using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _012_观察者设计模式_猫捉老鼠 {
class Program {
static void Main(string[] args) {
Cat cat = new Cat("加菲猫","黄色");
Mouse mouse1 = new Mouse("米奇","黑色",cat);
Mouse mouse4 = new Mouse("水", "红色",cat);
cat.CatComing();
//cat.CatComeEvent();//事件不能再类的外部触发,只能在类的内部触发
Console.ReadKey();
}
}
class Mouse
{
private string name;
private string color;
public Mouse(string name, string color, Cat cat)
{
this.name = name;
this.color = color;
cat.CatComeEvent += RunAway;//把自身的逃跑方法 注册进 猫里面 订阅消息
}
/// <summary>
/// 逃跑功能
/// </summary>
public void RunAway()
{
Console.WriteLine(color + "的老鼠" + name + "说: 老猫来, 赶紧跑, 我跑, 我使劲跑,我加速使劲跑 ...");
}
}
class Cat
{
private string name;
private string color;
public Cat(string name, string color)
{
this.name = name;
this.color = color;
}
/// <summary>
/// 猫进屋(猫的状态发生改变)(被观察者的状态发生改变)
/// </summary>
//public void CatComing(Mouse mouse1,Mouse mouse2,Mouse mouse3)
public void CatComing()
{
Console.WriteLine(color + "的猫" + name + "过来了,喵喵喵 ...");
if (CatComeEvent != null)
CatComeEvent();
}
//
public event Action CatComeEvent;//声明一个事件 发布了一个消息
}
}
C#之基于观察者模式讲解事件
最新推荐文章于 2025-03-06 08:57:36 发布