Unity app 中调整 Android 手机屏幕亮度

using System;
using System.Collections;
using System.Runtime.InteropServices;
using UnityEngine;
using LuaInterface;

public class ChangeCubeColor : MonoBehaviour
{
   
   
    private static int BRIGHTNESS_SCALE = 255;
#if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR
    [DllImport("__Internal")]
    private static extern float GetBrightnessNative();

    [DllImport("__Internal")]
    private static extern void SetBrightnessNative(float value);
#endif

    public float moveSpeed = 10f;

    private static float activityBrightness = -1;   // 当前app中屏幕亮度(仅Android)
    private static float systemBrightness = -1;     // 系统屏幕亮度
    private static int targetBrightness = 10;
    private static string debugLog;

#if UNITY_ANDROID
    # region 获取当前系统屏幕亮度(0 - 255)
    static int TryGetBrightness()
    {
   
   
        // 获取当前activity屏幕亮度(0 - 1)
        //AndroidJavaObject Activity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
        //AndroidJavaObject Window = Activity.Call<AndroidJavaObject>("getWindow");
        //AndroidJavaObject Attributes = Window.Call<AndroidJavaObject>("getAttributes");
        //activityBrightness = Attributes.Get<float>("screenBrightness");

        // 获取当前系统屏幕亮度(0 - 255)
        AndroidJavaObject uActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
        AndroidJavaObject uContentResolver = uActivity.Call<AndroidJavaObject>("getContentResolver");
        AndroidJavaClass uSystemSetting = new AndroidJavaClass("android.provider.Settings$System");
        return uSystemSetting.CallStatic<int>(
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