Opencv中将IplImage转换为DIB:
- HBITMAP CGameDlg::IplIamgeToDIB(IplImage *pImg,int Size)
- {
- HDC hDC = ::CreateCompatibleDC(0);
- BYTE tmp[sizeof(BITMAPINFO)+255*4];
- BITMAPINFO *bmi = (BITMAPINFO*)tmp;
- HBITMAP hBmp;
- int i;
- memset(bmi,0,sizeof(BITMAPINFO));
- bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- bmi->bmiHeader.biWidth = pImg->width;
- bmi->bmiHeader.biHeight = -pImg->height;
- bmi->bmiHeader.biPlanes = Size;
- bmi->bmiHeader.biBitCount = pImg->nChannels * pImg->depth;
- bmi->bmiHeader.biCompression = BI_RGB;
- bmi->bmiHeader.biSizeImage = pImg->width*pImg->height*1;
- bmi->bmiHeader.biClrImportant =0 ;
- switch(pImg->nChannels * pImg->depth)
- {
- case 8 :
- for(i=0 ; i < 256 ; i++)
- {
- bmi->bmiColors[i].rgbBlue = i;
- bmi->bmiColors[i].rgbGreen= i;
- bmi->bmiColors[i].rgbRed= i;
- }
- break;
- case 32:
- case 24:
- ((DWORD*) bmi->bmiColors)[0] = 0x00FF0000; /* red mask */
- ((DWORD*) bmi->bmiColors)[1] = 0x0000FF00; /* green mask */
- ((DWORD*) bmi->bmiColors)[2] = 0x000000FF; /* blue mask */
- break;
- }
- hBmp = ::CreateDIBSection(hDC,bmi,DIB_RGB_COLORS,NULL,0,0);
- SetDIBits(hDC,hBmp,0,pImg->height,pImg->imageData,bmi,DIB_RGB_COLORS);
- ::DeleteDC(hDC);
- return hBmp;
- }
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