float elapseTime = 0;
    private float playTime = 0.5f;
    private float sliderValueFrom;
    private float sliderValueTo;
    private float sliderValueCur;
private ]]></description><category></category></item><item><title><![CDATA[Unity GUI设置字体大小]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/45499297</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/45499297</guid><author>DriftSoul</author><pubDate>Tue, 05 May 2015 10:28:41 +0800</pubDate><description><![CDATA[用GUIStyle来设置字体
void OnGUI()
    {
        GUIStyle fontStyle = new GUIStyle();
        fontStyle.normal.background = null;    //设置背景填充
        fontStyle.normal.textColor= new Color(1,0,0);   //设置字体颜色]]></description><category></category></item><item><title><![CDATA[去除数组重复的值]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/45498549</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/45498549</guid><author>DriftSoul</author><pubDate>Tue, 05 May 2015 09:36:41 +0800</pubDate><description><![CDATA[用Contains判断值是否已经在List中。]]></description><category></category></item><item><title><![CDATA[游戏设计第一课：游戏设计过程]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/39022685</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/39022685</guid><author>DriftSoul</author><pubDate>Wed, 03 Sep 2014 09:04:19 +0800</pubDate><description><![CDATA[转载http://www.gameres.com/msg_281174.html]]></description><category></category></item><item><title><![CDATA[不要做一个浮躁的程序员]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/38014903</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/38014903</guid><author>DriftSoul</author><pubDate>Mon, 21 Jul 2014 13:02:01 +0800</pubDate><description><![CDATA[1.不要看到别人的回复第一句话就说：给个代码吧！你应该想想为什么。当你自己想出来再参考别人的提示，你就知道自己和别人思路的差异。 

　　2.初学者请不要看太多太多的书那会误人子弟的，先找本系统的学，很多人用了很久都是只对部分功能熟悉而已，不系统还是不够的。 

　　3.看帮助,不要因为很难而自己是初学者所以就不看；帮助永远是最好的参考手册，虽然帮助的文字有时候很难看懂，总觉得不够直观。 ]]></description><category></category></item><item><title><![CDATA[关于一个int *ptr=(int *)(&a+1)问题的探讨]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/29939141</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/29939141</guid><author>DriftSoul</author><pubDate>Wed, 11 Jun 2014 00:08:24 +0800</pubDate><description><![CDATA[从网络上看到这样一道有意思的题目，是关于数组与指针的问题，描述如下：

main()

{

int a[5]={1,2,3,4,5};

int *ptr=(int *)(&a+1);

printf("%d,%d",*(a+1),*(ptr-1));

}

输出为：2,5

请解释以上代码的输出结果。

答案如下：

*(a+1)其实很简单就是指a[1]]></description><category></category></item><item><title><![CDATA[job]]></title><link>https://blog.youkuaiyun.com/DriftSoul/article/details/24264739</link><guid>https://blog.youkuaiyun.com/DriftSoul/article/details/24264739</guid><author>DriftSoul</author><pubDate>Mon, 21 Apr 2014 17:58:13 +0800</pubDate><description><![CDATA[1.mfc
2.多线程
3.socket
4.数据结构
5.图形学
6.O]]></description><category></category></item></channel></rss>