class Singleton {
public:
static Singleton& getInstance (void) {
if (! s_instance) {
pthread_mutex_lock (&s_mutex);
if (! s_instance)
s_instance = new Singleton;
pthread_mutex_unlock (&s_mutex);
}
++s_counter;
return *s_instance;
}
void releaseInstance (void) {
if (s_counter) {
pthread_mutex_lock (&s_mutex);
if (s_counter && --s_counter == 0)
delete this;
pthread_mutex_unlock (&s_mutex);
}
}
private:
Singleton (void) {
cout << "Singleton::Singleton()" << endl;
}
~Singleton (void) {
cout << "Singleton::~Singleton()" << endl;
s_instance = NULL;
}
Singleton (const Singleton&);
Singleton& operator= (const Singleton&);
static Singleton* s_instance;
static size_t s_counter;
static pthread_mutex_t s_mutex;
};
Singleton* Singleton::s_instance = NULL;
size_t Singleton::s_counter = 0;
pthread_mutex_t Singleton::s_mutex =
PTHREAD_MUTEX_INITIALIZER;