更大程度地感受到每一个bug调试成功之后的喜悦。众所周知,写代码并不难,往往难点就在于找bug。当然,在遇到bug时我们也不慌不怕。在完成代码量较多的程序时,我们必须掌握一定的调试技巧,比如监视、逐过程、逐语句、断点(了解调试技巧 请点击这里)。
那么,完成三子棋游戏的重难点仍旧在于二维数组,其次便是函数的调用及其定义。在整个项目中,首先应该建立整体框架,其次再去实现所需要的功能。
此项目在后续会完成部分功能的优化,了解更多请关注博主dawn_xumujie。
//game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <windows.h>
#define ROW 3
#define COL 3
void game();
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
char IsWin(char aboard[ROW][COL], int row, int col);
#endif
//test.c
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
void mune()
{
printf("************************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("************************\n");
}
int main()
{
int input = 0;
do
{
srand((unsigned int)time(NULL));//确保每次生成随机数
mune();
printf("请选择:");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!");
break;
default:
printf("选择错误,请重新输入\n");
}
}
while (input);
return 0;
}
//game.c
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i=0; i<=row; i++)
{
for (j=0; j<row; j++)
{
printf(" |");
}
printf("\n");
for (j=0; j<=col; j++)
{
if (i == row)
{
break;
}
else if (j < col)
{
printf("--%c", board[i][j]);
}
else if (j == col)
{
printf("--");
}
}
printf("\n");
}
}
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i=0; i<row; i++)
{
for (j=0; j<col; j++)
{
board[i][j] = ' ';
}
}
}
//玩家走
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x>0 && x<=row && y>0 && y<=col)
{
if (' ' == board[x-1][y-1])
{
board[x-1][y-1] = '0';
break;
}
else
printf("坐标已被占用,请重新输入\n");
}
else
printf("输入不合法,请重新输入\n");
}
}
//电脑走
void ComputerMove(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (' ' == board[x][y])
{
board[x][y] = 'X';
break;
}
}
}
//判断期盼是否已满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i=0; i<row; i++)
{
for (j=0; j<col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
if (i=IsFull(board, row, col) == 1)
{
return 'd';
}
for (i=0; i<row; i++)
{
if ((board[i][0]==board[i][1]) && (board[i][1]==board[i][2]))
{
return board[i][0];
}
}
for (i=0; i<col; i++)
{
if ((board[0][i]==board[1][i]) && (board[1][i]==board[2][i]))
{
return board[1][i];
}
}
if ((board[0][0]==board[1][1]) && (board[1][1]==board[2][2]))
{
return board[0][0];
}
if ((board[0][2]==board[1][1]) && (board[1][1]==board[2][0]))
{
return board[0][2];
}
return ' ';
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = '0';
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
do
{
printf("电脑走:\n");
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
if (IsWin(board, ROW, COL) != ' ')
{
break;
}
printf("玩家走:\n");
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
} while (ret == ' ');
if (IsWin(board, ROW, COL) == 'd')
{
printf("平局!\n");
}
else if (IsWin(board, ROW, COL) == '0')
{
printf("恭喜玩家赢!\n");
}
else if (IsWin(board, ROW, COL) == 'X')
{
printf("恭喜电脑赢!\n");
}
}
运行结果如图: