<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ChuckGoal的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ChuckGoal</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ChuckGoal]]></copyright><item><title><![CDATA[Unity使用Kinect FaceBasics表情识别API]]></title><link>https://blog.youkuaiyun.com/ChuckGoal/article/details/50499532</link><guid>https://blog.youkuaiyun.com/ChuckGoal/article/details/50499532</guid><author>ChuckGoal</author><pubDate>Mon, 11 Jan 2016 20:50:52 +0800</pubDate><description><![CDATA[Unity使用Kinect FaceBasics表情识别API在使用Unity结合Kinect2时遇到了表情是别的问题。Kinect2是自带了表情识别功能的 这个在他的官方SDK里面有， 关于Kinect在Unity中使用的资料仍然很少。 参考了微软kinect官方论坛中的代码，加以整理，做记录使用。侵删！！！注意事项：
请务必确保你的Unity中导入了Kinect v2 with MS-SDK
引]]></description><category></category></item><item><title><![CDATA[Unity泛型单例模式]]></title><link>https://blog.youkuaiyun.com/ChuckGoal/article/details/50462054</link><guid>https://blog.youkuaiyun.com/ChuckGoal/article/details/50462054</guid><author>ChuckGoal</author><pubDate>Tue, 05 Jan 2016 13:46:28 +0800</pubDate><description><![CDATA[Unity泛型单例模式这是单例模式代码：这个不用挂在场景里 其实也挂不进去using UnityEngine;
using System.Collections;public class Singleton<T> : MonoBehaviour where T : Component{
    private static readonly object syslock=new object();]]></description><category></category></item></channel></rss>