"""
Snake Game template, using classes.
Derived from:
Sample Python/Pygame Programs
Simpson College Computer Science
http://programarcadegames.com/
http://simpson.edu/computer-science/
"""
import pygame
import random
# --- Globals ---
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# Screen size
height = 600
width = 600
# Margin between each segment
segment_margin = 3
# Set the width and height of each snake segment
segment_width = min(height, width) / 40 - segment_margin
segment_height = min(height, width) / 40 - segment_margin
# Set initial speed
x_change = segment_width + segment_margin
y_change = 0
position=[ i for i in range(0, 600, 15)]
class Snake():
""" Class to represent one snake. """
# Constructor
def __init__(self):
# Food().__init__()
# Sfoodlists = Food().foodlists
# Sfoodlist = Food().foodlist
self.segments = []
self.spriteslist = pygame.sprite.Group()
for i in range(15):
x = (segment_width + segment_margin) * 30 - (segment_width + segment_margin) * i
y = (segment_height + segment_margin) * 2
segment = Segment(x, y)
self.segments.append(segment)
self.spriteslist.add(segment)
def move(self):
# Figure out where new segment will be
x = self.segments[0].rect.x + x_change
y = self.segments[0].rect.y + y_change
# Don't move off the screen
# At the moment a potential move off the screen means nothing happens, but it should end the game
if 0 <= x <= width - segment_width and 0 <= y <= height - segment_height:
# Insert new segment into the list
segment = Segment(x, y)
self.segments.insert(0, segment)
self.spriteslist.add(segment)
# Get rid of last segment of the snake
# .pop() command removes last item in list
old_segment = self.segments.pop()
self.spriteslist.remove(old_segment)
self.eat()
def eat(self):
print(self.segments[0].rect,"1")
hit_list = pygame.sprite.spritecollide(self.segments[0], Food().foodlist,True)
# print(self.Sfoodlist)
print(Food().foodlists[0].rect,"2")
# if hit_list != []:
# newfoodlists = Food().foodlists.remove(hit_list[0])
# print(newfoodlists)
# for w in newfoodlists:
# Food_item(w)
class Segment(pygame.sprite.Sprite):
""" Class to represent one segment of a snake. """
# Constructor
def __init__(self, x, y):
# Call the parent's constructor
super().__init__()
# Set height, width
self.image = pygame.Surface([segment_width, segment_height])
self.image.fill(WHITE)
# Set top-left corner of the bounding rectangle to be the passed-in location.
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
class Food():
def __init__(self):
self.foodlists = []
self.foodlist = pygame.sprite.Group()
for i in range(1):
x = random.choice([i for i in range(0, 600, 15)])
y = random.choice([i for i in range(0, 600, 15)])
fooditem = Food_item(x, y)
self.foodlists.append(fooditem)
self.foodlist.add(fooditem)
class Food_item(pygame.sprite.Sprite):
def __init__(self, fx, fy):
# Call the parent's constructor
super().__init__()
# Set height, width
self.image = pygame.Surface([segment_width, segment_height])
self.image.fill(RED)
# Set top-left corner of the bounding rectangle to be the passed-in location.
self.rect = self.image.get_rect()
self.rect.x = fx
self.rect.y = fy
# class Food_item(pygame.sprite.Sprite):
# Call this function so the Pygame library can initialize itself
pygame.init()
# Create a 600x600 sized screen
screen = pygame.display.set_mode([width, height])
# Set the title of the window
pygame.display.set_caption('Snake Game')
# Create an initial snake
my_snake = Snake()
food = Food()
# print(food.foodlists[0].rect)
# S = Segment(10,150)
# print(S.rect,"pp")
clock = pygame.time.Clock()
done = False
while not done:
print(food.foodlists[0].rect)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# Set the direction based on the key pressed
# We want the speed to be enough that we move a full
# segment, plus the margin.
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = (segment_width + segment_margin) * -1
y_change = 0
if event.key == pygame.K_RIGHT:
x_change = (segment_width + segment_margin)
y_change = 0
if event.key == pygame.K_UP:
x_change = 0
y_change = (segment_height + segment_margin) * -1
if event.key == pygame.K_DOWN:
x_change = 0
y_change = (segment_height + segment_margin)
# hit_list = pygame.sprite.spritecollide(S, f, True)
# move snake one step
my_snake.move()

# -- Draw everything
# Clear screen
screen.fill(BLACK)
my_snake.spriteslist.draw(screen)
food.foodlist.draw(screen)
# Flip screen
pygame.display.flip()
# Pause
clock.tick(5)
pygame.quit()
为什么在同一list的元素 rect.x和rect.y 不相同 且有一个不正确

在使用Pygame库进行游戏开发时,遇到一个关于`pygame.sprite.Sprite`的问题,发现同一list中的Sprite元素rect属性的x和y坐标不一致,其中一个坐标出现错误。这可能是由于更新或绘制精灵时的逻辑错误导致的,需要检查相关代码以解决坐标同步问题。
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