头文件list.h
#include "stdafx.h"
#include <cstdlib>
#include "my.h"
//#define ElemType char //定义链表中元素的类型
typedef struct LNode //结点的结构
{
ElemType data;
LNode *next;
}*Link,*Position;
typedef struct LinkList //定义链表的结构
{
Link head;
Link tail;
int len;
}LinkList;
int MakeNode(Link &p, ElemType e)//分配有p指向的值为e的结点,并返回OK,否则返回ERROR
{
p = (Link)malloc(sizeof(ElemType));
if(!p)
return ERROR;
p->data = e;
return OK;
}
void FreeNode(Link &p)//释放p指向的结点
{
free(p);
p = NULL;
}
int InitList(LinkList &L)//链表初始化
{
Link p = (Link)malloc(sizeof(LNode));
if(!p)
return ERROR;
p->next = NULL;
L.head = L.tail = p;
L.len =0;
return OK;
}
void ClearList(LinkList &L)//将线性链表置为空表,并释放原链表结点空间
{
Link p,q;
if(L.head != L.tail)
{
p = q = L.head->next;
L.head->next =NULL;
while(p != L.tail)
{
q = p->next;
free(p);
p = q;
}
free(p);
L.tail = L.head;
L.len = 0;
}
}
void DestroyList(LinkList &L)//销毁线性链表
{
ClearList(L);
FreeNode(L.head);
L.tail = NULL;
L.len = 0;
}
void InsFirst(LinkList &L, Link h, Link &s)//h指向线性链表的头结点,在h之后插入s指向的结点
{
s->next = h->next;
h->next = s;
if(h == L.tail)
L.tail = s;
L.len++;
}
int DelFirst(LinkList &L, Link h, Link &q)//h指向线性链表的头结点,删除h之后的第一个结点,并以q返回
{
q = h->next;
if(q)
{
h->next = q->next;
if(q == L.tail)
L.tail = h;
L.len--;
return OK;
}
else
return ERROR;
}
int Append(LinkList &L, Link s)//将s指向的链表一串结点链接在L的尾结点后,并将尾结点指向新的尾结点
{
Link p = s;
int j = 1;
if(!p)
return ERROR;
L.tail->next = s;
while(p->next)
{
p = p->next;
j++;
}
L.tail = p;
L.len += j;
return OK;
}
int Remove(LinkList &L, Link &q)//删除L的尾结点,并以q返回,改变链表的尾指针指向新的尾结点
{
if(L.len == 0)
{
q = NULL;
return ERROR;
}
Link p = L.head;
while(p->next != L.tail)
{
p = p->next;
}
q = L.tail;
p->next = NULL;
L.tail = p;
L.len--;
return OK;
}
void InsBefore(LinkList &L, Link &p, Link s)//p为链表L中的一个结点,在p之前插入s指向的结点,并使p指向新的结点
{
Link temp = L.head;
while(temp->next != p)
temp = temp->next;
s->next = temp->next;
temp->next = s;
L.len++;
p = s;
}
void InsAfter(LinkList &L, Link &p, Link s)//p是链表L中的一个结点,在p之后插入s指向的结点,并使p指向新的结点
{
if(p == L.tail)
{
p->next = s;
s->next = NULL;
L.tail = s;
}
else
{
s->next = p->next;
p->next = s;
}
p = s;
L.len++;
}
void SetCurElem(Link &p , ElemType e)//用e更新p指向结点的元素
{
p->data = e;
}
ElemType GetCurElem(Link p)//获取p指向的结点中数据元素的值
{
return p->data;
}
int ListEmpty(LinkList &L)//链表是否为空
{
return L.len == 0 ? 1:0;
}
int ListLength(LinkList &L)//链表的长度
{
return L.len;
}
Position GetHead(LinkList L)//获取链表的头结点
{
return L.head;
}
Position GetLast(LinkList L)//获取链表的尾结点
{
return L.tail;
}
Position PriorPos(LinkList L, Link p)//p为线性链表L的结点,返回p指向的结点的直接前驱,反则返回NULL
{
if(p || p==L.head || p==L.head->next)
return NULL;
Link temp = L.head;
while(temp->next != p)
{
temp = temp->next;
}
return temp;
}
Position NextPos(LinkList L, Link p)//p为线性链表L的结点,返回p指向的结点的直接后继,反则返回NULL
{
if(p)
return NULL;
return p->next;
}
int LocatePos(LinkList L, int i ,Link &p)//返回线性链表L中第i个结点,并以p返回
{
int j=0;
p = L.head;
while(p && j<i)
{
p = p->next;
j++;
}
if( j>i || !p)
return ERROR;
return OK;
}
//int cmp(ElemType a, ElemType b)//结点数据值a>b 返回1 , a<b 返回-1 , a=b返回0
//{
// if(a>b)
// return 1;
// else if(a<b)
// return -1;
// else
// return 0;
//}
int cmp(Event a , Event b)
{
if(a.Occurtime > b.Occurtime)
return 1;
else if(a.Occurtime < b.Occurtime)
return -1;
else
return 0;
}
void OrderInsert(LinkList &L, ElemType e, int (*cmp)(ElemType, ElemType))
{
Link o,p,q;
q = L.head;
p = q->next;
while(p && cmp(p->data, e)<0)//...............
{
q = p;
p = p->next;
}
o = (Link)malloc(sizeof(LNode));
o->data = e;
q->next = o;
o->next = p;
L.len++;
if(!p)
L.tail = o;
}
Position LocateElm(LinkList L, ElemType e, int (*cmp)(ElemType,ElemType))//返回线性链表L中第一个满足cmp条件的结点
{
Link p = L.head->next;
while(p && !cmp(e,p->data))
p= p->next;
return p;
}
void Visit(ElemType a)//输出结点数据值
{
//cout<<a<<" ";
}
void ListTraverse(LinkList L, void (*Visit)(ElemType))//遍历线性链表
{
Link p = L.head->next;
while(p)
{
Visit(p->data);
p = p->next;
}
}
头文件 queue.h
#include "stdafx.h"
#include <stdlib.h>
#include "my.h"
//#define QElemType char //定义队列元素的类型
typedef struct QNode//定义结点的结构
{
QElemType data;
QNode *next;
}QNode,*QueuePtr;
typedef struct LinkQueue//定义队列结构
{
QueuePtr front;
QueuePtr rear;
}LinkQueue;
int InitQueue(LinkQueue &Q)//初始化队列
{
Q.front = (QueuePtr)malloc(sizeof(QNode));
if(!Q.front)
return ERROR;
Q.front->next = NULL;
Q.rear = Q.front;
return OK;
}
int DestroyQueue(LinkQueue &Q)//销毁队列
{
while(Q.front)
{
Q.rear = Q.front->next;
free (Q.front);
Q.front = Q.rear;
}
return OK;
}
int InsertQueue(LinkQueue &Q, QElemType e)//在对尾插入元素
{
QueuePtr p = (QueuePtr)malloc(sizeof(QNode));
if(!p)
return ERROR;
p->data = e;
p->next = NULL;
Q.rear->next = p;
Q.rear = p;
return OK;
}
int DeleteQueue(LinkQueue &Q, QElemType &e)//在对头删除元素
{
if(Q.front == Q.rear)
return ERROR;
QueuePtr p = (QueuePtr)malloc(sizeof(QNode));
if(!p)
return ERROR;
p = Q.front->next;
e = p->data;
Q.front->next = p->next;
if(Q.rear == p)
Q.rear = Q.front;
free(p);
return OK;
}
int QueueEmpty(LinkQueue &Q)//判断队列是否空
{
if(Q.front == Q.rear)
return OK;
else
return ERROR;
}
int QueueLength(LinkQueue &Q)//队列的长度
{
QueuePtr p = Q.front;
int num = 0;
while(p != Q.rear)
{
num++;
p = p->next;
}
return num;
}
int GetHead(LinkQueue &Q, QElemType &e)//获取对头元素
{
if(!QueueEmpty(Q))
{
e = Q.front->next->data;
return OK;
}
else
return ERROR;
}
int Minimun(LinkQueue *Q)
{
int a1 = QueueLength(Q[1]);
int a2 = QueueLength(Q[2]);
int a3 = QueueLength(Q[3]);
int a4 = QueueLength(Q[4]);
int min = a1 < a2 ? a1 : a2;
min = min < a3 ? min : a3;
min = min < a4 ? min : a4;
if(min == a1)
return 1;
else if(min == a2)
return 2;
else if(min == a3)
return 3;
else
return 4;
}头文件 my.h
#pragma once
#define TRUE 1
#define FALSE 0
#define OK 1
#define ERROR 0
#define OVERFLOW -2
#define INFEASIBLE -1
typedef struct Event
{
int Occurtime;
int NType;
}Event,ElemType;
typedef struct QElemType
{
int ArrivalTime;
int Duration;
}QElemType;源文件
// bank simulate.cpp : Defines the entry point for the console application.
/*-----CODE FOR FUN---------------
-------CREATED BY Dream_Whui--
-------2015-1-26--------------------*/
#include "stdafx.h"
#include "list.h"
#include "queue.h"
#include "my.h"
#include <iostream>
using namespace std;
typedef LinkList EventList; //事件链表
#define DRTIME 15 //办理时间不超过30分钟
#define INTIME 5 //用户到达时间间隔不超过5分钟
#define CLOSEDTIME 480 //银行关闭时间,从0分钟开始计时
EventList ev ; //事件链表
Event en, et; //某事件,某临时时间
LinkQueue q[5]; //4个客户队列
QElemType customer; //队列中的客户
int TotalTime=0 , CustomerNum=0;//办理总时间,客户总数
FILE *fp, *fq;
void OpenForDay()
{
TotalTime = 0; //总时间初始化
CustomerNum = 0; //客户总数初始化
InitList(ev); //初始化事件链表
en.Occurtime = 0;//第一个客户到达时间
fprintf(fq,"首位客户到达时刻=%3d,",en.Occurtime);
en.NType = 0;//类型0,表示客户到达
OrderInsert(ev, en, cmp);//插入到事件链表中
for(int i=1; i<5; i++)
InitQueue(q[i]);//初始化4个队列
}
void Radom(int &durtime, int &intertime)
{
durtime = rand()%DRTIME + 1;
intertime = rand()%INTIME +1;
}
void CustomerArrived()//处理客户到达时间
{
int durtime , intertime;
CustomerNum++;
Radom(durtime, intertime); //随机产生办理时间和时间间隔
et.Occurtime = en.Occurtime + intertime;//下一个客户的到达时间
et.NType = 0;
if(et.Occurtime < CLOSEDTIME)
OrderInsert(ev,et,cmp);
int i = Minimun(q);//在4个队列中找出长度最小的队列
//if(CustomerNum<=20) // 输出前20个客户到达信息到文件a.txt中
fprintf(fq,"办理业务的时间=%2d,所排队列=%d\n下一客户到达时刻=%3d,",durtime,i,et.Occurtime);
QElemType Q;
Q.ArrivalTime = en.Occurtime;//客户的到达时间
Q.Duration = durtime;//客户的办理时间
InsertQueue(q[i],Q);//插入到队列中
if(QueueLength(q[i])==1)//该队列只有一个客户,生成离开事件
{
et.Occurtime = en.Occurtime + durtime;//客户的离开时间
et.NType = i;//类型i(i>0),表示队列i有离开事件
OrderInsert(ev,et,cmp);//插入到事件链表中
}
}
void CustomerDeparture()
{
int i = en.NType;
DeleteQueue(q[i],customer);//删除队列第一个元素,并用customer返回
TotalTime += en.Occurtime - customer.ArrivalTime;//客户的逗留时间=客户离开时间-客户到达时间
cout<<en.Occurtime<<" "<<customer.ArrivalTime<<" "<<en.Occurtime - customer.ArrivalTime<<" "<<TotalTime<<endl;
if(!QueueEmpty(q[i]))
{
GetHead(q[i], customer);//取队列的第一个元素,并生成离开事件
et.Occurtime = en.Occurtime + customer.Duration;//客户的离开时间
et.NType = i;
OrderInsert(ev,et,cmp);
}
}
void bank_simulate()
{
Link p;
OpenForDay();
while(!ListEmpty(ev))
{
DelFirst(ev,ev.head,p);
en = GetCurElem(p);
//if (en.Occurtime< 50) // 输出前50分钟内发生的事件到文件d.txt
fprintf(fp, "p->data.OccurTime = %3d p->data.NType = %d\n", p->data.Occurtime, p->data.NType);
if(en.NType == 0)
CustomerArrived();
else
CustomerDeparture();
}
cout<<"客户总数:"<<CustomerNum<<endl
<<"所有客户共耗时:"<<TotalTime<< "分钟"<<endl
<<"平均每人耗时:"<< TotalTime/CustomerNum<<"分钟"<<endl;
}
int main(int argc, char* argv[])
{
fq = fopen("a.txt","w");//客户到达信息
fp= fopen("b.txt","w");//有序事件表的历史信息
bank_simulate();
fclose(fp);
fclose(fq);
return 0;
}

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