扉页制作
- 创建一个MFC类CSplashWnd,基类是CWnd。
- 然后自己找一张Bmp放在工程的res文件夹下,并在VS->资源视图->点击右键,添加资源,选择bitmap,令其ID号为IDB_SPLASH.
- 然后CSplashWnd类的头文件和cpp文件如下:
#pragma once
class CSplashWnd : public CWnd
{
DECLARE_DYNAMIC(CSplashWnd)
public:
CSplashWnd();
virtual ~CSplashWnd();
virtual void PostNcDestroy();
protected:
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
DECLARE_MESSAGE_MAP()
protected:
static CSplashWnd* m_pSplashWnd;
bool Create(CWnd* pParentWnd);
public:
CBitmap m_bitmap;
static void ShowSplashScreen(CWnd* pParentWnd);
};
#include "stdafx.h"
#include "SplashWnd.h"
CSplashWnd* CSplashWnd::m_pSplashWnd;
IMPLEMENT_DYNAMIC(CSplashWnd, CWnd)
CSplashWnd::CSplashWnd()
{
}
CSplashWnd::~CSplashWnd()
{
ASSERT(m_pSplashWnd == this);
m_pSplashWnd = NULL;
}
BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
END_MESSAGE_MAP()
void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd)
{
if (m_pSplashWnd != NULL) return;
m_pSplashWnd = new CSplashWnd;
if (!m_pSplashWnd->Create(pParentWnd))
delete m_pSplashWnd;
else
m_pSplashWnd->UpdateWindow();
}
bool CSplashWnd::Create(CWnd* pParentWnd)
{
if (!m_bitmap.LoadBitmap(IDB_SPLASH))
return FALSE;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
return CreateEx(0, AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);
}
int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
return -1;
CenterWindow();
SetTimer(1, 1000, NULL);
return 0;
}
void CSplashWnd::OnPaint()
{
CPaintDC dc(this);
CDC dcImage;
if (!dcImage.CreateCompatibleDC(&dc)) return;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap);
dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);
dcImage.SelectObject(pOldBitmap);
}
void CSplashWnd::OnTimer(UINT nIDEvent)
{
DestroyWindow();
AfxGetMainWnd()->UpdateWindow();
CWnd::OnTimer(nIDEvent);
}
void CSplashWnd::PostNcDestroy(void)
{
DestroyWindow();
CWnd::PostNcDestroy();
}