山东省第四届ACM省赛 A SDUT 2603 Rescue The Princess(简单数学题)

在这款游戏中,玩家扮演一位王子,为了营救被怪兽囚禁的公主,必须找到通往迷宫出口的路径。怪兽巧妙地隐藏了公主,并在迷宫中设置了一个等边三角形作为陷阱。玩家需要利用提供的两个坐标点,计算出第三个未知的坐标点,从而找到出口,成功解救公主。

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Rescue The Princess

Time Limit: 1000ms   Memory limit: 65536K  有疑问?点这里^_^

题目描述

    Several days ago, a beast caught a beautiful princess and the princess was put in prison. To rescue the princess, a prince who wanted to marry the princess set out immediately. Yet, the beast set a maze. Only if the prince find out the maze’s exit can he save the princess.

    Now, here comes the problem. The maze is a dimensional plane. The beast is smart, and he hidden the princess snugly. He marked two coordinates of an equilateral triangle in the maze. The two marked coordinates are A(x1,y1) and B(x2,y2). The third coordinate C(x3,y3) is the maze’s exit. If the prince can find out the exit, he can save the princess. After the prince comes into the maze, he finds out the A(x1,y1) and B(x2,y2), but he doesn’t know where the C(x3,y3) is. The prince need your help. Can you calculate the C(x3,y3) and tell him?

输入

    The first line is an integer T(1 <= T <= 100) which is the number of test cases. T test cases follow. Each test case contains two coordinates A(x1,y1) and B(x2,y2), described by four floating-point numbers x1, y1, x2, y2 ( |x1|, |y1|, |x2|, |y2| <= 1000.0).
    Please notice that A(x1,y1) and B(x2,y2) and C(x3,y3) are in an anticlockwise direction from the equilateral triangle. And coordinates A(x1,y1) and B(x2,y2) are given by anticlockwise.

输出

    For each test case, you should output the coordinate of C(x3,y3), the result should be rounded to 2 decimal places in a line.

示例输入

4
-100.00 0.00 0.00 0.00
0.00 0.00 0.00 100.00
0.00 0.00 100.00 100.00
1.00 0.00 1.866 0.50

示例输出

(-50.00,86.60)
(-86.60,50.00)
(-36.60,136.60)
(1.00,1.00)

#include <bits/stdc++.h>

using namespace std;

int main()
{
    double x1, x2, x3, y1, y2, y3;
    int n;
    while(cin>>n)
    {
        while(n--)
        {
            cin>>x1>>y1>>x2>>y2;
            x3 = (x1+x2)/2-(y2-y1)*sqrt(3.0)/2;
            y3 = (y1+y2)/2+(x2-x1)*sqrt(3.0)/2;
            printf("(%.2lf,%.2lf)\n",x3,y3);
        }
    }
    return 0;
}
 


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