<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[CodeMyDream的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/CodeMyDream</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; CodeMyDream]]></copyright><item><title><![CDATA[Android GPUImage-19: Posterize]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/130077413</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/130077413</guid><author>CodeMyDream</author><pubDate>Tue, 11 Apr 2023 10:24:22 +0800</pubDate><description><![CDATA[【代码】Android GPUImage-19: Posterize。]]></description><category></category></item><item><title><![CDATA[Android GPUImage-18: Emboss浮雕]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/130077183</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/130077183</guid><author>CodeMyDream</author><pubDate>Tue, 11 Apr 2023 10:07:05 +0800</pubDate><description><![CDATA[【代码】Android GPUImage-18: Emboss浮雕。]]></description><category></category></item><item><title><![CDATA[Android GPUImage-17: 3x3 Convolution]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129946197</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129946197</guid><author>CodeMyDream</author><pubDate>Tue, 04 Apr 2023 10:04:54 +0800</pubDate><description><![CDATA[是周围的9个点乘以3x3的矩阵。]]></description><category></category></item><item><title><![CDATA[Android GPUImage-16: Threshold Edge Detection]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129945552</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129945552</guid><author>CodeMyDream</author><pubDate>Tue, 04 Apr 2023 09:55:37 +0800</pubDate><description><![CDATA[1.效果图2.Shader3.原理。]]></description><category></category></item><item><title><![CDATA[Android GPUImage-15: Sobel Edge Detection]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129930427</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129930427</guid><author>CodeMyDream</author><pubDate>Mon, 03 Apr 2023 15:45:25 +0800</pubDate><description><![CDATA[这个filter是继承自GpuImageFilterGroup的，首先进行灰度话，然后进行边缘检测。首先获取3x3的周围9个点的像素。计算了横向和纵向的梯度，然后显示。]]></description><category></category></item><item><title><![CDATA[Android GPUImage-14: Grayscale]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129930140</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129930140</guid><author>CodeMyDream</author><pubDate>Mon, 03 Apr 2023 15:10:06 +0800</pubDate><description><![CDATA[给定两个n维向量a=(a1,a2,…,an)和b=(b1,b2,…,bn)，求点积a·b=a1b1+a2b2+…dot(x, y): 点积，各分量分别相乘 后 相加；]]></description><category></category></item><item><title><![CDATA[Android GPUImage-13: Sepia]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129875977</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129875977</guid><author>CodeMyDream</author><pubDate>Fri, 31 Mar 2023 11:26:42 +0800</pubDate><description><![CDATA[取上下左右四个点，把中心点的像素按照一定的sharpness来改变，临近的像素是比较相似的。]]></description><category></category></item><item><title><![CDATA[Android GPUImage-12: Gamma]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129875269</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129875269</guid><author>CodeMyDream</author><pubDate>Fri, 31 Mar 2023 11:04:22 +0800</pubDate><description><![CDATA[gamma变换]]></description><category></category></item><item><title><![CDATA[Android GPUImage-11: HUE]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129811067</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129811067</guid><author>CodeMyDream</author><pubDate>Tue, 28 Mar 2023 10:45:47 +0800</pubDate><description><![CDATA[【代码】Android GPUImage-11: HUE。]]></description><category></category></item><item><title><![CDATA[Android GPUImage-10: Pixelation]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129810653</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129810653</guid><author>CodeMyDream</author><pubDate>Tue, 28 Mar 2023 10:30:14 +0800</pubDate><description><![CDATA[android gpuimage 像素]]></description><category></category></item><item><title><![CDATA[Android GPUImage-9: 颜色翻转]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129790427</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129790427</guid><author>CodeMyDream</author><pubDate>Mon, 27 Mar 2023 10:31:20 +0800</pubDate><description><![CDATA[Android GPUImage 颜色翻转]]></description><category></category></item><item><title><![CDATA[Android GPUImage-8: 对比度]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129789803</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129789803</guid><author>CodeMyDream</author><pubDate>Mon, 27 Mar 2023 10:26:30 +0800</pubDate><description><![CDATA[GPUImage 调整对比度]]></description><category></category></item><item><title><![CDATA[Android GPUImage-7: 自然饱和度]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129755539</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129755539</guid><author>CodeMyDream</author><pubDate>Fri, 24 Mar 2023 17:45:48 +0800</pubDate><description><![CDATA[自然饱和度]]></description><category></category></item><item><title><![CDATA[Android GPUImage-6: 插图效果]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129755138</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129755138</guid><author>CodeMyDream</author><pubDate>Fri, 24 Mar 2023 17:26:38 +0800</pubDate><description><![CDATA[opengl es 插图效果]]></description><category></category></item><item><title><![CDATA[Android GPUImage-5: Weak Pixel Inclusion]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129753882</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129753882</guid><author>CodeMyDream</author><pubDate>Fri, 24 Mar 2023 16:54:17 +0800</pubDate><description><![CDATA[weak pixel inclusion]]></description><category></category></item><item><title><![CDATA[Android GPUImage-4: 白平衡色温]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129744573</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129744573</guid><author>CodeMyDream</author><pubDate>Fri, 24 Mar 2023 09:56:16 +0800</pubDate><description><![CDATA[白平衡]]></description><category></category></item><item><title><![CDATA[Android GPUImage-3: ZoomBlur Filter]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129732146</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129732146</guid><author>CodeMyDream</author><pubDate>Thu, 23 Mar 2023 15:45:04 +0800</pubDate><description><![CDATA[Opengl 放大模糊的效果]]></description><category></category></item><item><title><![CDATA[Android GPUImage-2: 渲染流程]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129727834</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129727834</guid><author>CodeMyDream</author><pubDate>Thu, 23 Mar 2023 11:45:32 +0800</pubDate><description><![CDATA[GPUImage的渲染流程]]></description><category></category></item><item><title><![CDATA[Android GPUImage-1: 代码架构]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/129726386</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/129726386</guid><author>CodeMyDream</author><pubDate>Thu, 23 Mar 2023 10:51:31 +0800</pubDate><description><![CDATA[Android版本的GPUImage的代码架构]]></description><category></category></item><item><title><![CDATA[3.6. Threading Behavior]]></title><link>https://blog.youkuaiyun.com/CodeMyDream/article/details/124592184</link><guid>https://blog.youkuaiyun.com/CodeMyDream/article/details/124592184</guid><author>CodeMyDream</author><pubDate>Thu, 05 May 2022 16:45:38 +0800</pubDate><description><![CDATA[Vulkan is intended to provide scalable performance when used on multiple host threads.

Vulkan的目的是当使用多线程时可以提供可观的性能。

All commands support being called concurrently from multiple threads, but certain parameters, or components of parameters are defined to be]]></description><category></category></item></channel></rss>