C语言扫雷小游戏

先贴效果图

jo-qzy的扫雷游戏

规则

1、输入坐标来排除不是雷的部分
2、第一次不会死

收获

1、写类似程序思路要清楚,不能直接下手写,先画流程图,搞清楚游戏规则的实现
2、整个程序最不好思考的即扫雷函数,递归翻开周边为雷盘,写的过程中经常出现Stack Overflow,函数递归写的要仔细,不能马虎

代码

头文件部分(game.h)
#ifndef __GAME_H__
#define __GAME_H__

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 20
#define HARD_COUNT 40

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);//初始化棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col);//打印雷盘
void FirstMove(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col);//第一次移动不能死
void SetMine(char board[ROWS][COLS], int row, int col);//设置雷
int ClearMine(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col);//扫雷的主要部分
int GetMineCount(char board[ROWS][COLS], int x, int y);//数雷的个数

#endif //__GAME_H__
主函数部分(code.c)
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

const int rows = 11;
const int cols = 11;
const int row = 9;
const int col = 9;
int x = 0, y = 0;
char set = '*';

int main()
{
    int choice = 0;
    char show[ROWS][COLS] = { 0 };
    char mine[ROWS][COLS] = { 0 };
    srand((unsigned)time(0));
    while (1)
    {
        printf("1.玩一把 0.退出\n");
        scanf("%d", &choice);
        system("cls");
        switch (choice)
        {
        case 1:
            InitBoard(show, rows, cols, set);
            PrintBoard(show, row, col);
            SetMine(mine, row, col);
            //PrintBoard(mine, row, col);//测试的时候用
            FirstMove(show, mine, row, col);//第一次移动不会死
            system("cls");
            PrintBoard(show, row, col);
            while (ClearMine(show, mine, row, col))
            {
                system("cls");
                PrintBoard(show, row, col);
                //PrintBoard(mine, row, col);//测试的时候用
            }
            PrintBoard(mine, row, col);
            break;
        case 0:
            exit(0);
            break;
        }
    }
    return 0;
}
游戏函数部分(game.c)
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

int win = 0;//计算翻开的格子数
int n = 0;//难度

void FirstMove(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col);
void ShowSafeArea(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col, int x, int y);//翻开安全区域

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    int j = 0;//i、j循环变量
    win = 0;
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
    int i = 0, j = 0;//i、j循环变量
    int x = 0;
    int y = 0;
    int choice = 0;
    printf("选择难度:1.简单 2.困难:>");
    scanf("%d", &choice);
    if (choice == 1)
    {
        n = EASY_COUNT;
    }
    else
    {
        n = HARD_COUNT;
    }
    //此部分初始化雷棋盘
    for (i = 0; i < row + 2; i++)
    {
        for (j = 0; j < col + 2; j++)
        {
            board[i][j] = '0';
        }
    }
    //埋雷部分
    i = 0;
    while (i < n)
    {
        while (1)
        {
            x = rand() % row + 1;
            y = rand() % col + 1;
            if (board[x][y] != '1')
            {
                board[x][y] = '1';
                break;
            }
        }
        i++;
    }
}

void PrintBoard(char board[ROWS][COLS], int row, int col)
{
    int i = 0, j = 0;//i、j循环变量
    //打印棋盘
    for (i = 0; i <= row; i++)
    {
        printf("%d ", i);
    }
    printf("\n");
    for (i = 1; i <= row; i++)
    {
        printf("%d", i);
        for (j = 1; j <= col; j++)
        {
            printf(" %c", board[i][j]);
        }
        printf("\n");
    }
}

void FirstMove(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col)
{
    int i = 0, j = 0;//i、j循环变量
    int x = 0, y = 0;
    printf("输入坐标:>");
    scanf("%d%d", &x, &y);
    while (x > row || y > col || x < 1 || y < 1)
    {
        printf("重新输入:>");
        scanf("%d%d", &x, &y);
    }
    if (mine[x][y] == '1')//第一次碰到雷,把雷移走
    {
        do
        {
            i = rand() % row + 1;
            j = rand() % col + 1;
        }while (mine[i][j] != '0');
        mine[x][y] = '0';
        mine[i][j] = '1';
    }
    if (mine[x][y] == '0')//不是雷,正常步骤进行
    {
        ShowSafeArea(show, mine, row, col, x, y);
    }
}

int ClearMine(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col)
{
    int i = 0, j = 0;//i、j循环变量
    int x = 0, y = 0;;
    printf("输入坐标:>");
    scanf("%d%d", &x, &y);
    while (x > row || y > col || x < 1 || y < 1)
    {
        printf("重新输入:>");
        scanf("%d%d", &x, &y);
    }
    if (mine[x][y] == '1')
    {
        printf("你输了!\n");
        return 0;
    }
    if (mine[x][y] == '0')
    {
        ShowSafeArea(show, mine, row, col, x, y);
        if (win == row * col - n)
        {
            printf("你赢了!\n");
            return 0;
        }
        return 1;
    }
}

void ShowSafeArea(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col, int x, int y)
{
    int i = 0, j = 0;//i、j循环变量
    if (show[x][y] != '*')
    {
        return;//已经翻开,返回
    }
    else
    {
        show[x][y] = '0' + GetMineCount(mine, x, y);//先翻开点的这一格
        win++;
    }
    for (i = x - 1; i <= x + 1; i++)
    {
        for (j = y - 1; j <= y + 1; j++)
        {
            if ((show[i][j] == '*') && (i > 0) && (i <= row) && (j > 0) && (j <= col))//如果show为*说明没有翻开
            {
                if (mine[i][j] == '1')
                {
                    continue;
                }
                else if ((GetMineCount(mine, i, j) != 0) && (mine[i][j] == '0'))
                {
                    show[i][j] = '0' + GetMineCount(mine, i, j);
                    win++;
                }
                if ((GetMineCount(mine, i, j) == 0) && (mine[i][j] == '0'))
                {
                    ShowSafeArea(show, mine, row, col, i, j);
                }
            }
        }
    }
}

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
    int i = 0, j = 0;//i、j循环变量
    int count = 0;
    for (i = x - 1; i <= x + 1; i++)//数雷的个数
    {
        for (j = y - 1; j <= y + 1; j++)
        {
            if (mine[i][j] == '1')
            {
                count++;
            }
        }
    }
    return count;
}
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