Runnable不是线程,只是线程的入口,Thread中有Runnable属性,Runnable调用run()方法,去执行Runnable target
public class FutureTask<V> implements RunnableFuture<V> {
//表示当前task状态
private volatile int state;
//当前任务尚未执行
private static final int NEW = 0;
//当前任务正在结束,尚未完全结束,一种临界状态
private static final int COMPLETING = 1;
//当前任务正常结束
private static final int NORMAL = 2;
//当前任务执行过程中发生了异常,内部封装的Callable.run()向上抛出异常
private static final int EXCEPTIONAL = 3;
//当前任务被取消
private static final int CANCELLED = 4;
//当前任务中断中
private static final int INTERRUPTING = 5;
//当前任务已中断
private static final int INTERRUPTED = 6;
//submit(runnable/callable) runnable使用装饰者模式伪装成Callable了。
private Callable<V> callable;
//正常情况:任务正常结束,outcome保存执行结果,callable返回值.
//非正常情况下:callable向上抛出异常。outcome保存异常.
private Object outcome;
//当前任务被线程执行期间,保存当前执行任务的线程对象引用.
private volatile Thread runner;
//因为会有很多线程get当前任务的结果,所以这里使用了一种数据结构 stack 头插 头取 的一个队列.
private volatile WaitNode waiters;
private V report(int s) throws ExecutionException {
//正常情况下:outcome保存的是callable运行结束的结果.
//非正常,保存的是callable抛出的异常
Object x = outcome;
//条件成立:当前任务状态正常结束
if (s == NORMAL)
//直接返回callable运算结果
return (V)x;
//被取消状态
if (s >= CANCELLED)
throw new CancellationException();
//执行到这里,说明callable接口实现中,是有bug了
throw new ExecutionException((Throwable)x);
}
/**
* 构造方法
* @param callable
*/
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
//callable就是程序员自己实现的业务类
this.callable = callable;
//设置当前状态为 NEW
this.state = NEW;
}
/**
* 构造方法
* @param runnable
* @param result
*/
public FutureTask(Runnable runnable, V result) {
//使用装饰者模式将Runnable转换为了callable接口,外部线程通过get获取
//当前任务执行结果时,结果可能为null,也可能为传进来的值.
this.callable = Executors.callable(runnable, result);
this.state = NEW;
}
public boolean isCancelled() {
return state >= CANCELLED;
}
public boolean isDone() {
return state != NEW;
}
public boolean cancel(boolean mayInterruptIfRunning) {
//条件一:state == NEW 成立,表示当前任务处于运行中 或者 处于线程池任务队列中..
//条件二:UNSAFE.compareAndSwapInt(this, stateOffset, NEW,mayInterruptIfRunning ? INTERRUPTING : CANCELLED)
// 条件成立,说明状态修改成功,可以执行下面的逻辑,否则,返回false 表示cancel失败
if (!(state == NEW &&
UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
return false;
try { // in case call to interrupt throws exception
if (mayInterruptIfRunning) {
try {
//执行当前FureTask的线程,有可能现在是null,shinull的情况:当前任务在队列中,还没有线程获取到它呢...
Thread t = runner;
//条件成立:说明当前线程runner,正在执行task
if (t != null)
//给runner线程一个中断信号.. 如果你的程序是响应中断的 会走中断逻辑..假设你的程序不是响应中断的..
//啥也不会发生
t.interrupt();
} finally { // final state
//设置任务状态为 中断完成
UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
}
}
} finally {
//唤醒所有get() 阻断的线程
finishCompletion();
}
return true;
}
//场景:多个线程等待当前任务执行完成后的结果.....
public V get() throws InterruptedException, ExecutionException {
//获取当前任务状态
int s = state;
//条件成立,执行、正在执行、正完成。调用get外部线程会被阻塞在get方法上。
if (s <= COMPLETING)
//核心地方:阻塞线程
//返回task当前状态,可能当前线程在里面已经睡了一会.
s = awaitDone(false, 0L);
return report(s);
}
public V get(long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
if (unit == null)
throw new NullPointerException();
int s = state;
if (s <= COMPLETING &&
(s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
throw new TimeoutException();
return report(s);
}
protected void done() { }
protected void set(V v) {
//使用CAS方式设置当前任务状态为完成中.....
//有没有可能失败呢?外部线程等不及了,直接在set执行CAS之前将task取消了.--小概率事件
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = v;
//将结果赋值给outcome之后,马上会将当前任务状态修改为NORMAL正常结束状态.
UNSAFE.putOrderedInt(this, stateOffset, NORMAL);
//结束执行
//最起码要把get() 在此阻塞的线程唤醒..
finishCompletion();
}
}
protected void setException(Throwable t) {
//使用CAS方式设置当前任务状态为完成中.....
//有没有可能失败呢?外部线程等不及了,直接在set执行CAS之前将task取消了.--小概率事件
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
//引用的是callable向上层抛出来的异常.
outcome = t;
//将当前任务的状态修改为EXCEPTIONAL
UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL);
//
finishCompletion();
}
}
public void run() {
//条件一:state != NEW 条件成立,说明当前的task已经被执行过了 或者 被cancel了,总之非NEW状态的任务,线程就不处理了.
//条件二: UNSAFE.compareAndSwapObject(this, runnerOffset,null, Thread.currentThread()))
// 条件成立,cas失败,当前任务被其他线程抢占了.....
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
//执行到这里,当前task一定是NEW状态,而且 当前线程也抢占task成功
try {
//callable就是程序员自己封装逻辑的callable或者是装饰后的runnable
Callable<V> c = callable;
//条件一: c != null 防止空指针异常
//条件二: state==NEW 防止外部线程cancel掉当前任务.
if (c != null && state == NEW) {
//结果引用
V result;
//true 表示callable.run代码块执行成功,未抛出异常
//false 表示callable.run代码块执行失败,抛出异常
boolean ran;
try {
//调用程序员自己实现的callable 或者 是装饰后的runnable
result = c.call();
//c.call()未抛出任何异常,ran会设置成true 代码块执行成功
ran = true;
} catch (Throwable ex) {
//说明程序员自己写的逻辑块有bug了
result = null;
ran = false;
setException(ex);
}
//
if (ran)
//说明当前c.call正常执行结束了
//set就是设置结果到outcome
set(result);
}
} finally {
runner = null;
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
protected boolean runAndReset() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return false;
boolean ran = false;
int s = state;
try {
Callable<V> c = callable;
if (c != null && s == NEW) {
try {
c.call(); // don't set result
ran = true;
} catch (Throwable ex) {
setException(ex);
}
}
} finally {
runner = null;
s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
return ran && s == NEW;
}
private void handlePossibleCancellationInterrupt(int s) {
if (s == INTERRUPTING)
while (state == INTERRUPTING)
Thread.yield();
}
static final class WaitNode {
volatile Thread thread;
volatile WaitNode next;
WaitNode() { thread = Thread.currentThread(); }
}
private void finishCompletion() {
// assert state > COMPLETING;
//q指向waiters链表头节点
for (WaitNode q; (q = waiters) != null;) {
//使用cas设置waiter为null 是因为怕 外部线程使用 cancal取消当前任务,也会触发finishCompletion方法.小概率事件
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
//获取当前node节点封装的线程 thread
Thread t = q.thread;
//条件成立:说明当前线程不为null
if (t != null) {
q.thread = null; //helpGC
//唤醒当前节点对应的线程
LockSupport.unpark(t);
}
//next 当前节点的下一个节点
WaitNode next = q.next;
if (next == null)
break;
q.next = null;//helpGC
q = next;
}
break;
}
}
done();
//将callable设置为空
callable = null;//helpGC
}
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
//0 不带超时的
final long deadline = timed ? System.nanoTime() + nanos : 0L;
//引用当前线程 封装成WaitNode对象
WaitNode q = null;
//表示当前线程WaitNode对象 有没有入队或者压栈
boolean queued = false;
for (;;) {
//条件成立:说明当前线程唤醒,是被其他线程适应中断这种方式唤醒的。interrupted()返回true后会将Thread的中断标记重置回false
if (Thread.interrupted()) {
//当前线程node出队
removeWaiter(q);
//get方法抛出中断异常.
throw new InterruptedException();
}
//假设当前线程是被其他的线程 使用unpark(thread)唤醒的话,会正常自旋,走下面的逻辑.
//获取当前任务最新的状态
int s = state;
//条件成立:说明当前任务,已经有结果了..可能是好 可能是坏...
if (s > COMPLETING) {
//q条件成立:说明已经为当前线程创建过node了,此时需要将node.thread=null helpGC
if (q != null)
q.thread = null;
//直接返回当前状态.
return s;
}
//条件成立:说明当前任务接近完成状态... 这里让当前线程再释放cpu.进行下一次抢占cpu
else if (s == COMPLETING)
Thread.yield();
//条件成立:第一次自旋,当前线程还没有创建WaitNode对象,此时为当前线程创建WaitNode对象
else if (q == null)
q = new WaitNode();
//条件成立:第二次自旋,当前线程已经创建WaitNode对象,但是WaitNode对象还没有入队
else if (!queued)
//将当前对象node节点,next指向原队列的头节点 waiters一直指向队列的头
q.next = waiters;
//CAS方式waiters引用指向当前线程node,成功的话,queued==true 否则,可能其他线程先你一步入队了.
queued = UNSAFE.compareAndSwapObject(this, waitersOffset, waiters, q);
//第三次自旋回来到这里
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
//当前get操作的线程就会park了,线程状态会变为WAITING状态相当于休眠了
//除非有其他线程将你唤醒 或者 将当前线程中断
LockSupport.park(this);
}
}
//出队方法
private void removeWaiter(WaitNode node) {
if (node != null) {
node.thread = null;
retry: //自旋
for (;;) {
//遍历队列中的所有节点
for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
s = q.next;
if (q.thread != null)
pred = q;
else if (pred != null) {
pred.next = s;
if (pred.thread == null)
continue retry;
}
//当前节点是头节点的情况
else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
q, s))
continue retry;
}
break;
}
}
}
private static final sun.misc.Unsafe UNSAFE;
private static final long stateOffset;
private static final long runnerOffset;
private static final long waitersOffset;
static {
try {
UNSAFE = sun.misc.Unsafe.getUnsafe();
Class<?> k = FutureTask.class;
stateOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("state"));
runnerOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("runner"));
waitersOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("waiters"));
} catch (Exception e) {
throw new Error(e);
}
}
}