<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Douluo_continent的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Douluo_continent</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Douluo_continent]]></copyright><item><title><![CDATA[我的世界—Python（八）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304826</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304826</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 19:11:57 +0800</pubDate><description><![CDATA[self.model.process_queue()
        sector = sectorize(self.position)
        if sector != self.sector:
            self.model.change_sectors(self.sector, sector)
            if self.sector is None:
                self.model.process_entire_queue()
]]></description><category></category></item><item><title><![CDATA[我的世界—Python（七）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304733</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304733</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 19:05:47 +0800</pubDate><description><![CDATA[# Current (x, y, z) position in the world, specified with floats. Note
        # that, perhaps unlike in math class, the y-axis is the vertical axis.
        self.position = (0, 0, 0)

        # First element is rotation of the player in the x-z p]]></description><category></category></item><item><title><![CDATA[我的世界—Python（六）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304654</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304654</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 19:01:00 +0800</pubDate><description><![CDATA[def change_sectors(self, before, after):
        """ Move from sector `before` to sector `after`. A sector is a
        contiguous x, y sub-region of world. Sectors are used to speed up
        world rendering.

        """
        before_set = set()
 ]]></description><category></category></item><item><title><![CDATA[我的世界—Python（五）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304609</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304609</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 18:58:00 +0800</pubDate><description><![CDATA[texture = self.world[position]
        self.shown[position] = texture
        if immediate:
            self._show_block(position, texture)
        else:
            self._enqueue(self._show_block, position, texture)

    def _show_block(self, posi]]></description><category></category></item><item><title><![CDATA[我的世界—Python（四）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304515</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304515</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 18:52:44 +0800</pubDate><description><![CDATA["""
        x, y, z = position
        for dx, dy, dz in FACES:
            if (x + dx, y + dy, z + dz) not in self.world:
                return True
        return False

    def add_block(self, position, texture, immediate=True):
        """ Add]]></description><category></category></item><item><title><![CDATA[我的世界—Python（三）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304474</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304474</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 18:49:02 +0800</pubDate><description><![CDATA[class Model(object):

    def __init__(self):

        # A Batch is a collection of vertex lists for batched rendering.
        self.batch = pyglet.graphics.Batch()

        # A TextureGroup manages an OpenGL texture.
        self.group = TextureGroup(imag]]></description><category></category></item><item><title><![CDATA[我的世界—Python（二）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304372</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124304372</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 18:44:32 +0800</pubDate><description><![CDATA[TEXTURE_PATH = 'texture.png'

GRASS = tex_coords((1, 0), (0, 1), (0, 0))
SAND = tex_coords((1, 1), (1, 1), (1, 1))
BRICK = tex_coords((2, 0), (2, 0), (2, 0))
WOOD = tex_coords((1, 2), (1, 2), (1, 2))
STONE = tex_coords((2, 1), (2, 1), (2, 1))
ABC = tex_coo]]></description><category></category></item><item><title><![CDATA[我的世界—Python（一）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124303036</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124303036</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 17:51:59 +0800</pubDate><description><![CDATA[from __future__ import division

import sys
import math
import random
import time

from collections import deque
from pyglet import image
from pyglet.gl import *
from pyglet.graphics import TextureGroup
from pyglet.window import key, mouse

TICKS_PER_SEC =]]></description><category></category></item><item><title><![CDATA[基础的数字类型（下）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124294628</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124294628</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 12:40:00 +0800</pubDate><description><![CDATA[大家好，我是会开灰机的小张！求关
基的数字类型↓
#比较两个数的大小
a3 = 6
a4 = 9
print((a3>a4)-(a3<a4))
#max 去比较的数的最高值
print(max(a3,a4))
#求x的y次方  2的5次方
#pow 计算次方
print(pow(2,5))
#round (x[.n])返回浮点数x的四舍五入的值，如果给出n值，则代表舍入到小数点后n位
print(round(3.456))
print(round(3.546, 1))
print(round(3.556))]]></description><category></category></item><item><title><![CDATA[基础数字类型（上）]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124294437</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124294437</guid><author>Douluo_continent</author><pubDate>Wed, 20 Apr 2022 12:31:01 +0800</pubDate><description><![CDATA[你我皆MC，身在方块中！

我是会开灰机的小张

这是基础数字类型↓



#导入库
#库：封装一些功能
#math：数学相关的库
#random：生成随机数

import random
import math

'''
分类：整数、浮点数、复数
'''
'''
整数：Python可以处理任意大小的整数，当然包括负整数，在程序中的表示和数学的写法一样。

'''
#连续定义多个变量
num1 = num2 = num3 = 3
print(num1 , num2 , num3)
#交互式赋值...]]></description><category></category></item><item><title><![CDATA[pygame下载 + 安装 + 为什么安装时会报错解答]]></title><link>https://blog.youkuaiyun.com/Douluo_continent/article/details/124273932</link><guid>https://blog.youkuaiyun.com/Douluo_continent/article/details/124273932</guid><author>Douluo_continent</author><pubDate>Tue, 19 Apr 2022 17:02:58 +0800</pubDate><description><![CDATA[如何安装pygame：
先下载pygame:
一键到达pygame下载区（不要别的，只要一个赞和关注）

用 window + R 打开菜单，输入cmd，点击确定，就会有一个黑色的命令窗口出现，

输入pip install pygame，如果是苹果电脑，输入pip3 install pygame，回车。如果出现进度条，即为开始安装。如果进度条突然停止，那就重新输入。
为什么安装pygame时报错：

有人安装pygame时程序报错，这是为什么呢？？？


报错可能是因为：
No.1  python版本安.]]></description><category></category></item></channel></rss>