<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Best_Mouse的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Best_Mouse</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Best_Mouse]]></copyright><item><title><![CDATA[CocosCreator-设置ENABLE_TRANSPARENT_CANVAS后Spine渲染异常-自定义材质]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/146322055</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/146322055</guid><author>Best_Mouse</author><pubDate>Mon, 17 Mar 2025 19:07:56 +0800</pubDate><description><![CDATA[CocosCreator开启ENABLE_TRANSPARENT_CANVAS后，spine会和web背景色混合，使用自定义材质解决问题]]></description><category></category></item><item><title><![CDATA[CocosCreator-通过dataUrl加载ttf字体]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/146262992</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/146262992</guid><author>Best_Mouse</author><pubDate>Fri, 14 Mar 2025 18:02:51 +0800</pubDate><description><![CDATA[Creator通过dataUrl加载ttf字体]]></description><category></category></item><item><title><![CDATA[Cocos2dx踩坑-ttf字符宽度精度问题+引擎源码分析]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/146237516</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/146237516</guid><author>Best_Mouse</author><pubDate>Thu, 13 Mar 2025 17:57:07 +0800</pubDate><description><![CDATA[web中ttf字符宽度是准确到小数点以后的，而cocos引擎内部实现是会对ttf字符宽度进行取整。也就是每个字符宽度都会差零点几，字符数量多的情况下就比较明显了。]]></description><category></category></item><item><title><![CDATA[Cocos2dx踩坑-ios平台引擎mainLoop不执行+源码分析]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/146236233</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/146236233</guid><author>Best_Mouse</author><pubDate>Thu, 13 Mar 2025 17:13:35 +0800</pubDate><description><![CDATA[引擎初始化的时候，会获取应用状态是否在前台，有时候会发生应用状态获取错误的情况，导致引擎初始化设置isAppActive的值为false，所以不执行mainLoop。]]></description><category></category></item><item><title><![CDATA[Cocos2dx踩坑-spine内存泄露+引擎源码分析]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/146235029</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/146235029</guid><author>Best_Mouse</author><pubDate>Thu, 13 Mar 2025 16:39:37 +0800</pubDate><description><![CDATA[当存在spine动画时，调用cc.Director:getInstance():getEventDispatcher():removeAllEventListeners()可能会引起内存泄漏。]]></description><category></category></item><item><title><![CDATA[游戏中的帧率优化]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/146231337</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/146231337</guid><author>Best_Mouse</author><pubDate>Thu, 13 Mar 2025 16:11:54 +0800</pubDate><description><![CDATA[游戏开发过程中影响帧率的因素有哪些？如河通过降低drawCall来优化帧率？]]></description><category></category></item><item><title><![CDATA[Cocos2dx中如何使用Lua-binding]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/146203001</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/146203001</guid><author>Best_Mouse</author><pubDate>Thu, 13 Mar 2025 11:26:18 +0800</pubDate><description><![CDATA[cocos2dx中的lua-binding]]></description><category></category></item><item><title><![CDATA[LUA断点调试-添加luasocket库、LuaPanda插件]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/146205860</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/146205860</guid><author>Best_Mouse</author><pubDate>Wed, 12 Mar 2025 15:33:32 +0800</pubDate><description><![CDATA[LUA断点调试-添加luasocket库、LuaPanda插件]]></description><category></category></item><item><title><![CDATA[cocos creator下加载bin文件]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/103162898</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/103162898</guid><author>Best_Mouse</author><pubDate>Wed, 20 Nov 2019 15:15:00 +0800</pubDate><description><![CDATA[1.首先我们把要加载的bin文件放入cocos creator项目的resources目录下
这里我的目录结构是
assets-&gt;resources-&gt;bin-&gt;xxx.bin
2.然后在代码里调用，这里需要注意点有：
1).微信返回的data是 ArrayBuffer， chrome和模拟器返回的data是Uint8Array。
2).加载的时候好像只可以通过{ url: cc...]]></description><category></category></item><item><title><![CDATA[Mac下 cocos creator 中使用protobuf,JS/TS项目完整流程]]></title><link>https://blog.youkuaiyun.com/Best_Mouse/article/details/103088867</link><guid>https://blog.youkuaiyun.com/Best_Mouse/article/details/103088867</guid><author>Best_Mouse</author><pubDate>Fri, 15 Nov 2019 17:19:30 +0800</pubDate><description><![CDATA[Mac下 cocos creator 中使用protobuf,JS/TS项目完整流程
因项目需求，入坑cocos creator,面临的第一个问题就是protobuf的使用，在网上看了很多教程，讲的都已经很完善，但我还是用了两三天才搞出来，这里总结一下经验。
友情提示:JS项目只需看步骤1～4；TS项目需要看全部步骤；
1、准备工作
1)、proto文件
文件名Message.proto:
syn...]]></description><category></category></item></channel></rss>