<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[CodeWorld1999的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/CodeWorld1999</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; CodeWorld1999]]></copyright><item><title><![CDATA[内网通免广告]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/150265312</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/150265312</guid><author>CodeWorld1999</author><pubDate>Tue, 12 Aug 2025 10:52:30 +0800</pubDate><description><![CDATA[内网通免广告]]></description><category></category></item><item><title><![CDATA[Qt5.15.2实现Qt for WebAssembly与示例]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/146319307</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/146319307</guid><author>CodeWorld1999</author><pubDate>Mon, 17 Mar 2025 17:40:35 +0800</pubDate><description><![CDATA[Qt5.15.2实现Qt for WebAssembly与示例]]></description><category></category></item><item><title><![CDATA[Qt界面中的子窗口实现鼠标拖动边缘改变大小以及移动（完整demo代码）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/140107229</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/140107229</guid><author>CodeWorld1999</author><pubDate>Mon, 01 Jul 2024 18:34:35 +0800</pubDate><description><![CDATA[仿照QtIDE中自由改变子窗口大小的效果，Qt界面中的子窗口实现鼠标拖动边缘改变大小以及移动（完整demo代码）]]></description><category></category></item><item><title><![CDATA[vs中C++项目中没有QT(.pro)文件怎么生成翻译ts文件]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/139502471</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/139502471</guid><author>CodeWorld1999</author><pubDate>Thu, 06 Jun 2024 16:05:32 +0800</pubDate><description><![CDATA[​网络上说的情况都是一个qt程序在VS中打开，拥有.pro文件的情况，利用扩展QT VS Tools就可以完成，但是都没有说没有.pro文件的时候怎么生成翻译，翻译，然后使用翻译。

​]]></description><category></category></item><item><title><![CDATA[qt中的网络请求QNetworkAccessManager——两种方法同步与异步]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/139326812</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/139326812</guid><author>CodeWorld1999</author><pubDate>Thu, 30 May 2024 18:30:24 +0800</pubDate><description><![CDATA[qt中的网络请求QNetworkAccessManager——两种方法同步与异步，以及实战进阶的一些延伸]]></description><category></category></item><item><title><![CDATA[QT解析JSON格式超简单]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/139324821</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/139324821</guid><author>CodeWorld1999</author><pubDate>Thu, 30 May 2024 15:32:01 +0800</pubDate><description><![CDATA[QT解析JSON格式从基础的JSON格式到复杂解析]]></description><category></category></item><item><title><![CDATA[QT利用QTableView和自定义Model实现一个增删改查等功能超全的复用型表格]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/136680377</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/136680377</guid><author>CodeWorld1999</author><pubDate>Thu, 14 Mar 2024 17:54:39 +0800</pubDate><description><![CDATA[自定义Model实现一个增删改查等功能的复用型表格TableView——未链接数据库版（动图展示效果并内附完整Demo）]]></description><category></category></item><item><title><![CDATA[QT6调用音频输入输出（超详细）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/136030160</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/136030160</guid><author>CodeWorld1999</author><pubDate>Sun, 04 Feb 2024 19:56:29 +0800</pubDate><description><![CDATA[QT6调用音频输入输出，与QT5的接口和类都有变化，有介绍QT6中的使用方法，也有实际运用。超级全面]]></description><category></category></item><item><title><![CDATA[安装VAPS_XT时error1306 Another application has exdusive access to the file C:\User\用户名\ntuser.dat.LOG.1]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135623369</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135623369</guid><author>CodeWorld1999</author><pubDate>Tue, 16 Jan 2024 14:14:55 +0800</pubDate><description><![CDATA[您需要拥有另一个具有管理权限的用户帐户，然后安装]]></description><category></category></item><item><title><![CDATA[3DSlicer如何设置中文以及汉化之后重启无法启动的问题（已解决）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135457559</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135457559</guid><author>CodeWorld1999</author><pubDate>Mon, 08 Jan 2024 15:32:34 +0800</pubDate><description><![CDATA[3DSlicer汉化以及遇到无法启动的问题]]></description><category></category></item><item><title><![CDATA[一招解决Qt 使用当前系统没有的字体]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135343831</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135343831</guid><author>CodeWorld1999</author><pubDate>Tue, 02 Jan 2024 16:25:48 +0800</pubDate><description><![CDATA[qt样式表设置字体样式如果电脑系统的字体库没有怎么办]]></description><category></category></item><item><title><![CDATA[一篇搞定利用开源库写一个OpenGL测试窗口小工具]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135278215</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135278215</guid><author>CodeWorld1999</author><pubDate>Thu, 28 Dec 2023 21:32:09 +0800</pubDate><description><![CDATA[OpenGL入门到入坟——学习笔记（六）
利用imgui编写各种测试类可视化工具demo]]></description><category></category></item><item><title><![CDATA[一篇搞懂数学在OpenGL中的应用及矩阵]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135170937</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135170937</guid><author>CodeWorld1999</author><pubDate>Sun, 24 Dec 2023 01:56:21 +0800</pubDate><description><![CDATA[OpenGL入门到入坟——学习笔记（五）]]></description><category></category></item><item><title><![CDATA[一篇搞懂OpenGL中的渲染器（Renderer）、纹理（Texture）和混合（Blending）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135170912</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135170912</guid><author>CodeWorld1999</author><pubDate>Sun, 24 Dec 2023 01:34:11 +0800</pubDate><description><![CDATA[OpenGL入门到入坟——学习笔记（四）]]></description><category></category></item><item><title><![CDATA[一篇搞懂OpenGL uniforms变量和顶点数组对象（Vertex Array Object，VAO）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135032874</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135032874</guid><author>CodeWorld1999</author><pubDate>Sat, 16 Dec 2023 17:24:58 +0800</pubDate><description><![CDATA[OpenGL入门到入坟——学习笔记（三）
OpenGL uniforms变量和顶点数组对象（Vertex Array Object，VAO）]]></description><category></category></item><item><title><![CDATA[3DSlicer中自己创建一个Extension项目（下篇）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135022514</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/135022514</guid><author>CodeWorld1999</author><pubDate>Sat, 16 Dec 2023 14:55:06 +0800</pubDate><description><![CDATA[3DSlicer打包，整理发布Extension]]></description><category></category></item><item><title><![CDATA[一篇搞懂OpenGL中的着色器和如何使用]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/134863461</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/134863461</guid><author>CodeWorld1999</author><pubDate>Thu, 07 Dec 2023 23:40:57 +0800</pubDate><description><![CDATA[OpenGL入门到入坟——学习笔记（二）
通过编译创建着色器以及管理顶点和顶点索引方式画矩形，并且利用OpenGL接口封装一个报错函数，方便调试使用]]></description><category></category></item><item><title><![CDATA[3DSlicer中自己创建一个Extension项目（中篇）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/134787647</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/134787647</guid><author>CodeWorld1999</author><pubDate>Mon, 04 Dec 2023 18:10:53 +0800</pubDate><description><![CDATA[一个示例Extension中代码的实现所有注释以及解释]]></description><category></category></item><item><title><![CDATA[3DSlicer中自己创建一个Extension项目（前篇）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/134740406</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/134740406</guid><author>CodeWorld1999</author><pubDate>Fri, 01 Dec 2023 19:00:50 +0800</pubDate><description><![CDATA[创建一个3Dslicer的（Extension）扩展包,并做简单的修改实现]]></description><category></category></item><item><title><![CDATA[一篇搞懂什么是OpenGL，并基础画图（含代码）]]></title><link>https://blog.youkuaiyun.com/CodeWorld1999/article/details/134700705</link><guid>https://blog.youkuaiyun.com/CodeWorld1999/article/details/134700705</guid><author>CodeWorld1999</author><pubDate>Thu, 30 Nov 2023 00:28:41 +0800</pubDate><description><![CDATA[OpenGL入门到入坟——学习笔记（一）]]></description><category></category></item></channel></rss>