“sstream”
string stream
1.std::stringstream vShaderStream
vShaderStream<<
vShaderStream>>
vShaderStream.str()
“fstream”
file stream
2.std::ifstream vShaderFile
vShaderFile.opean()
vShaderFile.rdbuf()
2.1
std::ifstream::badbit
std::ifstream::failure
“string”
3.std::string vertexCode
vertexCode.c_str()
try
{}
catch()
{}